r/TerraTech

TerraTech Legion | Nouveau jeu GamePass
▲ 19 r/TerraTech+1 crossposts

TerraTech Legion | Nouveau jeu GamePass

TERRATECH LEGION

Je viens de découvrir ce jeu récemment arrivé sur le Xbox Game Pass 🎮

Ça fait longtemps que j’attendais un jeu dans ce style !
- Pas de prise de tête
- Simple de compréhension
- Pas de tâches complexes dans leur exécution à réaliser
- Des graphismes et couleurs sympas

Bref, un jeu sans prise de tête, tu évolues en jouant, tout simplement 😁

Vous en pensez quoi ?

youtu.be
u/julesrbnsk — 1 day ago

ICBMs? In This Economy? Hell Yeah!

Do you ever just happen to have 3.5 million just hanging around and also happen to need to destroy a random enemy tech from afar? You could launch one of my funny ICBMs (ik this one isnt really an ICBM but its fun).

Or maybe you happen to have 15 million just hanging around and want to destroy everything instead? I made a vertically attacking splitter ICBM which allows it to attack techs from an angle which they are usually the most vulnerable and underarmored!

Note: the dummy in the video is very very very heavily reinforced and armored to the teeth with everything possible because I dont like when my dummies vaporize. Usage on actual enemy techs would look quite different.

u/Unreal_Engine_5 — 3 days ago

X-Wing hovercraft

I got bored and remembered that I was a Star Wars fan so I decided to build an X-Wing.

Let me know what you guys think:))

u/UnexpectedAl — 5 days ago

Hawkeye Fleet Details

My last post has been well received so I'm making this more detailed post into the specifics of each ship. They are in the order of my earliest designs first, latest last:

Image 1: Halberd - Light Battlecruiser

Medium armored fast warship featuring 2 front facing naval guns (top bottom), 2 side facing naval guns, rear-side targeting naval gun, 2 rear facing naval guns. 8 Ballistic Missile Battery on the bottom, 2 cruise missile launchers in a protected launch bay, and a couple dozen close in defense guns on all sides.

It additionally features a resource collection point in the rear which pools resources, and can burn flammables for power while selling the excess.

It is able to withstand heavy fire with great redundancy (sections can fully explode while the ship maintains functionality and flight). It is effective for daily commutes in campaign mode and dealing with enemies, quests, and invasions. It features full heal bubble coverage that requires manual toggling, however no shield bubbles are available as they ruin the beauty of the ship.

Handling: 10, Boosters: Yes, Durability: 7, Energy Drain in Combat: 4 (low means bad), Firepower: 7.

Image 2: Halberd Lance (Halberd variant)- Heavy Battlecruiser

This is a variant of the Halberd. It is near identical except the top rear-side targeting naval gun is removed along with the resource collection, combustion, and sell system. It is replaced with extra power storage to maintain longer travel distance, and greater duration of healing. This allows it to have a combat survivability edge over the standard multipurpose version. This version does have worse vertical handling due to a weight imbalance caused by the extra power storage.

Handling: 8, Boosters: Yes, Durability: 6, Energy Drain in Combat: 6, Firepower: 6.5.

Image 3: Bengal - Orbital Dropship

Lightly armored slow warship which strikes enemies from far above. It features 18 Mk3 Battleship Cannons facing downwards capable of disintegrating all armor and shields (Almighty Cube hates this). 20 additional Ballistic Missile Batteries aim downwards to clean up any loose enemy cabs (should there be any left). The Bengal also features the capability to drop 2 AI controlled ground vehicles that can clean up disabled enemy techs, or be used as countermeasures against cruise missiles. This warship is not the most practical during daily commute, however is very effective at completing combat quests with no casualties.

Handling: 5, Boosters: No, Durability: 4, Energy Drain in Combat: N/A, Firepower: 10.

