r/mmo

▲ 11 r/mmo+1 crossposts

Looking for a game similar to Silk Road Online

Are there any current games structured like Silk road Online where you have long grind-y quests and very slow but meaningful progression?

Silk Road is still one of my top 10 games of all time but its SO DATED - and don't get me wrong, I cannot overstate how much I absolutely love and adore Silk Road Online and although I know it's technically still playable, I've long-since lost my account from when I was in my 20s and the idea of spending another 7 months getting to level 65 has just proven too daunting for me. Ive started new characters multiple times over the last few years and never make it past about level 20. It's fun, its still playable, its just also old news.

I've looked into games like Black Desert Online cuz I know that still has the old school grind-centered gameplay like Silkroad does but it still doesnt scratch my itch like SRO does.

Open to any and all recommendations, just do me one small courtesy and explain why you think it would scratch my itch so Im not spending money just to find out it feels too modern like WoW, where you race to the end so you can play the game. For SRO - the grind was the game and everything else was just icing

reddit.com
u/Due_Distribution_934 — 15 hours ago
▲ 0 r/mmo

Should I start playing MMOs? Looking for advice from MMO players

I’ve never really played MMOs before, but they always seemed interesting to me. The problem is that they also look super confusing and kinda overwhelming from the outside with all the classes, builds, raids, currencies, guilds, etc.

I usually like games where you can grind, collect gear, customize characters, and playing with others, so MMOs seem like something I might enjoy. I just don’t know if it’s worth getting into in 2026 as a completely new player.

For people who actively play MMOs:

  • What makes them fun for you?
  • Are they hard to learn for beginners?
  • Which MMO would you recommend for someone totally new?(pref not insane p2w)
  • Is it possible to play casually without falling behind?

Also if anyone has tips for getting started or avoiding beginner mistakes, I’d appreciate it a lot.

reddit.com
u/7jwk77 — 1 day ago
▲ 2 r/mmo+1 crossposts

Best mmo for me and my brother to play

My younger brother showed interest in playing an mmo. He’s brand new to mmo’s and I’m used to playing solo so what are some good mmo’s for me and him to play duo?

reddit.com
u/Ecstatic_Umpire2502 — 4 days ago
▲ 32 r/mmo+4 crossposts

[Alpha Update] KlodOnline : Building our new Quest System & Massive UI Overhaul

It’s been a while since our last update! The team and I have been grinding hard to move KlodOnline from "ambitious prototype" to a more cohesive strategy experience.

As always, we’re building this in our spare time, so progress isn't always as fast as we’d like—but the foundation is getting solid. We know the "new player experience" is a hurdle right now, and while most MVP features are now in, we felt it was time to bridge that gap.

That's why I've chosen to focus on our last Major Feature: The Quest System.

It is the biggest architectural shift since our launch. We're building a full-blown "Quest Engine" that hooks directly into our game turns. This will replace our manual onboarding with a dynamic, divinity-driven quest system (favors, missions, and RPG-like objectives) to keep you busy from turn one.

Don't hesitate to give it a try! The game is still available in 5 languages: Klod-Online

You can follow us on Twitter And join our community on Discord

Long intro aside, here is what’s new since last time:

New Features

  • Automated player ranking system (April 7)
  • Message filtering for game mails (April 9)
  • New trading system mechanics (April 21)
  • Drafted new player profile panel (May 10)
  • Detailed fight reports (May 9)

Improvements & UI

  • Big UI/UX overhaul: Completely rebuilt CSS/Front-end for a cleaner, smoother experience.
  • Improved initial placement for new players (March 31)
  • Refined map view and general interface performance (March 30)
  • Multiple quality-of-life improvements across the game (April 27)

Fixes

  • Barbarian targeting logic: Fixed for water tiles and new players (March 31)
  • Rumours system: Resolved various issues (April 5)
  • Chat reconnection: Improved stability (April 12)
  • General polish: Fixed unselectable units and various display bugs (May 4)

> Tunkasina > Proud Captain of "Le Studio Flibustier"

u/Tunkasina — 2 days ago
▲ 2 r/mmo+1 crossposts

Advice: Transitioning from Backend Systems Engineering into MMORPG/Game Server Development

Hi everyone,

I’m a Senior Backend/Data Engineer with almost 10 years of experience, primarily focused on Scala. Throughout my career, I’ve worked with technologies such as Akka Actors, Akka Streams, Flink, and Spark, building scalable, concurrent, and resilient distributed systems.

Although I haven’t worked in the gaming industry professionally yet, games have always been a major passion of mine. Most of my experience has been in backend engineering and large-scale distributed systems, and recently I’ve been exploring the idea of transitioning into game development, particularly MMORPG backend systems.

What attracts me most about MMORPGs is the engineering challenge behind them: networking, real-time synchronization, persistence, distributed architectures, and large-scale multiplayer systems. It’s a space that feels very close to the type of systems work I’ve been doing, but applied in a different and exciting domain.

I understand that game development, especially MMO backend engineering, is a highly specialized field with its own practices and constraints. So at this stage, I’m mainly trying to understand how people with a backend/distributed systems background typically make this transition, and what areas are worth focusing on.

If anyone here has experience working on MMO or large-scale multiplayer systems, I’d really appreciate any advice on:

- how the backend architecture differs from traditional distributed systems work

- what skills or concepts tend to be most important in practice

- common pitfalls when transitioning from “traditional backend” into game systems

Any insights or experiences would be genuinely appreciated.

reddit.com
u/Javac7 — 3 days ago
▲ 7 r/mmo+1 crossposts

I was tinkering with some gear in a smaller MMO, and a weird thought hit me. Enchanting is such a staple that nobody really questions it anymore. But what if a game launched without it entirely? No glow slots, no stat scribing, no fail stacks, just the raw item.

