





Astrobellum - Space Grand Strategy
https://enigmaticsloth.itch.io/astrobellum
Astrobellum is a grand strategy game where you rule an interstellar empire across a galaxy of up to 1,000 procedurally generated star systems. Command fleets, wage wars, forge alliances, and crush anyone who stands between you and galactic dominion.
This is not a casual space game. This is Stellaris-depth strategy designed for people who think in fleet compositions and chokepoint defense networks.
What Makes Astrobellum Different
You are the emperor, not the admiral. Set strategic war targets, assign fleets, and let the war machine execute. You decide WHERE to strike — the simulation handles HOW. Read war reports, adjust resource allocation, launch Warp Strike missiles across the galaxy. Your job is to think, not to micromanage.
Two-phase warfare. Wars begin with strikecraft border skirmishes — autonomous fighter wings clash over contested systems in a brutal war of attrition. Only after air superiority is established do your capital fleets push in for the kill. Rushing fleets into contested airspace is suicide.
Six warship classes, zero filler. Every class has a role that cannot be replaced. Disruptors cripple enemy accuracy without firing a shot. Sentinels intercept missiles and carrier strikes. Corvettes die by the dozens to protect the ships that matter. Build the wrong fleet composition and superior numbers won't save you.
Warp Strike missiles. Build a Warp Silo, load an antimatter warhead, and delete an enemy spaceport from across the galaxy. Missiles travel along hyperlanes and can be intercepted — so chokepoint defense and Sentinel placement become a game within the game.
Diplomacy that starts in the dark. You don't know who your neighbors are until your scouts find them. Discovery → Contact → Communication → Trust. Or skip trust entirely and take what you want.
An economy that fights back. Minerals feed alloy refineries. Alloys build ships. Ships cost energy to maintain. Expand too fast and your economy collapses. Expand too slow and your neighbors eat you alive.
Current State (Early Access)
Astrobellum is in active development. What's playable now:
1,000-star procedural galaxy with spiral arm generation
18 AI empires with autonomous expansion, diplomacy, and warfare
Full economic pipeline: energy, minerals, food, alloys, three strategic resources
Six warship classes with rock-paper-scissors counter system
Strikecraft border defense with 2-3 hop operational radius
Diplomacy: discovery, contact, treaties, alliances, war declarations, occupation, white peace
Tech tree: 48 technologies across 3 branches + infinite repeatable research
Colony management with species habitability and development policies
Warp Strike missile system with Sentinel interception networks
War Plan panel for strategic fleet and strikecraft pre-deployment
What's coming:
Full war simulation (tick-by-tick fleet combat resolution)
Fleet movement and cross-system pathfinding
Sector and vassal management
Victory conditions
Sound design and music
Balance pass and AI improvements
Who Is This For
You have 500+ hours in Stellaris and you want that feeling on a different screen. You read patch notes for fun. You think "fleet composition meta" is a normal phrase. You pause the game more than you play it.
This is for you.