r/PF2eCharacterBuilds

▲ 90 r/PF2eCharacterBuilds+1 crossposts

Textbuilder2e - Convert Pathbuilder exports to text suitable for posting, for example, on reddit

I made a small Python script that converts Pathbuilder 2e JSON exports into clean, readable text formats. Useful for sharing builds on reddit, etc.

Two output formats:

  • Build progression - shows your choices level by level (ancestry boosts, feats, skill increases, etc.)
  • Static sheet - complete character sheet with final stats

Usage:

textbuilder2e.py character.json --static

Or read directly from clipboard with -c.

Free, open source, no dependencies beyond Python 3.10+.

GitHub: https://github.com/doctor-duus/textbuilder2e

Happy to take feedback or PRs if anyone finds it useful!


Example output (static format):

============================================================
  Glimpse, goblin xbowslinger (rogue) 12th
  STR +0  DEX +5  CON +4  INT +2  WIS +0  CHA +5
============================================================

BASIC INFORMATION
----------------------------------------
Class:      Gunslinger 12
Ancestry:   Goblin
Heritage:   Dokkaebi Goblin
Background: Blow-In (Deception)
Size:       Small

DEFENSES
----------------------------------------
HP: 162
AC: 29

Saving Throws:
  Fort: +20 (Expert)
  Ref: +23 (Master)
  Will: +16 (Expert)

Perception: +18 (Master)
Speed: 30 ft

SKILLS
----------------------------------------
  Acrobatics: +21 (Expert)
  Arcana: +16 (Trained)
  Athletics: +14 (Trained)
  Crafting: +16 (Trained)
  Deception: +23 (Master)
  Diplomacy: +19 (Trained)
  Intimidation: +23 (Master)
  Medicine: +14 (Trained)
  Stealth: +23 (Master)
  Thievery: +19 (Trained)

Lore Skills:
  Underworld Lore: +16 (Trained)

CLASS FEATURES
----------------------------------------
  - Way of the Pistolero
  - Slinger's Precision
  - Darkvision
  - Raconteur's Reload
  - Ten Paces
  - Deception
  - Surprise Attack
  - Stubborn
  - Sneak Attack
  - Gunslinger Weapon Mastery
  - Perception Mastery
  - Weapon Specialization
  - Advanced Deed
  - Gunslinger Expertise
  - Pistolero's Retort
  - Blast Dodger
  - Dokkaebi Goblin

FEATS
----------------------------------------
  Heritages:
    Lvl 1: Dokkaebi Goblin
  Ancestry Feats:
    Lvl 1: Burn It!
    Lvl 5: Very Sneaky
    Lvl 9: Cave Climber
  Class Feats:
    Lvl 1: Munitions Crafter
    Lvl 2: Crossbow Crack Shot
    Lvl 4: Running Reload
    Lvl 6: Advanced Trickery
    Lvl 8: Grit and Tenacity
    Lvl 10: Redirecting Shot
    Lvl 12: Unshakable Grit
  Archetype Feats:
    Lvl 2: Rogue Dedication
    Lvl 4: Sneak Attacker
    Lvl 6: Basic Trickery
    Lvl 8: Advanced Trickery
    Lvl 10: Skill Mastery
    Lvl 12: Advanced Trickery
  Skill Feats:
    Lvl 2: Battle Medicine
    Lvl 4: Confabulator
    Lvl 6: Fleeing Diversion
    Lvl 8: Godless Healing
    Lvl 10: Terrified Retreat
    Lvl 10: Battle Cry
    Lvl 12: Foil Senses
  General Feats:
    Lvl 3: Fleet
    Lvl 7: Toughness
    Lvl 11: Incredible Investiture
  Awarded Feats:
    Lvl 1: Lengthy Diversion
    Lvl 1: Alchemical Crafting
  Rogue Feat:
    Lvl 6: Nimble Dodge
    Lvl 6: You're Next
    Lvl 8: Dread Striker
    Lvl 12: Light Step

WEAPONS
----------------------------------------
  +1 Striking Sukgung
    Attack: +24, Damage: 2d8+3 P

MONEY
----------------------------------------
  15 gp
github.com
u/workerbee77 — 20 hours ago

Superior ranged martial damage.