On one hand, I think we'd lose something. That little pre-raid ritual of visiting the enchanter, the economy around dusts and shards, the way a fully kitted set feels like it has your fingerprints on it. Without it, a whole crafting niche disappears and towns feel a little quieter.

But maybe that simplicity has its own appeal. Every upgrade would come from a new drop or a crafted piece, not from layering enchant on enchant until the base item barely matters. Loot might feel more permanent and memorable.

Not saying Warvox or any other game should drop it, just curious if anyone's played an MMO that skipped enchanting and actually preferred it that way. Would the cleaner gear journey feel refreshing or hollow?

reddit.com
u/Stoneplayer23 — 13 days ago
▲ 24 r/mmo+2 crossposts

Hello Everyone,

I grew up playing guild wars 1 during it's earliest days. That mmo did not have an auctionhouse in the game at launch. The community worked together and created a website that essentially became the commonplace location to facilitate trades in the game. I understand that Farever doesn't have a tradition trade window or even, to my knowledge, an ability to drop or trade gold, HOWEVER, I put a little project together. It will act as the auctionhouse for Farever. Obviously, without certain features, itll have to function initially as an item to item trade post. You'd meet in game, join party, drop each others item, and go on about your business. There is a rating system that will allow you to track trades to allow honest players the ability to build a reliable history before the real trading happens at launch launch. There is a dungeon finder section as well. Anyways, I have a passion for the game and want to see it flourish. Here is : https://farevertradehub.lovable.app/

u/heyitsfishGaming — 6 days ago
▲ 4 r/mmo+1 crossposts

Come join us on the test for CalemDrift. It's an indie MMO type RPG... I made it for my friends and I had to play and it's expanded out a little bit more than that.. I got rejected from Google once already for not having enough testers other than my friends. So looking for feedback and fun. Thanks

Join the Google Group (required): https://groups.google.com/g/calemdrift

Join ​on Android: https://play.google.com/store/apps/details?id=com.calemdrift.app

or Join via Web: https://play.google.com/apps/testing/com.calemdrift.app

reddit.com
u/Jahosphat123 — 5 days ago
▲ 1 r/mmo

Is anyone playing and good, deep mobile mmo? Not just idle rpg, I have played albion but kinda wonder what else is out there. Gonna be stuck on a job site for some time so looking to kill time.

reddit.com
u/Whyt_Rabyt — 6 days ago
▲ 1 r/mmo

What is the best mmo to play in duo?

Hi yall i am looking for an mmo which i can play with my friend in a duo. My bro loves long quest so we are looking for something that has duo main quest or good duo side quests

reddit.com
u/ComfortablePrune6973 — 5 days ago
▲ 2 r/mmo

Im looking for mmos with casinos or some type of gambling or lottery mechanics. I've been playing FFIVX and loving it but I need more.

*Not actually addicted it's just a bit*

reddit.com
u/twitchydj24 — 7 days ago
▲ 7 r/mmo

In response to my one-year experience as a Wurm Online player, Wurm is great. It gives you complete creative freedom to create whatever you want. It's an open world; you can do anything. It's a great game. The bad thing I see is that Wurm isn't so much old as it is 20 years old. It might be considered old, but improving things like Roblox did is something Wurm doesn't do. Wurm has so much potential, but it's stuck in a rut. Its developers don't know what to do with it. I'm told that when Notch and Rolf were involved, they knew what to do with the game. When they sold it to their company, Code Club, everything went to waste. It seems stuck in creative limbo. Wurm has everything it needs to be the best MMORPG, but it doesn't. It prefers to stay stuck in the past, relying solely on its small player base. Wurm does nothing to attract new players. It's already difficult enough; there's no guide, nothing. I'm not saying it should become easy, but they should add a guide or something to attract more new players. Furthermore, they haven't changed their graphics engine. They could improve the Java engine, especially the animations. With so much potential, Wurm chose to stay and profit from the remaining players through microtransactions. It's a shame you have to pay for premium to progress; it's a plea to get new players hooked on the game.

reddit.com
u/NextCalligrapher6210 — 12 days ago
▲ 0 r/mmo

Saw some videos in socmed of young children playing GW2 SAB event. As a parent, my child is also playing GW2 and kinda addicted to it. There are times due to busy work, I left them playing alone. Do you have some tips on how to protect my children from some bad actors like some guilds? Saw some screenshots before about some guilds like Hardstuck having some issues but was deleted now??

reddit.com
u/New_Capital7562 — 7 days ago
▲ 4 r/mmo+1 crossposts

Where players stay in character a lot, and apply game lore. I remember Shadowbane had a lore server, but not sure how deep that went. An mmo-lite would be fine as well. Thanks

reddit.com
u/Slopii — 11 days ago
▲ 0 r/mmo

Mods of GW2 are friends with the Anet partner MightyTeapot leader of Hardstuck. He is PDF protector. Guess what, he is friends with the developers of GW2 hence no punishment. The GW2 have blocked and censored this in reddit, X, and, meta. Be careful guys protect your children from these psycopaths. Dont allow them in other MMOs.

https://www.reddit.com/r/Guildwars2/s/6H0rW5MtPu

reddit.com
u/[deleted] — 6 days ago