Image 4: Dreadnought - Heavy Artillery

Medium armored warship with a focus on distant horizontal precision strikes. Featuring 6 front facing heavily protected Mk3 Battleship Cannons, this warship strikes enemies from beyond detection range to end the confrontation before it begins. The warship features no self defense capabilities and ordinances meaning it needs to be protected in the backline.

Handling: 7, Boosters: Yes, Durability: 8, Energy Drain in Combat: 3, Firepower: 8.5.

Image 5: Hive - Prototype Missile Boat

Lightly armored warship with a focus of absolute missile swarming. Featuring 44 Ballistic Missile Batteries, 6 blast-door protected cruise missiles, 4 front facing naval guns, and 4 naval guns on the bottom facing each direction. The warship features a unique experimental input system, pressing "1" activates an automatic sequence which launches 6 cruise missiles. "2" toggles on/off automatic launching of the BMBs. Boosters are toggled with the ctrl key. The warship is very vulnerable due to exposed hazardous parts, which is compensated by an extensive amount of shielding and healing. However this introduced immense energy drain during combat, thus it is not advised for direct confrontation.

Handling: 3, Boosters: Yes, Durability: 3, Energy Drain in Combat: 1, Firepower: 9.

Image 6: Trident - Light Battleship

Heavily armored warship with a focus of many many naval guns. Its design utilizes hover-tech instead of the more commonly used anti-gravity tech. It requires zero energy to function due to its unique movement system. In practical combat, this warship lacks rear facing naval guns and is slow to turn, its movement can be compromised easily through explosive contact near its hover pads. However its durable hull allows it to continue its battle even if movement systems are disabled.

Handling: 8, Boosters: No, Durability: 10, Energy Drain in Combat: N/A, Firepower: 9.5.

Image 7: Salvageer - Large Frigate

Heavily armored warship with a focus on salvaging loose parts using portable SCUs. It is very mobile and fast, featuring many boosters as well as a very high turn speed. It has 5 naval guns, 2 cruise missiles, and 2 BMBs. Its weapons placement allows for 360 degree coverage mainly for self-defense. Its enormous amount of SCUs allows for it to efficiently pick up the remains of other heavily armored warships. The warship however does have a weak spot near its bomb bay, explosions near here can take out its missile capabilities. The redundancy of this warship allows it to maintain structural, movement, and combat capabilities even after significant damage.

Handling: 7, Boosters: Yes, Durability: 6, Energy Drain in Combat: 9, Firepower: 4.

Image 8: Destinarium - Heavy Main Battleship

The pinnacle of direct confrontations. Armored to the teeth with layered armor structures and integrated weapons systems. As one of the newest ships in the fleet, it was designed with all the experience from previous ships. Compartmentalized components allows greater redundancy during combat, allowing destruction of entire sections of the ship to not affect functionality. Immense firepower covers the front and sides of the ship, with rear naval guns available for protection. Cruise missiles and BMBs are positioned near the back of the ship for better protection. Havoc shields cover the entire ship powered by a heavily protected chain of Gluon Mega Batteries allowing for slow drainage during combat. The front compartment of the ship features double layered armor to greatly reduce the impact of explosives on the core where power storage is positioned. Close-in weapons systems are mostly engraved into outer armor to reduce splash and stray damage.

Through intense combat testing, it is noted that the ship can maintain majority of movement, energy, fuel, and weapons systems even when 40-50% of the ship has been destroyed. It is to be noted that power consumption varies depending on combat intensity due to the energy shields used throughout the ship. Prolonged direct confrontation with other battleships or cruisers is not advisable due to risk of power depletion.

There is currently an interest in developing a furnace variant of this ship to allow for power generation during combat, allowing for near invulnerability.

Handling: 9, Boosters: Yes, Durability: 9.5, Energy Drain in Combat: 2-8, Firepower: 10.

