In response to my one-year experience as a Wurm Online player, Wurm is great. It gives you complete creative freedom to create whatever you want. It's an open world; you can do anything. It's a great game. The bad thing I see is that Wurm isn't so much old as it is 20 years old. It might be considered old, but improving things like Roblox did is something Wurm doesn't do. Wurm has so much potential, but it's stuck in a rut. Its developers don't know what to do with it. I'm told that when Notch and Rolf were involved, they knew what to do with the game. When they sold it to their company, Code Club, everything went to waste. It seems stuck in creative limbo. Wurm has everything it needs to be the best MMORPG, but it doesn't. It prefers to stay stuck in the past, relying solely on its small player base. Wurm does nothing to attract new players. It's already difficult enough; there's no guide, nothing. I'm not saying it should become easy, but they should add a guide or something to attract more new players. Furthermore, they haven't changed their graphics engine. They could improve the Java engine, especially the animations. With so much potential, Wurm chose to stay and profit from the remaining players through microtransactions. It's a shame you have to pay for premium to progress; it's a plea to get new players hooked on the game.
u/NextCalligrapher6210
▲ 7
u/NextCalligrapher6210 — 13 days ago