
I know it is not much, but even small success is a success! Thank you very much to everyone who rated. Game is a RPG/strategy Dark Lord Simulator, available here without need to download or register: https://adeptus7.itch.io/dominion

I know it is not much, but even small success is a success! Thank you very much to everyone who rated. Game is a RPG/strategy Dark Lord Simulator, available here without need to download or register: https://adeptus7.itch.io/dominion
I only included the first ten pages just to give a sample of what lurks in wait for anyone who'd like to run this adventure, which is designed to be a 3-4 hour 1-shot depending on the number of players.
I've got it up on itch.io for free, so please have at it, and smack me upside the head with any feedback you've got! It's a "bare bones" style because I haven't been able to fully tackle all the artwork yet, but I really want to share this adventure with people.
Eventually, I plan for this to be the central adventure in a larger zine-style supplement that will allow the deranged denizens of The Dying Lands to travel its hellscapes like never before...
I'm just not there yet.
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BACKGROUND:
Set in Bergen Chrypt, the story begins around a hilltop enclave known as "Kragzuul." Beneath the main city, are the lowland slums. There, joining an organized crime family offers the peasantry, what is often, their best shot at surviving another day...
Characters will find themselves and fellow criminals suspended in darkness; restrained, scouring their memories, struggling to understand how they ended up in a dank and musty space that rattles and shakes...as if it were moving...
What’s the last thing they remember? Will it help them escape? And if they do, what can be done as the giant metal machine hurtles onward through the deadly landscape of Bergen Chrypt?
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Everything that's included on top of the full GM companion for running the adventure:
HAVE AT IT! AND FUCK SHIT UP!
Game Link: Crystalyn
I would have never thought that my game will go this far, I couldn't be happier!
We're Ivory Echo Media, and I want to answer any questions you have.
We’ll write music for games, film, animations, indie projects, etc
Your Story, Our Echo!
You can play the current version of IDLE PRIMES here > https://ipipgamedev.itch.io/idle-primes
play here: https://oolluo.itch.io/rolool
Game Title: MOWLIE
Playable Link: https://fanimato.itch.io/mowlie
Platform: windows/linux/mac
Description: MOWLIE is a storybook-inspired fantasy adventure following a little owl through a forgotten world filled with mystery, ancient ruins, strange creatures, and a fading prophecy.
Explore atmospheric environments, uncover hidden secrets, meet unusual characters, and journey through a magical world inspired by illustrated children’s books.
As darkness slowly spreads across the land, Mowlie must discover the truth behind an ancient call before the world is lost forever.
Free to Play Status:
Involvement: The programer
I'm really glad i checked because, while I'm sure my game isn't going to blow up just because I release a demo, the timing would not have helped at all.
I just released an major update. The last was 40 days ago, and back then I also climbed the rankings a lot, and I thought something like that only happens once in a lifetime...
My game was slowly declining; last week I was getting 100-130 Browser Plays per day.
I've added two challenges, which will add a little over an hour of gameplay, some visual improvements, and I've translated it into 15 languages.
I hope my wishlist grows too.
If you have any questions, just ask!
This is the an in-progress build of an incremental twin stick shooter. Mostly working on the game mechanics and balancing before attempting to make it pretty, so I'd love some feedback on gameplay and fairness.
Enemy drops for gun parts/modifiers, and an EXP based skill tree. Optional gambling away your EXP tokens for high value components. Component duplicates stack on each pickup, potentially building high quality components from basic drops.
Approx 45-60min to fully level and attempt the Final Wave (Final Wave is a work in progress - currently just throws you into Wave 100) then shows session stats.
Enter the Arena - a twin stick shooting gallery using the weapons you have built from dropped components. Various enemy types that grow in threat level as you progress
Improve Your Loadout - better components for better odds in the Arena. each component upgrades further the more it is picked up for substantial stat increases
Level Up Your Skills - a skill tree that unlocks better component drops, extra slots, and special moves
Full Autopilot - optional Idle mode does the heavy lifting for you in the arena, stopping only when you want to upgrade your loadout
If you have some spare time, I’d really appreciate it if you could try my small game project and share your thoughts on the story, performance, and visuals. Your feedback would be very valuable for its development, thank you.
You can find the download link and game information below.
https://sizez111.itch.io/obscuremindspace
also If you encounter any lag or crashes, please keep in mind that I’m still working on optimizing the game.
Hey guys I am a new indie game developer. Would you guys please play my game and provide me with some constructive feedback
The Cats of Crossed Elder is a short gamebook about travelling into an Elder, a titanic petrified corpse from ages past. Players look for a lost animal species whose abilities can spread hope for scientific progress.
Free to play on Itch.io:
https://ranarh.itch.io/crossed-elder
I have made several small TTRPG supplements for the setting The Elders. This is the first interactive fiction for it. At about 17K words, playtime may be an hour or so.
I’m trying to improve how I present my games in the search/browse results.
Based on this first impression, what do you think might be keeping people from clicking through to the page?
For context, the view-to-play ratio seems decent once people reach the page, but the total view count was lower than I expected.
I’m still pretty new to game dev, so I’m mainly trying to understand what I can improve for future releases.
I’d appreciate any honest feedback. Thanks!