Basically, the text is about avoiding spellcasters as a base class (but not as a Free Archetype). What class/build would stack a good amount of damage dice? For your information, level 12 with Free Archetype. Thank you!

reddit.com
u/Alvenaharr — 2 days ago
▲ 74 r/PF2eCharacterBuilds+1 crossposts

Full Build Friday - Clive Rosfield

CLIVE ROSFIELD

SOURCE Final Fantasy XVI

BUILD GOALS

o    The unfavorite son of an archduke, Clive was trained in the art of combat before being enslaved as a soldier

o    He eventually seized freedom and sought to fight for a better world while also figuring out some of the mysterious aspects of his past

o    An adept swordsman who thrives in close quarters though he is versatile and also possesses ranged capabilities

o    He can absorb the aether of various Eikons, using a wide array of powers and elements mostly to enhance his melee combat

o    With these various Eikons, he can still produce more general magic, such as producing a chilling orb with Shiva, gaining draconic wings from Bahamut, and calling down lightning with Ramuh

o    However, his primary Eikon is Ifrit, the Eikon of Fire, which he is able to transform into

Summary of Goals: Clive honestly seems to be a fairly straightforward gish – a mix of martial might enhanced by magic that he has absorbed from the Eikons. We’ll be looking to represent the various elements that he can bring to use to both enhance his attacks and cast some more typical spells. Representing his ability to transform into Ifrit will also be important and actually a little tough to pull off.

BUILD CONCLUSION

Clive Rosfield is a suli human magus who has undertaken a hybrid study of the aloof firmament and has a press-ganged background. While Clive is the son of an archduke, which he represents with his Society investment and Courtly Graces, he was also enslaved to be a soldier, hence this background and the Streetwise feat. The magus class means that he can become a master swordsman while also providing him with an array of spells that are further expanded by his Wizard Dedication. By using these spells to focus on elemental effects, he can represent the various Eikons he uses and the abilities they grant him. For Shiva, he can create sustained ice effects such as Rime with ice storm, the freeze with frost pillar, and the dash plus damage of Cold Snap with frigid flurry. The wings seen in a few Bahamut abilities could be his fly while the Sentinels it summons could easily be represented by flame wisp. There’s also lightning bolt for Gigaflare, breathe fire for Flare Breath, and falling stars for his Wings of Light. Many of Garuda’s abilities make me think of gouging claw while the spins and swipes suit Whirlwind Spell, but there’s also gravitational pull for her Deadly Embrace and flame vortex for her Aerial Blast. I haven’t even started talking about Ramuh’s stuff, but I don’t want to list out every little thing after I already went over it in the initial description. That being said, I do want to cover Ifrit, which will take a bit of a combo with mantle of the magma heart and fiery body so that he can be large and in charge.

Brave and brooding, this battler brings blade and bewitchery to bear to beat and butcher beasts, bandits, and brigands before his body burns and blazes into a burgeoning beast.

I'm not personally familiar with this character, but conversed with friends who were to figure out how this build. Be sure to let me know how I did! If you want to see the deeper details of it, you can check out the free post on the Patreon or the YT video. Thanks and have a fantastic Friday!

u/IraGulaSuperbia — 6 days ago

Help Creating the Nastiest Automaton Exemplar I Can

For reasons outside of my control, my sweet baby Thief Rogue has been removed from my game. Between his skill-monkey capabilities and pretty terrifying levels of damage, I'm going to miss him dearly. But I've been given the sign-off from our GM to put together an Exemplar for my new character, and I want to tear shit up. Insofar, our group consists of:

  • Human Monk: Focused on athletic maneuvers, very wrestler coded. Big beefy boy, and our only Strength focused guy.
  • Vishkanya Thaumaturge (Mirror Implement): A melee fighter as well, but more focused on Finesse weapons. Has Medicine focus.
  • Kobold Gunslinger (Pistolero): Some overlap with my old Rogue, funnily enough. Charismatic, high damage, good dexterity.
  • Human Wizard (Battle Magic): We're really early on so I haven't seen much of what he can do, but seems to be standard wizard stuff. Also has Medicine.
  • Human Oracle (Flames): This one hasn't joined the group yet, but I assume they're gonna be burning stuff down with some healing here and there.

