u/sidius-king

Image 1 — Astrobellum - Space Grand Strategy
Image 2 — Astrobellum - Space Grand Strategy
Image 3 — Astrobellum - Space Grand Strategy
Image 4 — Astrobellum - Space Grand Strategy
Image 5 — Astrobellum - Space Grand Strategy
Image 6 — Astrobellum - Space Grand Strategy

Astrobellum - Space Grand Strategy

https://enigmaticsloth.itch.io/astrobellum

Astrobellum is a grand strategy game where you rule an interstellar empire across a galaxy of up to 1,000 procedurally generated star systems. Command fleets, wage wars, forge alliances, and crush anyone who stands between you and galactic dominion.

This is not a casual space game. This is Stellaris-depth strategy designed for people who think in fleet compositions and chokepoint defense networks.

What Makes Astrobellum Different

You are the emperor, not the admiral. Set strategic war targets, assign fleets, and let the war machine execute. You decide WHERE to strike — the simulation handles HOW. Read war reports, adjust resource allocation, launch Warp Strike missiles across the galaxy. Your job is to think, not to micromanage.

Two-phase warfare. Wars begin with strikecraft border skirmishes — autonomous fighter wings clash over contested systems in a brutal war of attrition. Only after air superiority is established do your capital fleets push in for the kill. Rushing fleets into contested airspace is suicide.

Six warship classes, zero filler. Every class has a role that cannot be replaced. Disruptors cripple enemy accuracy without firing a shot. Sentinels intercept missiles and carrier strikes. Corvettes die by the dozens to protect the ships that matter. Build the wrong fleet composition and superior numbers won't save you.

Warp Strike missiles. Build a Warp Silo, load an antimatter warhead, and delete an enemy spaceport from across the galaxy. Missiles travel along hyperlanes and can be intercepted — so chokepoint defense and Sentinel placement become a game within the game.

Diplomacy that starts in the dark. You don't know who your neighbors are until your scouts find them. Discovery → Contact → Communication → Trust. Or skip trust entirely and take what you want.

An economy that fights back. Minerals feed alloy refineries. Alloys build ships. Ships cost energy to maintain. Expand too fast and your economy collapses. Expand too slow and your neighbors eat you alive.

Current State (Early Access)

Astrobellum is in active development. What's playable now:

1,000-star procedural galaxy with spiral arm generation

18 AI empires with autonomous expansion, diplomacy, and warfare

Full economic pipeline: energy, minerals, food, alloys, three strategic resources

Six warship classes with rock-paper-scissors counter system

Strikecraft border defense with 2-3 hop operational radius

Diplomacy: discovery, contact, treaties, alliances, war declarations, occupation, white peace

Tech tree: 48 technologies across 3 branches + infinite repeatable research

Colony management with species habitability and development policies

Warp Strike missile system with Sentinel interception networks

War Plan panel for strategic fleet and strikecraft pre-deployment

What's coming:

Full war simulation (tick-by-tick fleet combat resolution)

Fleet movement and cross-system pathfinding

Sector and vassal management

Victory conditions

Sound design and music

Balance pass and AI improvements

Who Is This For

You have 500+ hours in Stellaris and you want that feeling on a different screen. You read patch notes for fun. You think "fleet composition meta" is a normal phrase. You pause the game more than you play it.

This is for you.

u/sidius-king — 11 hours ago

No Man's Sky Xeno Arena update introduces turn-based creature battles 👾

u/sidius-king — 13 hours ago
▲ 31 r/tui+1 crossposts

Deep Space Merchant Now Available on Steam ! (Terminal based Economy Sim)

Take command of a deep space trading outpost in this infinitely scaling, terminal-based economy simulator. Buy low, sell high, construct powerful station modules, manage trade fleets, and defend against deadly pirate raids. Can you build the wealthiest station in the galaxy?

https://store.steampowered.com/app/4519750/Deep\_Space\_Merchant/

u/sidius-king — 1 day ago
▲ 13 r/Space4X+1 crossposts

1oom-RC4: The final stage of polishing and improved forecasts for the future

Today, I've almost completed version compatibility. Moreover, I even managed to write the conversion to the old 1oom format without any problems, despite the fact that I did not plan to do this.
In the process of exploring all the adaptation options, the idea of adapting large galaxies to the old engine naturally arose.
The bottom line is that it is not necessary to change the data structures, but only to scale the global amounts depending on the size of the galaxy so that they do not overflow. For example, if you need a HUGE x8 galaxy, then science is developing 8 times slower and taxes are 8 times lower. It's not the best solution, but at least it makes it easy to create a working, scalable engine that can be improved in the future.
I will be publishing on https://fork1oom.sourcecraft.site/1oom/
Updates on other platforms may be delayed.

