u/Mangavore

Question on the reborn effect of Night Train Blue Traveler

So this may be a Dueling Nexus bug, but I want to double check.

The effect in question says “If this card is in your GY: You can target 1 other EARTH Machine monster in your GY; Special Summon both it and this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters”.

The first turn I sent it to gy, I was able to revive it with no issues, but on future turns, I was unable to. I sent it to the gy by detaching it from an XYZ monster and I had other earth machines I could target to revive. Is there any ruling reason I would not be able to revive Blue Traveler on future turns? Does it lose the ability to revive if sent as xyz material?

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u/Mangavore — 3 days ago

Rank 10 Turbo Post-BLZD

I posted a dedicated train deck prior to the updated point announcement, but quite a few people pointed out some interesting techs - most notably, Subspace Battle. Now that the points are out and after playing around a bit, I realized that none of the new Train cards (with one exception) have a lock on them. So now I present Rank-10 Turbo.

Essentially any 2 level 10’s makes Flying Launcher which unlocks your entire line of Trains, so we’re running all the easy to summon 10s, the most interesting tech being Malefic Cyber End who is a free, non-OPT, level 10 machine if you have a field spell (which you’re running 9 copies of). It’s also a guaranteed add off Subspace Battle (typically you’re picking both Cyber Ends and Night Express, but the Kaiju is also a good option going 2nd). The deck can go first or second, going first you’re making Varudras, Mercurium, Gustav Rocket, and Citadel. Going second, you’re looking to break their board and otk.

We’re running Shaddoll in the side because, not only is it a powerful going 2nd engine that makes a level 10 Earth Machine, but Wendi is a Wind monster you can run to get in the gy for Mercurium if you know your opponent is running something like RT. I am open to more nuanced side-deck options, but I haven’t REALLY gotten to playtest that aspect, yet.

Open to suggestions, but in my testing up to this point, it’s super consistent and flexible!

u/Mangavore — 7 days ago

Replace Ironwolf with Gaming Gamer GG

Been playing around with it a bit and this deck is CRACKED! Pretty consistent, sets up a strong board going first, INSANE going 2nd. It can brick just because you really want to have 2 machines in-hand (waiting for that machine handtrap) but the new support does SOOOO much for the deck! Definitely may be worth playing around with the numbers and I wouldn’t be surprised if some of these cards get prehit but…I don’t think it’ll be oppressive and a lot of your best cards (namely Regulus and Varudras) already have points, so maybe not.

What do you think? Strong contender? I think it gets even better once the Heralds leave the format (which U expect them to after this next point update). Anything you’d change about my build? I’m open to suggestions (but I’ve tried a few different builds before settling on this one).

u/Mangavore — 18 days ago