u/Tunkasina

Image 1 — [Alpha Update] KlodOnline : Building our new Quest System & Massive UI Overhaul
Image 2 — [Alpha Update] KlodOnline : Building our new Quest System & Massive UI Overhaul
Image 3 — [Alpha Update] KlodOnline : Building our new Quest System & Massive UI Overhaul
▲ 33 r/mmo+4 crossposts

[Alpha Update] KlodOnline : Building our new Quest System & Massive UI Overhaul

It’s been a while since our last update! The team and I have been grinding hard to move KlodOnline from "ambitious prototype" to a more cohesive strategy experience.

As always, we’re building this in our spare time, so progress isn't always as fast as we’d like—but the foundation is getting solid. We know the "new player experience" is a hurdle right now, and while most MVP features are now in, we felt it was time to bridge that gap.

That's why I've chosen to focus on our last Major Feature: The Quest System.

It is the biggest architectural shift since our launch. We're building a full-blown "Quest Engine" that hooks directly into our game turns. This will replace our manual onboarding with a dynamic, divinity-driven quest system (favors, missions, and RPG-like objectives) to keep you busy from turn one.

Don't hesitate to give it a try! The game is still available in 5 languages: Klod-Online

You can follow us on Twitter And join our community on Discord

Long intro aside, here is what’s new since last time:

New Features

  • Automated player ranking system (April 7)
  • Message filtering for game mails (April 9)
  • New trading system mechanics (April 21)
  • Drafted new player profile panel (May 10)
  • Detailed fight reports (May 9)

Improvements & UI

  • Big UI/UX overhaul: Completely rebuilt CSS/Front-end for a cleaner, smoother experience.
  • Improved initial placement for new players (March 31)
  • Refined map view and general interface performance (March 30)
  • Multiple quality-of-life improvements across the game (April 27)

Fixes

  • Barbarian targeting logic: Fixed for water tiles and new players (March 31)
  • Rumours system: Resolved various issues (April 5)
  • Chat reconnection: Improved stability (April 12)
  • General polish: Fixed unselectable units and various display bugs (May 4)

> Tunkasina > Proud Captain of "Le Studio Flibustier"

u/Tunkasina — 2 days ago