
r/RogueCore

Rogue Core will be a hit, but because it will be fundamentally different from Deep Rock Galactic in terms of gameplay and pace, it might not appeal to a portion of the DRG audience, and that's fine if Ghost Ship Games make it clear that it's *not* DRG 2
People loved Deep Rock Galactic so much that they're expecting a sequel in the same vein. First of all, because the game is called… Deep Rock Galactic: Rogue Core. Because the biomes look exactly the same. Because the characters look almost exactly the same. Not to mention that it's set in the same universe with the same space monkeys that DRG community met nearly 2 years ago. I'm sure a significant number of people just think it's DRG with improved Deep Dive Elite missions where you can temporarily upgrade your gear for the duration of a game. And that, as a result, they'll find everything they've experienced in DRG in Rogue Core.
Also, Rogue Core was delayed and impacted the seasons releases of DRG. They needed to outsource the work of Season 6 because Rogue Core will be a bigger game at early access release than DRG was, and Rogue Core takes too much workforce to handle both games.
- Season 01: Rival Incursion (November 4th, 2021)
- Season 02: Rival Escalation (April 28th, 2022)
- Season 03: Plaguefall (November 3rd, 2022)
- Season 04: Critical Corruption (June 15th, 2023)
- Season 05: Drilling Deeper (June 13th, 2024) (space monkeys)
- Season 06: Relics of Hoxxes (January 29th, 2026)
Some people have come to believe that DRG is a true "live service game" when in reality it’s more like, "we're providing free updates to maintain a mature community centered around a mature game that has already met its commercial goals and continues to sell well. All we need to do is enhance the experience around a game which is widely appreciated, well-received, and has become a benchmark in its field".
The fact that Ghost Ship Games is creating, maintaining, and expanding its universe is cool, but I feel like that led people to think the entire DRG community would find themselves in Rogue Core, whereas I don't think so — in fact, the player demographics might even be completely different. Personally, I'm really looking forward to Rogue Core, but I know I shouldn't expect it to feel the same as DRG. I'm even prepared for the possibility that I might not be blown away... and that's okay (but I think I will even with the high pace, and anyway I will spam the OST).
GSG naturally seeks to capitalize on the DRG community, but there is a risk of disappointing some of its members and negatively impacting Rogue Core if the differences between the games are not clarified. Also, we have absolutely no idea what's going to happen with DRG except a Season 7 (by Invisible Walls and under supervision of GSG). DRG recently received an update for a limited-time event (re)introducing Rogue Core, but we have absolutely no idea if there's anything more planned for DRG and for how long. Without clarification, people will naturally be left in suspense and will start to form false assumptions in their minds. The subreddit get often questions asking about the difference between the games, because people aren't sure if they're the same thing... when it's a ROGUElite.
Personally, I don't expect much more from DRG, because as I said before, it's an extremely mature and polished game. There are also mods support. There are players who have been playing this game for over six years. Maybe we need to accept that it's time to move on, and let the studio move on as well? But for that to happen, they would need to communicate clearly. I would be really happy if they could keep the game going for years to come, and I would support them financially if they do, but they're under no obligation to do so. Imagine doing the same thing for over six years. At some point, it's only natural to want to see something different and that's why Rogue Core came (let's set aside the question of the studio's financial situation).
For a game that's a week away from launch, I'm having a surprisingly hard time finding out how much it will cost
So, title, since I can't find a number anywhere, how much will this cost ?
Edit : I do believe that holding on a game's price for this long sucks no matter who publishes it and doesn't profit the fans in any way. And if one week before the launch they are still thinking about it, what are we doin ?
You can find these and various cutouts in the official press kit.
CALLING ALL ROGUECORERS WHO GOT ACCESS TO THE EARLY BETA THIS IS AN EXTREMELY IMPORTANT QUESTION EXCEPT NOT REALLY BUT IT STILL KINDA MATTERS CUZ WERE DWARVES AND WHATNOT?????
WHAT THE HELL DOES OMEGA EVEN SERVE AT THE BAR
no seriously, we have so much footage of the game, were even closing in onto Public Beta...yet NOBODY, and i mean ABSOLUTELY NOBODY has talked about what does OMEGA even serve at his fancy bar! the gym is nice but if ALL that he serves is fucking Leaf Lovers Special i am personally raiding GSG offices and stealing all the beer i can find from developers fridges.
^(...what do you mean nobody stores beer on the job?)
We have a special event going on in Deep Rock Galactic, leading up to (and a bit beyond) the launch of Rogue Core into Early Access on May 20. The assignment unlocks a special Rogue Core Reclaimer pickaxe in Deep Rock Galactic. Read more in the link above, and remember to follow and wishlist Rogue Core!
https://store.steampowered.com/app/2605790/Deep_Rock_Galactic_Rogue_Core/
[Poll] With Rogue Core around the corner, which reclaimer are we all most looking forward to? (Feel free to respond with your favourite if you're already in!)
reddit.comFeeling bad...
