
Ex Naughty Dog dev gives insight into what happened with Amy Hennig’s Uncharted 4 and why she left
The link to the interview posted by Kiwi Talks (Start at 9:41)
He does not directly name the people or project, but it lines up with timelines and stories that have been reported before.
He states that the project was in production for roughly 3 years and corporate (likely Sony) came in and questioned the project even though their past 3 projects were successful.
He says the leader of the project was “surrounded by people who were always saying yes and were living in the glory of their success going into their fourth project.”
He then says a director from another team at the studio was asked to weigh in on the project. In the meeting this director openly stated “this game sucks“ to the team working on the game. This director apparently was explaining that the game had no objectives, it was hard to follow what was going on and that the controls were clunky. Also saying that what they were working on was not up to standards reached in the past.
After corporate looked at the project, they were threatening to pull funding for the project unless they figured it out. They ended up removing the director (Amy Hennig) and according to the developer in the interview, this director was replaced with this director from the meeting and two other people who came in and fixed the game.