Fun debate
What cards really bug you that they’re pointed high or low?
What cards really bug you that they’re pointed high or low?
https://yugiohblog.konami.com/2026/genesys/blazing-dominion-genesys-points-update/
IMO they hit kewl tune and harmonia appropriately. DoomZ will also be extremely good imo.
Oh hey!
I've been looking at getting into Yugioh with Genesys and found myself gravitating towards Zombie World. Super Polymerization is one of my favorite cards to play, Doomking Balerdroch reads like a card that could thrive in Genesys without being overly complex, and the new Pumpking retrain were reasons why I wanted to play this deck. With that said, I know there are several cards that I'm playing that while potentially swingy and flashy, aren't feeling like the best options for the deck. I'm further feeling completely lost with what to fill in the Extra Deck, I have a better idea about the sideboard since I can fit eight 1 point side cards but need to familiarize myself with the meta more before I commit to anything. Really, I'm mostly just looking for advice on what should be in the main deck in addition to any other suggestions for filling out the rest of the list. Thank you in advance!
I've been looking into the format for a while when it was released. Cause I couldn't keep up with the modern tcg with how complicated it was, and the idea of people pretty much playing solitaire half the time kinda burnt me out of the game. So I was curious how different things are with the new point system instead of the forbidden/limited list, and how fun playing my older decks would be like Photon/Galaxy, Cyber Dragon, Six Samurai, and Blue Eyes.
I have been trying out the Darklord stuff, but I can't figure out what the 6 other pieces of non-engine I should be running. Right now, I have the Mulcharmy package in the theory that I could draw into a herald or a droplet if I go second game one, though I'm not sure If I should just main board more blow out going second cards for that.
I'm also not sure about the side deck. I know I need the Heavy poly's when I know I'm going second, but i'm on the fence about the rest of it. Just looking for some guidance. I'm sure the heralds will be pointed before long and totally undo what all I'm planning.
Trying to prepare properly for the format, with good cards for my side and knowing the meta. Can anyone help me a bit with success they’ve found in the side deck? As well as what we think the best decks are, not seeing a ton of traction with these questions on YouTube
Thoughts on my deck. I dont have a side deck I kind of wanted to have another tri-kit brigade in there.
What do you think? Advice etc
This is the list I've messed around with and really enjoyed. But I haven't seen anyone else playing the deck despite it being pretty popular in TCG for a while. Just seems strange and I'm wondering if there's something I'm missing or not understanding.
Brought RDA to locals after testing a little online recently with all new stuff. Deck feels really good & the added consistency is wonderful. Against decks like Blackwing & BEWD for example I just demolished with typical RDA aggro. More layered boards were an issue to play into going 2nd. Magnets for example were especially difficult to play against since they can turn all face up monsters into Earth, having bounces, monster pops (with steal) & negates.
As usual, not running Illusion Gate since I expect it to be pointed soon. Was sorely missing the play-set of Raigeki the previous deck build had. Book of Eclipse was decent & Gravity Collapse in main deck can be a rude shock for the opponent.
Hypernova doesn’t seem worth the resource investment after testing, despite the lines barely being harder than for Supernova. Which is why I didn’t opt to run it.
Overall I didn’t do much testing of the new stuff prior to it coming out TCG side, so there’s optimisations to be made. I did try Branded synchro package in testing but the conflicting locks & points made it not worthwhile if trying to use synchro Ecclesia. Without that card, FotWD & x3 Ecclesia & x1 Kitt is fine for extra engine into Crimson King.
I posted a dedicated train deck prior to the updated point announcement, but quite a few people pointed out some interesting techs - most notably, Subspace Battle. Now that the points are out and after playing around a bit, I realized that none of the new Train cards (with one exception) have a lock on them. So now I present Rank-10 Turbo.
Essentially any 2 level 10’s makes Flying Launcher which unlocks your entire line of Trains, so we’re running all the easy to summon 10s, the most interesting tech being Malefic Cyber End who is a free, non-OPT, level 10 machine if you have a field spell (which you’re running 9 copies of). It’s also a guaranteed add off Subspace Battle (typically you’re picking both Cyber Ends and Night Express, but the Kaiju is also a good option going 2nd). The deck can go first or second, going first you’re making Varudras, Mercurium, Gustav Rocket, and Citadel. Going second, you’re looking to break their board and otk.