So as you can see, we have a pretty balanced crew already, besides the slight bias towards range and dexterity. I've been reading this Challenging the Divine guide, and it's been pretty helpful. I mostly need some help focusing in on the mechanical side of things. There's a few "requirements" I'm trying to hit:

  • Race has got to be Automaton. It's pretty core to the concept I'm considering, so I'd love some synergy here. Heritage can be one of the Versatile ones, though, if it's a big help.
  • Big Damage. Was looking at ideas like the "Berserker" from the Guide. Beyond that, I prefer not using a two-handed weapon. Since we're in a more Industrial-Fantasy setting, we can use the Uncommon/non-standard weapons, as well.
  • Utility. This game has a lot of downtime. It's what made my Rogue so fun, we had skill checks for days, so he got a ton of use there. I know I won't be able to get Rogue levels of skill increases, but I want to have the capability to be proactive outside of a fight, too.
  • No Free Archetype. Several people in our group are pretty new so our GM isn't using it.
  • Not INT based. My last character in this group, in 5e, was a two-handed Eldritch Knight/War Wizard. So very smart, big sword, etc. I don't want to just tread that same ground again.

I'd love some advice in regards to building this character. I really loved that Rogue, but I can't use them, so I'm hoping that the process of making this character will bring me to an end destination I'm really content with. Feel free to ask any clarifying questions, I'm even down for chat discussions to flesh this out, etc etc. Thank you all, and have a good one!

reddit.com
u/MTLink — 3 days ago

How do I make non-magic herbal medic in pathfinder2e?

I try to adapt one of my dnd characters to pathfinder 2e. It was a healer, who use herbs to heal characters. I used homebrew Savant class for him but I didnt find any similar things in PF. I am thinking about Rogue or Investigator because he doesnt use magic but I know I can combine feats or smth and I want to achieve the best result I can. May anybody help me?

reddit.com
u/Academic-Art-761 — 5 days ago

How do I make the Dino caveman duo from Primal in Pathfinder?

Pretty much what it says on the tin. I’m super new to PF2e, but I’ve played 5e for years. The idea is me and my companion would be mixing it up in melee, I don’t have a preference for the race and have the companion be a Dino. Probably won’t have a T-Rex right away, but what kind of companion should I start with to potentially reflavor if need be.

From what I can tell, ranger with an animal companion seems like the best way to go, but I’m open to other suggestions.

What kind of feats, skills or other options should I pick up? Thanks

u/sigurdreborn — 10 days ago
▲ 85 r/PF2eCharacterBuilds+1 crossposts

KINDRED, THE ETERNAL HUNTERS

CHARACTER Lamb and Wolf

SOURCE League of Legends

BUILD GOALS

o    The duo known as Kindred are the personification of death – Lamb grants those who accept their death a swift release while Wolf violently hunts down those that refuse to pass on

o    Hunting the Rift as a dual unit, they are marksmen that swiftly take down their prey with a bow and jaws

o    Mark of the Kindred periodically marks jungle creatures or can target champions. If they slay a marked target, Lamb increases the range of her basic attacks

o    When she uses Dance of Arrows, she dashes a short distance, fires three arrows at nearby foes, and then gains bonus attack speed for a short duration

o    The other part of Kindred gets to be a bit more active with Wolf’s Frenzy. When activated, Wolf prowls in an area, repeatedly attacking prey to deal magic damage and slow foes. Passively, Lamb can also get some healing from this

o    With Mounting Dread, Lamb launches a shot that slows a foe and once she’s struck the target three times, Wolf pounces on them to deal additional damage

o    Her ultimate is Lamb’s Respite, which makes a sacred zone where nothing can die. At the end of the zone’s duration, creatures inside the zone are healed

o    In LoR, Kindred has Quick Attack, gains greater strength and toughness the first time each round an enemy is slain, and marks enemies that are slain at the end of the round

Summary of Goals: I want to make sure that Lamb and Wolf alike are represented in my build for Kindred though that since I’m not making them as two characters, one will likely end up being an animal companion or something similar. Optimally, I’d like to represent Lamb’s ability as an archer though she’s less of a sniper (despite her range increases), and has a focus on just putting more arrows downfield. Her ultimate will be the hardest aspect of her to represent, and I’m not sure I’ll get it fully, but I do have some ideas to at least help her preserve allies.

