r/Saros

▲ 0 r/Saros

The difficulty discussion is getting so toxic mostly due to misunderstanding from the "it should be more accessible" crowd

I see comments constantly that are some variation of "why does it upset you if the game has easy options" or "returnal enjoyers need saros to be hard to have a sense of superiority over the casuals who couldn't beat phrike"

none of this is true.

as someone who adored returnal, I didn't think it was particularly hard (except those drones in biome 3 at launch, fuck those things). if you play the game the way it was designed to be played it was IMO quite easy, but it still kept you on the edge of your seat because there was real risk to dying and going back several hours. At the same time, there was enough meta progression that nothing was truly wasted, you always got SOMETHING even if not a lot.

but I think that having a game with no difficulty options often is a better experience because you have 1 well defined experience that the development team has poured tens of millions of dollars and thousands of man hours into planning, building, testing and playing. the game ends up being balanced around one experience and that is objectively the best way to play that game because it's the only way.

adding in difficulty options inherently dilutes that.

now, before you get out your pitchforks, I completely understand that it's better from many angles if the game is more accessible and more palatable to a wider audience, and I genuinely agree with that. however I still think it should be clearer what the original challenge level is meant to be because that's going to be the most refined and the most intended experience by the creators, and then add in options to make it easier if necessary.

I think Hades does this well: you can progress through the entire game on God mode and lose nothing, but outside of that the game gets very challenging but gives you enough progression that you want to keep playing on regardless of whether you died or not. IMO Hades is the GOAT roguelite and when I saw the carcosian modifiers I thought Housemarque took a lot of inspiration from Hades and that it could give even more longevity to the game than Returnal had (I personally never played again after beating the final act).

In reality it looks like the game has genuinely just been watered down to accommodate the casual crowd. People saying "just raise the modifiers to make the game intentionally harder for yourself" are not seeing the full picture and not understanding the appeal of an intended challenge. if I wanted to raise the difficulty of any game I could do that without any settings. I could play with my eyes closed. I could play with my feet. I could do any number of things but unless the game has built in incentives am I going to bother with that? will I really be on the edge of my seat, hearing my heartbeat pounding in my ear when I'm near death if I know that I can just pause the game, move a slider and have no more fear? no way! they did this with ghost of yotei and rather than knock my head against a wall for hours against the samurai at the top of Mt yotei I just lowered the difficulty so I could move on, because I HIGHLY doubt many of even the devs that built it were even able to beat that guy on lethal difficulty (compared to GoT where the whole game was tough on Lethal but ultimately just an enjoyable challenge, but they didn't build 10 sliders for me to customise every aspect of the difficulty back then). you might think this is silly but I guarantee you 90% of saros are going to do the same thing here, there will be no more "I beat phrike!" celebration posts because literally anyone can beat any boss without having to rise to any challenge, AND those of us capable of beating said boss at a challenging level probably won't have that experience either unless we decide to just replay it later on but by making it harder for ourselves. this isn't a great outcome.

from many accounts, the people who enjoyed the challenge of returnal are right to be disappointed with this new casual-first approach. I don't want to raise modifiers purely so that the game takes longer for me to beat, I want to feel the satisfaction of besting a challenging, intended experience. based especially on /u/baraka_obama's review it sounds like the game has been made so easy that it's barely even a challenge anymore (permanent stat unlocks + easy modifiers + level select), and that IS disappointing no matter how much the easy crowd won't allow us to say that.

i don't want to gimp my own experience by raising modifiers with literally nothing to show for it, but it seems like with saros we will have to - and I'm sick of being told that it's a viable solution to the change in overall difficulty.

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u/itsdoorcity — 5 hours ago
🔥 Hot ▲ 139 r/Saros

Just 19 hours away! Can’t wait to play Saros!

Saros is one of the few games I truly am excited to play this year besides 007 and Gothic Remake. Thank god I’m be off on April 28, 29, and 30 as well. I can’t wait to experience such a satisfying combat and unfold the game’s story.

Anyway, I just wanted to share my excitement among the fellow Saros fans.

Hope everyone have a great day!

u/Agent_Gentlemen — 13 hours ago
▲ 11 r/Saros

Has reviews mentioned how long the game is?

I’ve been enjoying the 10-12 hour experiences like resident evil and pragmata lately - i assume saros is longer and skill dependent but are we looking at like 20ish hours? Or more? 50+ to platinum?