We’re running Shaddoll in the side because, not only is it a powerful going 2nd engine that makes a level 10 Earth Machine, but Wendi is a Wind monster you can run to get in the gy for Mercurium if you know your opponent is running something like RT. I am open to more nuanced side-deck options, but I haven’t REALLY gotten to playtest that aspect, yet.
Open to suggestions, but in my testing up to this point, it’s super consistent and flexible!
Looking to get into Genesys after a long Yugioh hiatus. I’m NYC based and was wondering if anyone knew of any stores in the 5 Burroughs (BK, BX, MN, QNS, & SI) that hosted Genesys tournaments. Any help is appreciated!
Another Magnet Warrior win on the Austrian Nationals. We have a decklist for Crystron and Ice Barrier.
Title self explanatory, was thinking about using the legendary modern decks to play genesys with a friend. Sky strikers seem out of the question cuz no links but are the other two playable? Figured if not theres a better way to get staples.
So I’ve been seeing some decks side this card, and I’m not feeling it. I understand I don’t have to play it, but I want some insight on what I’m not seeing so I can potential add a card to my side that would have me better equip for upcoming big events. I have a friend that mentioned it’s good against monarch, and I can see that, but what else is this showing to be highly useful against? I’m probably never running into matches where this card feels appropriate, but that doesn’t change the fact that in a ycs, it’s far different than my local or even duelingbook, thank you guys for your time!
Which decks are currently the most popular in Genesys and what staples can you recommend for removal, backrow hate and boardbreakers? (Lets assume my engine requires 25 cards and I have 15 non-engine slots plus 7 Extra Deck slots and the side deck as well as 0 points spent so far because my deck is not pointed.) [asking for 1 Fiend deck and for a Gaia the Dragon champion deck]
A bit of a preface, I live nowhere near Columbus Ohio. Nobody that attends my LGS is going. The only reason I am going is because a work-related trip lined up perfectly. Yay for me. So, what's the problem?
My LGS playerbase can be described as about 20 regular players where about four of us are legitimately good at the game and we regularly dominate our twice-per-week Genesys tournaments, The rest are your run-of-the-mill players that are having a good day if they go even.
The problem is that of the good players, I am the only one with a deck I am taking seriously at the moment. The other good players are just brewing and pubstomping and having a great time. If you could consistently go 3-1 at your locals with Pumpkins,Hecahands, or Paleo, wouldn't you?
The mediocre players are the only ones attempting to play meta, but they are misplaying and playing bad cards so often, I have no goddamn idea what their decks are supposed to do. Idk what the current endboard for Kewl Tune is right now when they open Overtake and Synchro, but I sure as shit know it isn't Zalen + Loudness.
My observations suggest that the best decks of the event will likely be Magnet Warriors, Kewl Tune, and *maybe* Radiant Typhoon. Popular decks will include Clown Runick, Elfnote variations, DoomZ, Ice Barriers, Gem-Knights, and RDA.
My question is, for each of these decks, what is their ideal end-board? What card(s) is most critical to interrupt? What is the best free card against them? What is the best reasonably-pointed card against them?
Right now my sideboard is Kaijus, Godos, Lancea, Soundproof, NFA, and Illusion Gates. I have no real idea how to uss Godos ir what matchup a Kaiju is actually necessary in.
Any help is appreciated.
**I am maining Belle, Charmies, and Cosmics.
Edit: If there are any decks I missed or you just have a deck you want to talk about, I am all ears. No doubt I'll run into a few rogue players that are on PUNK, Odion, or White Forest.
I'm rather new to Genesys so I don't know all the point value on different cards so I just wanna know what other people would suggest as hand traps, board breakers, etc.
Edit 1: updated deck list below
Hey guys making a deck with the new support for rank 10 plays.
Any advice/ tips or tricks are always welcome.