Game engine replacement after a "successful" prototype.
I had a basic browser game in JavaScript that received very good reviews, and when I tried to scale it, I realized I had to start from scratch with a game engine. I chose Godot.
I'm still in development; I don't know if those who liked the prototype will like the new version. I'm keeping the mechanics, the graphics, there's no free building, just upgrade buttons, moving eggs, chickens, filling feeders... but I don't know... I'm afraid this version won't live up to expectations.
What do you think?