So, initially when the game was first announced and going into testing, I signed up because I really enjoyed DRG. Got an invite on the first round, installed it, and then never played it until 2 days ago.
Seeing a bunch of posts of people being upset they did not get invited to the testing, and here I am with the game installed from "Day 1" and barely have 3 hours in the game..
I will have you know, with those 3 hours I put in, I don't want to stop. I am at working writing this up, upset with myself I did not partake since that day 1 invite. I hope to share the mines with those who are not able come release date.
I'll be sure to get all my reps in, so I can buy those who missed out a drink!
This is our last chance to get in on the playtest, as the devs are planning to do one last wave before it comes out next week.
It’s not gonna be too bad if you don’t get in. But I am hoping I at least get to try it out before the game goes into EA. Good luck, brethren!
How difficult is the game?
I’ve heard Rogue Core can get pretty difficult compared to DRG, but after watching a lot of gameplay footage recently, I’m curious how true it is for players used to modded DRG difficulties. From what I’ve seen so far, the swarms in RC look a bit underwhelming, especially for a game that’s more combat-oriented. The terrain also doesn’t seem to create many difficult situations, there don’t appear to be many tough stationary enemies either, and the enemy variety looks fairly limited at the moment. I understand that gameplay videos don’t always represent how a game actually feels, but I’ve seen clips of people clearing entire announced swarms without even needing to move, and it makes the combat look really easy.
Deep Rogue core Vs drg classic
Hi everyone. I'm a big fan of games like drg survivor, roboquest, gunfire reborn, soulstone survivors and so on. I always was on the fence about buying DRG, and have now seen there will be a new game, more "roguelikish". What are the main differences known so far between them? I am tempted to buy the classic since it is on sale, but maybe the rogue core would be more my thing
Any modded support yet? Or any mods out already from play testers?
Friends and I are wondering if there's any mods already or what it looks like for mod support as we play modded DRG
Criticisms?
Deep Rock Galactic is my favorite game, and I’ve devoted well over 2000 hours to it. I’m genuinely excited about Rogue Core, so my expectations are probably way higher than they should be. I’m definitely getting into Rogue Core, but unfortunately I’m not lucky enough to get picked to playtest it myself. Most of what I’ve seen has been overwhelmingly positive, so I’m more interested in hearing the criticisms or concerns people have.
Because I’m honestly afraid I might end up mildly disappointed because of how hyped I am for it.
Quick PSA: This game is going to change a lot.
If you played Deep Rock when it first came into early access you'll know that it is very different to the game we have today. It was much more bare bones.
I say that because this game is about to enter Early Access with one key difference: it has something to be compared to.
This is something for ALL types of people to keep in mind. Those who may be quick to defend criticism that comes through should relax and allow that to happen. It will help shape the game as it moves through early access.
And those who think the game isn't in good enough shape immediately should remember that they have proven they can take feedback and evolve a game so, at least in the case of Ghost Ship Games, Early Access is not just a "free money" button, but an actual label.
Is there a lore explanation for why they send reclaimers in unarmed?
reddit.comThe timer kind of takes the “roguelike” feeling out of the game
It might be a hot take, but I feel like the timer takes away from the roguelike side of the game.
Instead of letting me enjoy my build, perks, and upgrades, it ends up feeling like: “just beat the timer before time runs out or you die.”
I barely even get to enjoy the perks I pick, even if most of them are just stat upgrades (another topic). I’d rather have more time to enjoy with my build instead of constantly feeling rushed.
Has GSG discussed variety of mission objectives or cave layouts?
Basically, title. I know during some GSG streams, the team has briefly discussed it a few times, but was wondering if anyone knows if they plan to pursue more variety in mission objectives or cave layouts?
I've watched a bunch of GSG streams, but haven't heard anything concrete about either of these (although there's a good chance I may have missed it). I know its been talked about very briefly on stream a few times, like I think Jacob mentioned a while back that most cave generation was like "pearls on a string, not spokes on a wheel" at the time.
I love DRG, and I love roguelikes. I have thousands of hours in DRG, but most roguelikes only a few hundred, even great ones. I feel like the mission variety in DRG is a huge part of that. I'm sure if DRG was just like, some mining missions in a row followed by a dreadnaught, it wouldn't have the longevity that it does for me (yea I know that's an absolute garbage analogy for what Rogue Core is).
I know the devs have confirmed or pretty much confirmed that they are going to add more weapons, upgrades, side/expenite objectives, and enemy types, and probably classes, but I haven't heard much of anything about mission objectives or cave layouts. All the stuff they mentioned will increase the longevity of Rogue Core, but I feel like more mission types and more variety in cave generation would make more of an impact, for me at least. I know in DRG those are the things I look forward too most in updates.
Also, not having some kind of pipe-riding would be criminal 😛. That shit is still amazing.
Stoneskin
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I haven't had access to the alpha yet, but I saw in streams and in the wiki something called Stoneskin mentioned as a status effect. The wiki isn't elaborating and google thinks I'm talking about skin as in cosmetic and isn't providing me with relevant information. Can someone who knows tell me what stoneskin is and how it works?