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u/owensoundgamedev — 12 hours ago
🔥 Hot ▲ 102 r/Saros

Review: SAROS Review: Housemarque has struck gold again and this one burns just as bright

Just finished reviewing SAROS for Dot Esports, and honestly, Housemarque might have done it again.

If you loved the intensity of Returnal but wanted stronger progression, smarter systems, and a more grounded story, SAROS delivers in a big way.

What stood out most for me:
• Addictive bullet-hell combat that rewards skill and aggression
• Incredible boss fights, especially later in the game
• Runs feel rewarding even after death
• Rahul Kohli brings real personality to Arjun Devraj
• Housemarque’s signature gameplay feel is still elite

It’s still challenging, and the early hours can be brutal, but once it clicks, it really clicks.

I scored it a 9.5/10.

Would love to hear what everyone else thinks, especially if you’ve played Returnal. Does SAROS look like your kind of game?

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u/TheCasperor — 15 hours ago
▲ 21 r/Saros

Deluxe/early players - difficulty thoughts?

This has been a subject matter pre release, but how are people finding it actually hands on?

I'm OK with some difficulty in a game, and I'm OK with dying if I can come back at a progressed point and give it another go. I get that this has more demand than the average game.

But my life commitments unfortunately rule out repeating large swathes of a game on repeat. I simply don't have the time to devote to it.

Are people finding that this is more accessible? Enough to keep that frustration at bay? Or is it still exclusively for the Returnal fans.

I'd get it tonight if there was enough allowances for people like me, but £80 is otherwise a decent chunk of funds.

Thanks for any extra insight.

Edit - sorry I'm a dumbass, I thought it released on the 28th, with 'early access' people already playing it from today. I shamefully accept any and all ridicule for lack of sense. Thanks!

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u/Boulder1983 — 19 hours ago
▲ 0 r/Saros

Do you get rewards for not lowering the difficulty or making it harder?

On the off-chance that anyone who's already played it reads this.

Do you get a trophy or the true ending (if there are several endings) if you play without any modifiers that make the game easier?

I heard you can "overclock" on the modifier menu and give yourself such strong perks that any run will just be a walk in the park.

In Returnal, I really enjoyed the feeling of overcoming this insurmountable challenge, especially at the beginning, when I was very bad at this game, and being able to turn on easy mode through the modifier menu would take away from that feeling tbh, but if this approach only gets you a watered-down ending or something then that'd be good imo.

Like, if you can only uncover all of the lore of Carcosa and all of the story of the game and all its mysteries, if you play on the intended default hard mode, then that'd be ideal.

That would be my question.

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u/Wide-Information8572 — 17 hours ago
▲ 3 r/Saros

To those that have played on ps5 pro , what graphics modes / HDR settings do we have ?

Is it just quality / preformance and standard set peak brightness ?

I cant seem to find much online despite early access for some

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u/Weatherman1207 — 7 hours ago
▲ 0 r/Saros

Isn't this game too SHORT for the price ?

As mentioned in reviews it's between 15-20 hours campaign

Isn't it too short for such an expensive game ? No online elements no tower thing like returnal ?

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u/DesiQuant — 23 hours ago
▲ 29 r/Saros

I cannot wait anymore !

I never got pass 1st biome in returnal still I am so excited for this game

Repeating an entire biome was what made me put down returnal

But since we come back stronger 😂 I think I'll manage

What you guys are playing to pass time ?

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u/FromsoftNerdy — 1 day ago
▲ 0 r/Saros

The carcosian modifier doesn't make sense

What do you mean I can put debuffs but not gaining anything from it? Like i just make my run harder for nothing? Normally on every single roguelike game, if you choose to have a a debuff or "curse" in your run you get something big in return, Im gonna wait for release but this doesn't make sense.

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u/B-Dragons_2560 — 16 hours ago
▲ 5 r/Saros

Does Saros have a manual save feature?

Was wondering if anyone has news regarding the save feature in Saros?

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u/Buyylah — 22 hours ago
▲ 10 r/Saros

Rating

Its unbelievable how much Hype this Game have, every Rating is Just over the top. I never bought a Game for 80€ but i will now. I get my gaming News from GameStar, and i never Heard from them so much love for a Game except for Witcher 😅 i am hyped 🙌

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u/PieceTechnical5128 — 1 day ago
▲ 1 r/Saros

Saros has RNG collectibles?

Helloo everyone,

This a is a question aimed at the early players of Saros.

Are the collectibles the same as Returnal’s cyphers? Same RNG form or has that changed.

They were a pain to collect and hence missed out on the platinum.

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u/TheNervousGamerr — 15 hours ago