I've been building a browser mmo alone for a year. alpha opens soon and i need 150 people to break it
I've been building a browser MMO alone for the past year. Opening alpha soon, looking for 150 people to break it.
It's a persistent strategy game that runs in your browser. You join a shared galaxy with real opponents, build a nexus, and compete until someone wins. When a galaxy ends there's a final leaderboard, a winning faction, and it's done. Then a new one starts. Your history carries over, the galaxy doesn't.
The core loop: economy ticks while you sleep, three resources, eight buildings, scaling costs. You train troops (twelve types, everything from cheap fast units to slow heavy platforms that take two hours). Travel times on the map are real so timing actually matters. You scout before you commit. You raid to steal resources. You conquer by sending an Overseer unit with an escort, winning the fight while it survives, and repeating until enemy control hits zero. Then the nexus is yours.
There's an espionage layer too. Embed operatives inside enemy nexuses for live intel, or burn them on sabotage runs against build queues and stockpiles. A well-leveled Shield Grid exposes enemy spies. It's not decorative.
Factions can declare war, sign NAPs, trade agreements, vassalage. World events fire on the live map and everyone races to respond. Derelict ships with unguarded resource depots, production storms, rogue AI cores that start raiding nearby nexuses on their own.
No pay-to-win. No energy bars. Runs in the browser, installs as a PWA.
I'm opening 150 alpha slots. Founders get a permanent badge, a hall of fame entry, naming rights if their faction wins the galaxy, and a referral system where you earn something real when people you invite stick around.
Ask me anything. I wrote every line of it so I can actually answer.