Edit: It looks like the time has come for those most underrated Huge Ships with Extended Fuel Tanks and Colony Base

reddit.com
u/SomeoneWithMyName — 1 day ago
🔥 Hot ▲ 63 r/Space4X+1 crossposts

Star Trek Supremacy: Open Source remake of ST:Birth Of A Federation.

https://stsupremacy.com/

If you remember birth of a federation, this is essentially Birth Of A Federation 2 !

This is the game to get. it's an unofficial fan made remake of the game called Star Trek Supremacy.

u/sidius-king — 1 day ago
▲ 10 r/Space4X+1 crossposts

STATIONBREAK - Space Station Builder

Stationbreak is a grounded sci-fi station-builder roguelite, driven by creeping dread.

You lead a small fleet on the run, dropping into hazardous star systems to assemble temporary space stations just long enough to harvest the energy you need to jump again.

Every system is a tradeoff. Staying longer lets you build bigger, stabilise logistics, and squeeze more efficiency from the station. The longer you remain, however, the more hostile things become.

A relentless, energy-hungry Swarm is in pursuit, pressing closer with escalating intensity. You can hold it back for a time, but you cannot win the fight. You must decide when to abandon your station and run.

u/sidius-king — 2 days ago

Orbit Economica

Trade, Build, Spy, Negotiate, and Battle for total control of the galaxy's riches. Become the backbone of galactic commerce in a grand strategy universe ripe with opportunity for exploitation and conquest.

store.steampowered.com
u/sidius-king — 2 days ago
▲ 12 r/Space4X+1 crossposts

Devs ! R/Space4x NEEDS YOU! Share your projects here !

Share your upcoming games in development.

As long as it’s space themed and some element of strategy (any genre) and or colony management and city builder !

They can be your website / itch / steam / discord and socials !

Remember to create a new post to share ! 🚀👽

u/sidius-king — 2 days ago
▲ 26 r/Space4X+1 crossposts

Array 0.2.2 - Free on itch.io

🛰️ Build. Expand. Conquer the Stars.

Array is a space station management and interstellar colonization simulator where you build modular stations and plant colonies across procedurally generated galaxies, and then watch your empire grow — one module at a time.

🌌 The Universe Awaits

Each galaxy packs up to 20 unique star systems, each orbited by 4 to 9 planets and moons. Those planets actually move in real time, so the layout of your empire is never the same twice.

🔧 Modular Station Building

You start with nothing. One station, floating in the void. From there, every module you place on the grid shapes your empire:

Habitation — grow your population and speed up construction

Storage — keep your supply chains from collapsing

Resource Drones — automate harvesting from nearby deposits

Solar Panels — power everything you've built

Teleporters — move resources instantly across systems

Warp Drives — pick up an entire station and take it somewhere new

Place a module next to a compatible neighbor and you get an adjacency bonus: faster mining, more storage, better power output. Smart layouts win.

🪐 Planetary Colonies

Claim a planet or moon and set up a colony. Each one gets its own building grid and plugs into your wider resource network — turning dead rocks into thriving outposts.

⚡ Real-Time Simulation

Array is always running. Power is generated and consumed every tick. Drones are harvesting. Populations are growing. Resources are flowing. Fall behind on power and things start shutting down. Stay ahead and watch your civilization flourish.

🔭 Seamless Galaxy Navigation

Zoom from the station builder view out to a system map, then all the way out to a full galaxy overview — and back again — without a single loading screen. Your empire is always just a scroll away.

⭐ Core Features

Procedural Galaxy Generation — unique star systems, planets and names every single run

Modular Grid Building — adjacency bonuses reward smart station design

Multi Colony Management — build a real interstellar civilization from the ground up

Live Power & Resource Simulation — the stakes are real and mistakes cost you

Warp & Teleport Network — connect your growing empire across the stars

Integrated Music Player — MP3, OGG, WAV and FLAC support with smooth fading

Full Save & Load System — human readable JSON, fully persistent

Neon UI — clean, modern and built for long sessions

👾 Who Is Array For?

Array is built for players who love depth, optimization and emergent challenge. If you enjoy games like Factorio, Oxygen Not Included, or Dyson Sphere Program — you'll feel right at home.

Fans of management and logistics games

Players who love building and optimizing systems

Anyone who wants a space sim with genuine replayability

People who enjoy watching a small idea grow into something massive

https://obsidianstardigital.itch.io/array

u/sidius-king — 3 days ago
🔥 Hot ▲ 67 r/Space4X+1 crossposts

FrEee - Open source Remake of Space Empires IV

FrEee is an open-source 4X game designed to be an enhanced remake of Malfador Machinations' Space Empires IV.

The name comes, of course, from the fact that the game is open-source, and from the Eee, a race of friendly floating space blobs that will not hesitate to backstab you in SE4!

How do you pronounce it? Let me count the ways!

Freeeeee!

Free Eee

Furry

https://github.com/ekolis/FrEee

u/sidius-king — 3 days ago