BUILD CONCLUSION

Kindred, the Eternal Hunters of Lamb and Wolf, are a duwkwalker human ranger and her savage wolf companion. We use the scion of slayers background for her to lean into her being an aspect of death, including one that wants to put restless souls to death. How much Wolf features in the field is up to you, but I tried to make him as large a part of Lamb’s kit as I could with the array of Animal Companion feats. The ranger class means that we can use almost all of the bows in the game to hunt down our prey and our flurry ranger aspect further helps her unleash a flurry of shots. We can potentially actively mark a target with Hunt Prey or the mark of blood and while slaying a creature doesn’t provide us with extra range, she can use death knell to at least briefly empower herself with the death of another creature. Furthermore, simply using the Hunt Prey ability does actually let her ignore the penalty for attacking her hunted prey in her bow’s second range increment. For the dash of Dance of Arrows, we have effects such as Quick Jump and Powerful Leap to better bound about the battlefield as Hunted Shot lets her take two swift shots, which she could follow up with a third or give a command to Wolf. This command could lead into Wolf’s Frenzy as he dashes about and ravages foes while his support benefit does inflict a slow on creatures while his advanced maneuver can full-out knock people prone. You might need to rely on her spells for the healing associated with this or pretend the temp HP from Sacred Defense represents this. The initial hit of Hampering Shot allows Lamb to slow foes before she sics Wolf on them to finish them off in a way to represent her Mounting Dread. That just leaves Lamb’s Respite and this is the main reason that I had to archetype into a caster. Breath of life lets her save an ally from death on a singular basis, moment of renewal can affect a number of targets with healing as could a three-action heal, and we could even consider something like death ward to guard an ally against death effects.

Wanton wolf and wooly woman wade into war and the wilds with willful whyfor, whittling at the wellness of warriors, weaklings, and those well in the way of either.

I've had this build in mind for a while, but had been struggling with her ult for a while. I did the best I could with it, but love to know what you think of it. You can see deeper details for the build over on the Patreon with the free post or the YT video. Have a fantastic Friday!

u/IraGulaSuperbia — 13 days ago

Give me your best Spells/Items/Combos for a Frontline Untamed Druid (pretty please)!

Pretty much what it says on the tin! For Context, I'm playing an Untamed Druid, we're currently Level 8, (Our team comp is Druid, Bard, Fighter, Gunslinger: Sniper and Alchemist: Chiurgeon) and my stats are +2 STR +2 DEX +4 CON +1 INT +5 WIS and +0 CHA (courtesy of Gradual Ability Boost). We ARE playing Free Archetype (Currently Have Medic, Acrobat and Shadowdancer) and Ancestry Paragon (Kobold) as well, but frankly my Ancestry doesn't lend itself to combos with Untamed and my Free Archetype slots are taken, I prefer to have them for thematic things. That said, I'll start with some cool stuff I already have planned!

Retrieval Belt shenanigans: Afaik nothing prevents Rainbow Vinegar or Iron Wine from working with Untamed Form, nor am I prevented from using Mistform Elixir or other such non-Polymorph/Morph buffs to enhance my forms. And though it comes online MUCH, MUCH later Bottled Night also helps, albeit mostly in base Druid shape as it enables Shadow Jump and Shadow Master without (afaik) interacting with Magic.

https://2e.aonprd.com/Equipment.aspx?ID=3102 - Retrieval Belt

https://2e.aonprd.com/Equipment.aspx?ID=3456 - Rainbow Vinegar

https://2e.aonprd.com/Equipment.aspx?ID=3455 - Iron Wine

https://2e.aonprd.com/Equipment.aspx?ID=3310 - Mistform Elixir

Vital Beacon: I'm the team's tertiary healer (or I will be once our Bard gets to play, she joined recently) BUT our other Healer is a Chiurgeon who prefers to hit stuff and use his Versatile Vials for damage/buffs. Nothing wrong with that, but I feel as if Vital Beacon helps with spot healing and sustaining over the course of a Moderate encounter if I'm in Untamed Form, and keeps me from panicking over a potential lack of healing for the party. TL;DR It's Healing that I can use in Untamed Form, and solid Action Economy for spot healing.

https://2e.aonprd.com/Spells.aspx?ID=1743

Life Connection: A Contingency Spell, and another Spell that can be cast and lasts an entire day, with the twist being....it provides a Reaction that can be used in Untamed Form! In particular, I can take one instance of damage for someone. Not super flashy, but I know that our Bard has very little CON and she's a Dirge of Doom user so she needs to be relatively close to the frontline. This just ensures the damage goes where it's supposed to....(my face).

https://2e.aonprd.com/Spells.aspx?ID=939

SpellGuard Shield/Warding Statuette: To be frank, Glass Shield is kind of awful and Druids get Shield Block by default, as well as this being a Campaign with many enemy Spellcasters. As for the Warding Statuette, aside from providing Shield for my Druid I BELIEVE that said Shield would also continue to work if I used it and then Untamed Form, giving me access to a Reaction that might be more helpful than Dodge Away or Cringe if I wanna sit back for a turn or need to.