Image 9: Corion - Heavy Warship Carrier

The latest support type warship added to the fleet. It is moderately armored and features the capability to rest any other warship on its landing strip. Extensive onboard power systems allows it to charge any resting warship. The Corion also has 4 launch bays which is activated by the "1" key followed by the "2" key. Upon activation, 4 AI-controlled drones are launched which each carries a payload of 8 cruise missiles. The ship itself features no active defense systems, instead relying on its drones and escorting warships. This is a crucial addition to any fleet as build beams can be activated on its landing strip, allowing for warship repairs or replacements mid-battle. Its drones also provide considerable firepower support.

Handling: 8, Boosters: No, Durability: 8.5, Energy Drain in Combat: 10, Firepower: 0 (8 if drones).

Image 10: Corion's Drone

These might be improved in the future.

u/Unreal_Engine_5 — 4 days ago

Grinding

Does anyone else just watch a show in their phone while making money. If so is their a faster way to make money then this.

u/Zestyclose-Ebb8739 — 3 days ago

Can you make the game harder?

It feels like the only enemies that arnt just getting one shot are invasion enemies is there a way to get harder enemies?

reddit.com
u/Xaceviper — 1 day ago
▲ 7 r/TerraTech+1 crossposts

Challenge issues

My challenge on Terratech legion is not popping for getting 8 inline wheels for the frontline roller wheels, any ideas on what I’m doing wrong or is it just glitched? Has anyone else popped this, and can give ideas?

reddit.com
u/Thin_Distribution432 — 3 days ago

So I made a maglev train and it works very well! (prototype so far). I've found the repulsion pad things to cause quite a massive ton of lag and theres no graphics setting to disable the VFX of it. I hope the devs could quickly fix this so my train becomes practical.

u/Unreal_Engine_5 — 7 days ago

Just finished the latest version of my campaign combat tech and wanted to show it off a little. The batteries are dead cuz I just spawned it in but It does have lots of shield and regen coverage

u/DRCJEnder — 10 days ago

I’m fairly new to the game and I made this in like 1-2 hours. It’s a medium sized hover (I think) and it uses 2 cruise missiles and 2 blackhawk gatlings (forgot the name). It has 4 BF batteries, uses a sky anchor and has 2 BF solar panels. It’s also pretty fast, it can reach up to 213 km/h with boosters and 146 km/h without.

What do y’all think? Any way I can improve this hover? I would appreciate any tips on building since I’m new:)

u/UnexpectedAl — 7 days ago

So I've been making these for a while, some of them were made when I was less experienced and others more recently. I thought I should show these off because I've spent hours making these. Feel free to ask about them!

u/Unreal_Engine_5 — 7 days ago

Drone Warfare

I've developed a new drone swarm system thats easy to set up and reload. The drones act essentially as bigger cruise missiles and are capable of taking down even the toughest of foes. (The enemy seen in the video can be found in my previous post, its very tanky.

This isnt the cheapest to use as the drones are wired to self-destruct after hitting their targets (reduces lag and techs clogging up your tech manager). But hey, if you need to take down an enemy warship fleet, this can be great help.

u/Unreal_Engine_5 — 4 days ago

360 degree aim, excellent bullet speed, a uniquely high 1.5 block muzzle, meaning it can aim over blocks placed directly infront of it, and decent firepower??? In one weapon?? That too with a tiny 2*2 footprint meaning it can be easily stacked??? NOT TO MENTION ITS ONE OF THE CHEAPEST END GAME WEAPONS??? It is the PERFECT all rounder and you can stick it anywhere on a large tech

reddit.com
u/Neveyocheese — 9 days ago

Yea so I worked on it a bit and now its way more optimized and efficient, it works very nicely. Now I am just getting lag from the sheer amount of parts everywhere so I've been wondering if any of y'all know any optimization mods that reduce lag?

u/Unreal_Engine_5 — 7 days ago

Maximum of 3 stars obtainable on level 1, 4 stars required for level 2? Am i missing something or is this just idiocy from the devs?

u/dan_fitz21 — 13 days ago