r/Space4X

🔥 Hot ▲ 146 r/IndieGaming+4 crossposts

i'm a solo dev working on a space colony simulator! it's my excuse to build an awesome physics simulator in rust

i'm working on this space colony simulator (Stella Nova [ davesgames.io ] ) and i would love to get your feedback on the look and what kind ideas you'd have for the gameplay!

i loved games like rimworld, factorio, and kerbal space program growing up (probably a combined 5k hours in the three) and wanted to build something that felt in the same vein with a unique take on the physics aspect. I have a relativistic gravity simulator under the hood so each object expeirences time differently depending on how it moves.

would appreciate any advice or feedback you can provide! would love to chat more about your experiences.

u/DavesGames123 — 3 days ago

Astrobellum - Space Grand Strategy

https://enigmaticsloth.itch.io/astrobellum

Astrobellum is a grand strategy game where you rule an interstellar empire across a galaxy of up to 1,000 procedurally generated star systems. Command fleets, wage wars, forge alliances, and crush anyone who stands between you and galactic dominion.

This is not a casual space game. This is Stellaris-depth strategy designed for people who think in fleet compositions and chokepoint defense networks.

What Makes Astrobellum Different

You are the emperor, not the admiral. Set strategic war targets, assign fleets, and let the war machine execute. You decide WHERE to strike — the simulation handles HOW. Read war reports, adjust resource allocation, launch Warp Strike missiles across the galaxy. Your job is to think, not to micromanage.

Two-phase warfare. Wars begin with strikecraft border skirmishes — autonomous fighter wings clash over contested systems in a brutal war of attrition. Only after air superiority is established do your capital fleets push in for the kill. Rushing fleets into contested airspace is suicide.

Six warship classes, zero filler. Every class has a role that cannot be replaced. Disruptors cripple enemy accuracy without firing a shot. Sentinels intercept missiles and carrier strikes. Corvettes die by the dozens to protect the ships that matter. Build the wrong fleet composition and superior numbers won't save you.

Warp Strike missiles. Build a Warp Silo, load an antimatter warhead, and delete an enemy spaceport from across the galaxy. Missiles travel along hyperlanes and can be intercepted — so chokepoint defense and Sentinel placement become a game within the game.

Diplomacy that starts in the dark. You don't know who your neighbors are until your scouts find them. Discovery → Contact → Communication → Trust. Or skip trust entirely and take what you want.

An economy that fights back. Minerals feed alloy refineries. Alloys build ships. Ships cost energy to maintain. Expand too fast and your economy collapses. Expand too slow and your neighbors eat you alive.

Current State (Early Access)

Astrobellum is in active development. What's playable now:

1,000-star procedural galaxy with spiral arm generation

18 AI empires with autonomous expansion, diplomacy, and warfare

Full economic pipeline: energy, minerals, food, alloys, three strategic resources

Six warship classes with rock-paper-scissors counter system

Strikecraft border defense with 2-3 hop operational radius

Diplomacy: discovery, contact, treaties, alliances, war declarations, occupation, white peace

Tech tree: 48 technologies across 3 branches + infinite repeatable research

Colony management with species habitability and development policies

Warp Strike missile system with Sentinel interception networks

War Plan panel for strategic fleet and strikecraft pre-deployment

What's coming:

Full war simulation (tick-by-tick fleet combat resolution)

Fleet movement and cross-system pathfinding

Sector and vassal management

Victory conditions

Sound design and music

Balance pass and AI improvements

Who Is This For

You have 500+ hours in Stellaris and you want that feeling on a different screen. You read patch notes for fun. You think "fleet composition meta" is a normal phrase. You pause the game more than you play it.

This is for you.

u/sidius-king — 11 hours ago
▲ 13 r/Space4X+1 crossposts

1oom-RC4: The final stage of polishing and improved forecasts for the future

Today, I've almost completed version compatibility. Moreover, I even managed to write the conversion to the old 1oom format without any problems, despite the fact that I did not plan to do this.
In the process of exploring all the adaptation options, the idea of adapting large galaxies to the old engine naturally arose.
The bottom line is that it is not necessary to change the data structures, but only to scale the global amounts depending on the size of the galaxy so that they do not overflow. For example, if you need a HUGE x8 galaxy, then science is developing 8 times slower and taxes are 8 times lower. It's not the best solution, but at least it makes it easy to create a working, scalable engine that can be improved in the future.
I will be publishing on https://fork1oom.sourcecraft.site/1oom/
Updates on other platforms may be delayed.

Edit: It looks like the time has come for those most underrated Huge Ships with Extended Fuel Tanks and Colony Base

reddit.com
u/SomeoneWithMyName — 1 day ago

13 years ago we released Alien Tribe 2… now we’re building its successor (strategy game, looking for testers)

Hey everyone 👋

About 13 years ago we released Alien Tribe 2.

It actually did better than we ever expected at the time — reaching Top 10 rankings in over 30 countries (25+ times). For a small indie project, that was kind of surreal.

After that, life happened. Other projects, work, everything. But the idea of Alien Tribe never really went away.

So recently, we decided to come back to it and give it another shot.

The new version is still very much inspired by the original, but it has evolved into something deeper — a mix of 4X, RTS and tower defense, with a stronger focus on economy, exploration and large-scale battles and less micro-management.

Some current screenshots (still work in progress) 👇

Best experienced on iPad, but playable on iPhone as well.

We’re at a point where we’d really value some honest, early feedback.

We’re preparing a small TestFlight beta and are looking for around 50 people who enjoy realt-time strategy games and would like to take an early look.

No pressure — we’re mainly interested in:

- first impressions
- what feels good / what doesn’t
- anything confusing or unclear

If that sounds interesting, just drop a comment or send us a DM and we’ll share a TestFlight invite.

And if you just want to share thoughts based on the screenshots, that already helps a lot 🙂

Thanks for reading!

u/Ok_Juice_2095 — 19 hours ago

No Man's Sky Xeno Arena update introduces turn-based creature battles 👾

u/sidius-king — 13 hours ago
Week