u/IraGulaSuperbia

Image 1 — Monster Monday - Fireclaw
Image 2 — Monster Monday - Fireclaw
Image 3 — Monster Monday - Fireclaw

Monster Monday - Fireclaw

Fire blazed around the party as the wood crackled and popped. A branch crashed to the ground, sending up swirling embers as the massive, metallic figure lumbered through the blaze. It resembled a towering bear that had risen onto its hindfeet as it stomped forward with groundshaking steps. Flames bellowed from its mechanical body, and even through the dance of embers, the crimson glow of its eyes were readily apparent. The beast fixed its gaze on the party before it dropped onto four limbs, unleashed a fearsome roar, and thundered forward at a furious gallop.

Built to blaze and butcher, this big, bionic bear brings a barbeque to the brouhaha that is bound to burn builds, braves, and beyond to not but bits and bobs.

In a collaboration with Cameron McLoud (who made the D&D version), I have built the absolutely massive fireclaw from the Horizon Zero Dawn game series! You can check out the ideas behind the designs and get some encounter hooks over on the free Patreon post or on the YT video. Have a monstrous Monday!

u/IraGulaSuperbia — 4 days ago
▲ 45 r/Pathfinder2eCreations+1 crossposts

Monster Monday - Fireclaw

Fire blazed around the party as the wood crackled and popped. A branch crashed to the ground, sending up swirling embers as the massive, metallic figure lumbered through the blaze. It resembled a towering bear that had risen onto its hindfeet as it stomped forward with groundshaking steps. Flames bellowed from its mechanical body, and even through the dance of embers, the crimson glow of its eyes were readily apparent. The beast fixed its gaze on the party before it dropped onto four limbs, unleashed a fearsome roar, and thundered forward at a furious gallop.

Built to blaze and butcher, this big, bionic bear brings a barbeque to the brouhaha that is bound to burn builds, braves, and beyond to not but bits and bobs.

In a collaboration with Cameron McLoud (who made the D&D version), I have built the absolutely massive fireclaw from the Horizon Zero Dawn game series! You can check out the ideas behind the designs and get some encounter hooks over on the free Patreon post or on the YT video. Have a monstrous Monday!

u/IraGulaSuperbia — 4 days ago
▲ 74 r/PF2eCharacterBuilds+1 crossposts

Full Build Friday - Clive Rosfield

CLIVE ROSFIELD

SOURCE Final Fantasy XVI

BUILD GOALS

o    The unfavorite son of an archduke, Clive was trained in the art of combat before being enslaved as a soldier

o    He eventually seized freedom and sought to fight for a better world while also figuring out some of the mysterious aspects of his past

o    An adept swordsman who thrives in close quarters though he is versatile and also possesses ranged capabilities

o    He can absorb the aether of various Eikons, using a wide array of powers and elements mostly to enhance his melee combat

o    With these various Eikons, he can still produce more general magic, such as producing a chilling orb with Shiva, gaining draconic wings from Bahamut, and calling down lightning with Ramuh

o    However, his primary Eikon is Ifrit, the Eikon of Fire, which he is able to transform into

Summary of Goals: Clive honestly seems to be a fairly straightforward gish – a mix of martial might enhanced by magic that he has absorbed from the Eikons. We’ll be looking to represent the various elements that he can bring to use to both enhance his attacks and cast some more typical spells. Representing his ability to transform into Ifrit will also be important and actually a little tough to pull off.

