Give me your best Spells/Items/Combos for a Frontline Untamed Druid (pretty please)!
Pretty much what it says on the tin! For Context, I'm playing an Untamed Druid, we're currently Level 8, (Our team comp is Druid, Bard, Fighter, Gunslinger: Sniper and Alchemist: Chiurgeon) and my stats are +2 STR +2 DEX +4 CON +1 INT +5 WIS and +0 CHA (courtesy of Gradual Ability Boost). We ARE playing Free Archetype (Currently Have Medic, Acrobat and Shadowdancer) and Ancestry Paragon (Kobold) as well, but frankly my Ancestry doesn't lend itself to combos with Untamed and my Free Archetype slots are taken, I prefer to have them for thematic things. That said, I'll start with some cool stuff I already have planned!
Retrieval Belt shenanigans: Afaik nothing prevents Rainbow Vinegar or Iron Wine from working with Untamed Form, nor am I prevented from using Mistform Elixir or other such non-Polymorph/Morph buffs to enhance my forms. And though it comes online MUCH, MUCH later Bottled Night also helps, albeit mostly in base Druid shape as it enables Shadow Jump and Shadow Master without (afaik) interacting with Magic.
https://2e.aonprd.com/Equipment.aspx?ID=3102 - Retrieval Belt
https://2e.aonprd.com/Equipment.aspx?ID=3456 - Rainbow Vinegar
https://2e.aonprd.com/Equipment.aspx?ID=3455 - Iron Wine
https://2e.aonprd.com/Equipment.aspx?ID=3310 - Mistform Elixir
Vital Beacon: I'm the team's tertiary healer (or I will be once our Bard gets to play, she joined recently) BUT our other Healer is a Chiurgeon who prefers to hit stuff and use his Versatile Vials for damage/buffs. Nothing wrong with that, but I feel as if Vital Beacon helps with spot healing and sustaining over the course of a Moderate encounter if I'm in Untamed Form, and keeps me from panicking over a potential lack of healing for the party. TL;DR It's Healing that I can use in Untamed Form, and solid Action Economy for spot healing.
https://2e.aonprd.com/Spells.aspx?ID=1743
Life Connection: A Contingency Spell, and another Spell that can be cast and lasts an entire day, with the twist being....it provides a Reaction that can be used in Untamed Form! In particular, I can take one instance of damage for someone. Not super flashy, but I know that our Bard has very little CON and she's a Dirge of Doom user so she needs to be relatively close to the frontline. This just ensures the damage goes where it's supposed to....(my face).
https://2e.aonprd.com/Spells.aspx?ID=939
SpellGuard Shield/Warding Statuette: To be frank, Glass Shield is kind of awful and Druids get Shield Block by default, as well as this being a Campaign with many enemy Spellcasters. As for the Warding Statuette, aside from providing Shield for my Druid I BELIEVE that said Shield would also continue to work if I used it and then Untamed Form, giving me access to a Reaction that might be more helpful than Dodge Away or Cringe if I wanna sit back for a turn or need to.
https://2e.aonprd.com/Equipment.aspx?ID=2826 - SpellGuard Shield
https://2e.aonprd.com/Equipment.aspx?ID=2242 - Warding Statuette
Floating Shield: This is a Buckler, so while I want one hand free for Battle Medicine and one will be taken by SpellGuard Shield I can use this not only to block, but for its secondary effect....Once per day I can have Floating Shield, well float around my character and provide a +1 AC bonus. No marks for guessing what I'll use this with (it's Untamed Form). Awesome Shield.
https://2e.aonprd.com/Equipment.aspx?ID=2819
(Brace yourself) Uh....Winglets/Tailwind/Boots of Bounding/Maneuvering Spell/Size-Changing Rune/Moment of Renewal: Ahem, gesundheit. Let me break this down; Winglets extend your Leap distance by 5 feet, cumulative with Boots of Bounding (afaik) and Tailwind enables my base Leap to be 15 feet making a total of 25. This interacts nicely with Maneuvering Spell, as that Feat allows me to Leap as a Free Action when I'm casting a 2 Action Spell. Not only is this GREAT for baiting out Reactive Strikes but I can also Leap before or AFTER the Spell is cast, meaning that I can close the distance between myself and an enemy after Casting Untamed Form, which effectively extends our Reach to absurd quantities. ESPECIALLY good given that I'm not taking Reactive Strike and wanna get at least 1 hit off every Round before doing other stuff.