https://2e.aonprd.com/Equipment.aspx?ID=2826 - SpellGuard Shield

https://2e.aonprd.com/Equipment.aspx?ID=2242 - Warding Statuette

Floating Shield: This is a Buckler, so while I want one hand free for Battle Medicine and one will be taken by SpellGuard Shield I can use this not only to block, but for its secondary effect....Once per day I can have Floating Shield, well float around my character and provide a +1 AC bonus. No marks for guessing what I'll use this with (it's Untamed Form). Awesome Shield.

https://2e.aonprd.com/Equipment.aspx?ID=2819

(Brace yourself) Uh....Winglets/Tailwind/Boots of Bounding/Maneuvering Spell/Size-Changing Rune/Moment of Renewal: Ahem, gesundheit. Let me break this down; Winglets extend your Leap distance by 5 feet, cumulative with Boots of Bounding (afaik) and Tailwind enables my base Leap to be 15 feet making a total of 25. This interacts nicely with Maneuvering Spell, as that Feat allows me to Leap as a Free Action when I'm casting a 2 Action Spell. Not only is this GREAT for baiting out Reactive Strikes but I can also Leap before or AFTER the Spell is cast, meaning that I can close the distance between myself and an enemy after Casting Untamed Form, which effectively extends our Reach to absurd quantities. ESPECIALLY good given that I'm not taking Reactive Strike and wanna get at least 1 hit off every Round before doing other stuff.

https://2e.aonprd.com/Feats.aspx?ID=5621 - Winglets

https://2e.aonprd.com/Spells.aspx?ID=1711 - Tailwind

https://2e.aonprd.com/Equipment.aspx?ID=3059 - Boots of Bounding

https://2e.aonprd.com/Feats.aspx?ID=2741 - Maneuvering Spell

(Okay, now for the Size-Changing): Size-Changing Rune allows you to, for one Action cast a 2nd Rank version of Enlarge or some version of Shrink (idk which), increasing your Reach to 10 Feet. Combine this with Maneuvering Spell and I'm HOPING I can get 2 or 3 people (including my own Character) with Moment of Renewal to get some value on it even without Reach Spell (my build is kinda tight). Absurdly stupid thing to combo, very funny. Hope my character doesn't die before I can use this xD

https://2e.aonprd.com/Equipment.aspx?ID=2795 - Size Changing

https://2e.aonprd.com/Feats.aspx?ID=2741 - Maneuvering Spell

https://2e.aonprd.com/Spells.aspx?ID=1607 - Moment of Renewal

Some honorable mentions (and a thank you to my Bard!): Voicebox is basically Shapespeak Mask but better. Healer's Gloves are amazing and cheap, only 700 for the Greater version which gives a +2 Bonus to Medicine checks of ALL kinds. Handwraps are necessary, but if I can get some Amphisbaena and convince my GM to let me put fundamental and Property Runes on them then....well they seem good! Druid's Crown and Living Mantle make a cost-efficient set of +2 buffs, variable depending on the situation. Shadow Signet is unnecessary but cool, and I might want it. Uncanny Dodge from Shadowdancer is STUPENDOUS when combined with Dodge Away, or at least good at enabling it, and frankly Dodge Away combos well with Floating Shield well.

https://2e.aonprd.com/Equipment.aspx?ID=2169 - Voicebox

https://2e.aonprd.com/Equipment.aspx?ID=2353 - Shapespeak Mask

https://2e.aonprd.com/Equipment.aspx?ID=3087 - Healer's Gloves

https://2e.aonprd.com/Equipment.aspx?ID=3223 - Amphisbaena

https://2e.aonprd.com/Equipment.aspx?ID=2335 - Druid's Crown

https://2e.aonprd.com/Equipment.aspx?ID=3092 - Living Mantle

https://2e.aonprd.com/Equipment.aspx?ID=3108 - Shadow Signet

https://2e.aonprd.com/Archetypes.aspx?ID=77 - Shadowdancer

https://2e.aonprd.com/Archetypes.aspx?ID=236 - Acrobat

Since my Character has Crafting but not much in terms of investment, Mending Lattice is a must and I'll be happy to get it when we're a higher Level. I'm also eyeing Sash of Prowess for later levels, not because I'm gonna invest in Athletics much but because it's got a bonus to Acrobatics as well (also the other good Acrobatics items are boots or cloaks). Saurian Spike will certainly be nice, but again MUCH later Level. Eye Slash is already awesome with Greater Darkvision, and takes up no slots save Investment. Heavy Armor goes without saying, but I'll still shout it out (unfortunately it'll be a bit before I have some but WHATEVER). And who could forget Sleeves of Storage, or Spacious Pouch?! I do have plans to use Staves, after all.