BUILD CONCLUSION

Clive Rosfield is a suli human magus who has undertaken a hybrid study of the aloof firmament and has a press-ganged background. While Clive is the son of an archduke, which he represents with his Society investment and Courtly Graces, he was also enslaved to be a soldier, hence this background and the Streetwise feat. The magus class means that he can become a master swordsman while also providing him with an array of spells that are further expanded by his Wizard Dedication. By using these spells to focus on elemental effects, he can represent the various Eikons he uses and the abilities they grant him. For Shiva, he can create sustained ice effects such as Rime with ice storm, the freeze with frost pillar, and the dash plus damage of Cold Snap with frigid flurry. The wings seen in a few Bahamut abilities could be his fly while the Sentinels it summons could easily be represented by flame wisp. There’s also lightning bolt for Gigaflare, breathe fire for Flare Breath, and falling stars for his Wings of Light. Many of Garuda’s abilities make me think of gouging claw while the spins and swipes suit Whirlwind Spell, but there’s also gravitational pull for her Deadly Embrace and flame vortex for her Aerial Blast. I haven’t even started talking about Ramuh’s stuff, but I don’t want to list out every little thing after I already went over it in the initial description. That being said, I do want to cover Ifrit, which will take a bit of a combo with mantle of the magma heart and fiery body so that he can be large and in charge.

Brave and brooding, this battler brings blade and bewitchery to bear to beat and butcher beasts, bandits, and brigands before his body burns and blazes into a burgeoning beast.

I'm not personally familiar with this character, but conversed with friends who were to figure out how this build. Be sure to let me know how I did! If you want to see the deeper details of it, you can check out the free post on the Patreon or the YT video. Thanks and have a fantastic Friday!

u/IraGulaSuperbia — 7 days ago
▲ 103 r/Pathfinder2eCreations+1 crossposts

Amidst the sweltering heat of the craggy cavern, the rogue warily eyed the walls and ceiling. She regarded a few of the stalagmites suspiciously but after deciding none were darkmantles, she relaxed slightly. As she rested a hand on the pommel of her shortsword, the cleric and wizard excitedly discussed the crystals they had recovered. Mere feet away from them, the wizened fighter kept a patient eye on them, like a father watching his children at play. The rogue shared a gentle smile with him before she glimpsed motion out of the corner of her eyes. Her body tensed, blades sliding easily from their sheaths, but the sight that met her gave even the veteran adventurer pause. Pulling itself from a crack in the floor was a multi-limbed creature that had no business fitting in the hole it had emerged from. Its expanding body was covered in a dark, gritty film that it smeared across the floor as it wriggled aboveground. Hook-lined tentacles lifted into the air as points of glowing light appeared on their tips, seeming to angle towards her...

Ostensibly an octopus and accordingly armed with ocho offshoots, our overland offender obscures its oddbod in oil that it obliterates in an obscene ostentation.

I continue my exploration of Monster Hunter Wilds with the incredibly unique nu udra! I dive into a bit of the details of the design over on the free Patreon post and the YT video if you'd be kind enough to give those a look. Either way, have a monstrous Monday!

u/IraGulaSuperbia — 11 days ago
▲ 85 r/PF2eCharacterBuilds+1 crossposts

KINDRED, THE ETERNAL HUNTERS

CHARACTER Lamb and Wolf

SOURCE League of Legends

BUILD GOALS

o    The duo known as Kindred are the personification of death – Lamb grants those who accept their death a swift release while Wolf violently hunts down those that refuse to pass on

o    Hunting the Rift as a dual unit, they are marksmen that swiftly take down their prey with a bow and jaws

o    Mark of the Kindred periodically marks jungle creatures or can target champions. If they slay a marked target, Lamb increases the range of her basic attacks

o    When she uses Dance of Arrows, she dashes a short distance, fires three arrows at nearby foes, and then gains bonus attack speed for a short duration

o    The other part of Kindred gets to be a bit more active with Wolf’s Frenzy. When activated, Wolf prowls in an area, repeatedly attacking prey to deal magic damage and slow foes. Passively, Lamb can also get some healing from this

o    With Mounting Dread, Lamb launches a shot that slows a foe and once she’s struck the target three times, Wolf pounces on them to deal additional damage

o    Her ultimate is Lamb’s Respite, which makes a sacred zone where nothing can die. At the end of the zone’s duration, creatures inside the zone are healed

o    In LoR, Kindred has Quick Attack, gains greater strength and toughness the first time each round an enemy is slain, and marks enemies that are slain at the end of the round

Summary of Goals: I want to make sure that Lamb and Wolf alike are represented in my build for Kindred though that since I’m not making them as two characters, one will likely end up being an animal companion or something similar. Optimally, I’d like to represent Lamb’s ability as an archer though she’s less of a sniper (despite her range increases), and has a focus on just putting more arrows downfield. Her ultimate will be the hardest aspect of her to represent, and I’m not sure I’ll get it fully, but I do have some ideas to at least help her preserve allies.