https://2e.aonprd.com/Feats.aspx?ID=5621 - Winglets
https://2e.aonprd.com/Spells.aspx?ID=1711 - Tailwind
https://2e.aonprd.com/Equipment.aspx?ID=3059 - Boots of Bounding
https://2e.aonprd.com/Feats.aspx?ID=2741 - Maneuvering Spell
(Okay, now for the Size-Changing): Size-Changing Rune allows you to, for one Action cast a 2nd Rank version of Enlarge or some version of Shrink (idk which), increasing your Reach to 10 Feet. Combine this with Maneuvering Spell and I'm HOPING I can get 2 or 3 people (including my own Character) with Moment of Renewal to get some value on it even without Reach Spell (my build is kinda tight). Absurdly stupid thing to combo, very funny. Hope my character doesn't die before I can use this xD
https://2e.aonprd.com/Equipment.aspx?ID=2795 - Size Changing
https://2e.aonprd.com/Feats.aspx?ID=2741 - Maneuvering Spell
https://2e.aonprd.com/Spells.aspx?ID=1607 - Moment of Renewal
Some honorable mentions (and a thank you to my Bard!): Voicebox is basically Shapespeak Mask but better. Healer's Gloves are amazing and cheap, only 700 for the Greater version which gives a +2 Bonus to Medicine checks of ALL kinds. Handwraps are necessary, but if I can get some Amphisbaena and convince my GM to let me put fundamental and Property Runes on them then....well they seem good! Druid's Crown and Living Mantle make a cost-efficient set of +2 buffs, variable depending on the situation. Shadow Signet is unnecessary but cool, and I might want it. Uncanny Dodge from Shadowdancer is STUPENDOUS when combined with Dodge Away, or at least good at enabling it, and frankly Dodge Away combos well with Floating Shield well.
https://2e.aonprd.com/Equipment.aspx?ID=2169 - Voicebox
https://2e.aonprd.com/Equipment.aspx?ID=2353 - Shapespeak Mask
https://2e.aonprd.com/Equipment.aspx?ID=3087 - Healer's Gloves
https://2e.aonprd.com/Equipment.aspx?ID=3223 - Amphisbaena
https://2e.aonprd.com/Equipment.aspx?ID=2335 - Druid's Crown
https://2e.aonprd.com/Equipment.aspx?ID=3092 - Living Mantle
https://2e.aonprd.com/Equipment.aspx?ID=3108 - Shadow Signet
https://2e.aonprd.com/Archetypes.aspx?ID=77 - Shadowdancer
https://2e.aonprd.com/Archetypes.aspx?ID=236 - Acrobat
Since my Character has Crafting but not much in terms of investment, Mending Lattice is a must and I'll be happy to get it when we're a higher Level. I'm also eyeing Sash of Prowess for later levels, not because I'm gonna invest in Athletics much but because it's got a bonus to Acrobatics as well (also the other good Acrobatics items are boots or cloaks). Saurian Spike will certainly be nice, but again MUCH later Level. Eye Slash is already awesome with Greater Darkvision, and takes up no slots save Investment. Heavy Armor goes without saying, but I'll still shout it out (unfortunately it'll be a bit before I have some but WHATEVER). And who could forget Sleeves of Storage, or Spacious Pouch?! I do have plans to use Staves, after all.
https://2e.aonprd.com/Equipment.aspx?ID=2983 - Mending Lattice
https://2e.aonprd.com/Equipment.aspx?ID=3439 - Sash of Prowess
https://2e.aonprd.com/Equipment.aspx?ID=2240 - Saurian Spike
https://2e.aonprd.com/Equipment.aspx?ID=2206 - Eye Slash
https://2e.aonprd.com/Equipment.aspx?ID=3110 - Sleeves of Storage
https://2e.aonprd.com/Equipment.aspx?ID=3032 - Spacious Pouch
Oh, honorable mentions for Spells: Mountain Resilience, Draw the Lightning, Gentle Breeze, Wooden Double, Wall of Wind (lots of guns in this campaign), Sliding Blocks, Coral Eruption, Entangling Flora, Rust Cloud, and all the Rank 1 Reaction Spells! Goodness they're exceptional. I particularly wanna pair Interposing Earth with 3 Action Spells.
https://2e.aonprd.com/Spells.aspx?ID=1610 - Mountain Resilience
https://2e.aonprd.com/Spells.aspx?ID=898 - Draw The Lightning
https://2e.aonprd.com/Spells.aspx?ID=1316 - Gentle Breeze
https://2e.aonprd.com/Spells.aspx?ID=1416 - Wooden Double
https://2e.aonprd.com/Spells.aspx?ID=1753 - Wall of Wind
https://2e.aonprd.com/Spells.aspx?ID=1341 - Sliding Blocks
https://2e.aonprd.com/Spells.aspx?ID=887 - Coral Eruption
https://2e.aonprd.com/Spells.aspx?ID=1515 - Entangling Flora
https://2e.aonprd.com/Spells.aspx?ID=1377 - Rust Cloud
https://2e.aonprd.com/Spells.aspx?ID=1337 - Interposing Earth
And if YOU have any suggestions as to how I can make my character better at Frontlining, Battlefield Control or simply having fun then throw 'em down because while I'm not out of ideas, I do lack experience in High-Level play!