https://2e.aonprd.com/Equipment.aspx?ID=2983 - Mending Lattice

https://2e.aonprd.com/Equipment.aspx?ID=3439 - Sash of Prowess

https://2e.aonprd.com/Equipment.aspx?ID=2240 - Saurian Spike

https://2e.aonprd.com/Equipment.aspx?ID=2206 - Eye Slash

https://2e.aonprd.com/Equipment.aspx?ID=3110 - Sleeves of Storage

https://2e.aonprd.com/Equipment.aspx?ID=3032 - Spacious Pouch

Oh, honorable mentions for Spells: Mountain Resilience, Draw the Lightning, Gentle Breeze, Wooden Double, Wall of Wind (lots of guns in this campaign), Sliding Blocks, Coral Eruption, Entangling Flora, Rust Cloud, and all the Rank 1 Reaction Spells! Goodness they're exceptional. I particularly wanna pair Interposing Earth with 3 Action Spells.

https://2e.aonprd.com/Spells.aspx?ID=1610 - Mountain Resilience

https://2e.aonprd.com/Spells.aspx?ID=898 - Draw The Lightning

https://2e.aonprd.com/Spells.aspx?ID=1316 - Gentle Breeze

https://2e.aonprd.com/Spells.aspx?ID=1416 - Wooden Double

https://2e.aonprd.com/Spells.aspx?ID=1753 - Wall of Wind

https://2e.aonprd.com/Spells.aspx?ID=1341 - Sliding Blocks

https://2e.aonprd.com/Spells.aspx?ID=887 - Coral Eruption

https://2e.aonprd.com/Spells.aspx?ID=1515 - Entangling Flora

https://2e.aonprd.com/Spells.aspx?ID=1377 - Rust Cloud

https://2e.aonprd.com/Spells.aspx?ID=1337 - Interposing Earth

And if YOU have any suggestions as to how I can make my character better at Frontlining, Battlefield Control or simply having fun then throw 'em down because while I'm not out of ideas, I do lack experience in High-Level play!

reddit.com
u/Low-Philosopher-2354 — 6 days ago

Gravity Mage

Looking for advice on how to make a Gravity, time and space mage in pathfinder 2e. What class would represent it the best. Free archetype and ancestral paragon is on the table.

The idea would be a heavy focus on Glyph, gravity, time and space magic. Any class is on the table. Just trying to get a good idea of how to build this out. Thank you.

reddit.com
u/AdEducational9539 — 5 days ago

Which classes have unique shield interactions?

https://preview.redd.it/br8jhsu5olzg1.jpg?width=850&format=pjpg&auto=webp&s=f8c9184e24c07ee98d78907548613f1b61276f07

Hey everyone!

I’ve been thinking about building a shield-focused character recently, and I’m looking for classes or builds that have interesting mechanics or interactions with shields.

Some options I’ve found so far:

  • Magus (Sparkling Targe): gains bonuses against magical effects while in Arcane Cascade and with a raised shield, and can dazzle enemies in an area with Dazzling Block.
  • Champion: receives a shield that scale and improve over time with Blessed Shield.

What other classes, feats, or archetypes do you think have cool or unique shield interactions?

Edit: Thank you all for your responses!

reddit.com
u/ThaumiumGolem — 8 days ago

I need help people

I am going to play D&D with some friends and we are all creating a character, I want to create a summoner but I don't know what the best race for that class is, or if races influence the class, can someone help me with that

reddit.com
u/Key_Veterinarian3746 — 8 days ago

pathfinder 2e Race Recs Needed!

Hey! So I am making an oc for pathfinder 2e and I wanna make it a cute child but I dont know what race...

Here is some things I want:

  • Race cant be short so when my oc is small (Due to being a child) its unusal
  • Something that can be made to look super cute (Extra points if the race is scary)
reddit.com
u/HolidayTonight7527 — 14 days ago