BUILD CONCLUSION

Kindred, the Eternal Hunters of Lamb and Wolf, are a duwkwalker human ranger and her savage wolf companion. We use the scion of slayers background for her to lean into her being an aspect of death, including one that wants to put restless souls to death. How much Wolf features in the field is up to you, but I tried to make him as large a part of Lamb’s kit as I could with the array of Animal Companion feats. The ranger class means that we can use almost all of the bows in the game to hunt down our prey and our flurry ranger aspect further helps her unleash a flurry of shots. We can potentially actively mark a target with Hunt Prey or the mark of blood and while slaying a creature doesn’t provide us with extra range, she can use death knell to at least briefly empower herself with the death of another creature. Furthermore, simply using the Hunt Prey ability does actually let her ignore the penalty for attacking her hunted prey in her bow’s second range increment. For the dash of Dance of Arrows, we have effects such as Quick Jump and Powerful Leap to better bound about the battlefield as Hunted Shot lets her take two swift shots, which she could follow up with a third or give a command to Wolf. This command could lead into Wolf’s Frenzy as he dashes about and ravages foes while his support benefit does inflict a slow on creatures while his advanced maneuver can full-out knock people prone. You might need to rely on her spells for the healing associated with this or pretend the temp HP from Sacred Defense represents this. The initial hit of Hampering Shot allows Lamb to slow foes before she sics Wolf on them to finish them off in a way to represent her Mounting Dread. That just leaves Lamb’s Respite and this is the main reason that I had to archetype into a caster. Breath of life lets her save an ally from death on a singular basis, moment of renewal can affect a number of targets with healing as could a three-action heal, and we could even consider something like death ward to guard an ally against death effects.

Wanton wolf and wooly woman wade into war and the wilds with willful whyfor, whittling at the wellness of warriors, weaklings, and those well in the way of either.

I've had this build in mind for a while, but had been struggling with her ult for a while. I did the best I could with it, but love to know what you think of it. You can see deeper details for the build over on the Patreon with the free post or the YT video. Have a fantastic Friday!

u/IraGulaSuperbia — 14 days ago
▲ 475 r/Pathfinder2eCreations+1 crossposts

A roar of challenge arose from the barbarian as he charged forward, heedless of the similarly charging armor-encased titan. Each step seemed to shake the earth and as the distance between the two foes shrank, even the burly barbarian realized the difference in their mass. He grit his teeth, refusing to turn from the rapidly approaching challenge, and hefted his axe up. Before he could bring it down, the armored limbs of the dreadnought wrapped around him. Without missing a step, the dreadnought bodily lifted the warrior off of his feet and began to carry him back the way he came - all the way into and through the door of the fortress he was ostensibly guarding. The barbarian gave a shout as he was slammed into a stone wall, which shuddered under the blow but didn't give. Blood welled in his mouth until he spit blood into the visor of the goliath before fitting his powerfully corded legs between them and managing to shove him off. As the barbarian landed on his feet and the dreadnought regained his footing, the berserker gave a bloody grin and hefted his axe, ready for the fight.

Tucked in titanium, this towering and temperamental titan tramples teams and terrain with total temerity, tending to turn troopers into targets.

Amazingly illustrated by ArtsVortex, the dreadnought is somewhere between monster and NPC that seeks to emulate one of my favorite types of characters - those giant, unstoppable hulks. You can see the deeper details in the design over on the free Patreon post or the YT video. Let me know what you think and have a monstrous Monday!

u/IraGulaSuperbia — 18 days ago