r/LetsPlayMyGame

▲ 704 r/LetsPlayMyGame+1 crossposts

5 People. 1 Dream. And we’ve finally hit ‘Publish’! - Proudly made in GODOT

After a wild ride full of unexpected setbacks, having to put our passion in the backseat and only being able to work on it part-part-time, learning the need to ‘scope-down’ and the art of ‘checks-and-balances’, doing, undoing, and doing again – and tirelessly pouring ourselves into this project… we – Stardrop Games – are proud to announce that we finally get to release and share with you Block Witch: Prologue.

We'd love to hear your thoughts!

NO Generative AI was used in making Block Witch: Prologue

Steam Page!

u/StardropGames — 2 days ago
▲ 134 r/LetsPlayMyGame+14 crossposts

Ciao a tutti! 👋 Sono uno sviluppatore solista dalla Turchia.

Volevo condividere con voi un concept un po' folle a cui sto lavorando. È un simulatore/horror in cui gestisci un bar in un mondo dominato dagli animali. Il tuo compito è servire da bere e osservare attentamente i clienti.

La particolarità? Alcuni di loro sono in realtà umani travestiti da animali. Se scopri un impostore, devi risolvere il problema estraendo il tuo fucile a pompa da sotto il bancone.

Ho sviluppato tutto da solo dalla mia camera e sto preparando la prima demo giocabile. So che i giocatori italiani apprezzano i titoli indie particolari, quindi ero molto curioso di sapere cosa ne pensate del concept!

u/AlarmedPumpkin8446 — 7 hours ago
▲ 37 r/LetsPlayMyGame+6 crossposts

Bonjour r/francophonie,

Après avoir beaucoup trop poncé les jeux quotidiens type Wordle, Lodle ou Pokedle j’ai fini par développer le mien : un jeu de géographie quotidien un peu plus nerdy 😄

Le principe :
Chaque jour, il faut trouver le bon pays parmi 7 propositions à travers 4 modes de jeu :

  • MAXIMUM
  • MINIMUM
  • PROXIMITÉ
  • IMPOSTEUR

Les critères changent chaque jour :
population, superficie, densité, couverture forestière, espérance de vie, médecins par habitant, PIB/habitant, etc.

Le projet a énormément évolué depuis les premières versions. J’ai réécrit, supprimé, simplifié et rétropédalé sur à peu près toutes mes idées initiales à un moment ou un autre 😅

Entre les erreurs d’architecture, les fausses bonnes idées et les retours des proches, ça a été un très bon terrain d’apprentissage.

C’est de loin mon projet perso le plus abouti jusqu’ici, même s’il reste encore plein de choses à améliorer.

Si certains veulent tester le jeu du jour ou me faire des retours, ça me ferait super plaisir 👇

https://terraequest.com/

u/Reveur-petille — 2 days ago
▲ 143 r/LetsPlayMyGame+7 crossposts

Hey everyone,

I’m currently working on a game where you play as a gorilla running a bar, but things get pretty dark. I’ve been coding the horror scenes and mechanics for the upcoming demo, and I wanted to share a quick clip of how the scares are looking so far.

What do you guys think of the horror vibe here? Does it look unsettling/creepy enough? Any feedback on the visuals or the timing of the scares would be awesome!

If you’re interested in the game, I’d really appreciate it if you could add it to your wishlist ❤️

https://store.steampowered.com/app/4580600/Animaly_Bar_NO_HUMANITY/

u/AlarmedPumpkin8446 — 9 days ago
▲ 48 r/LetsPlayMyGame+3 crossposts

Experimenting with AI Games

Just took a car game by Alejandro León and did a quick experiment with AI games.

Generated cars with Hyper3D.AI, auto-split into body & wheels via Bang-to-Parts, then dropped everything into Omma.

Still rough, but the iteration speed is kind of crazy.
Feels like we’re getting close to“prompt → playable game elements” loops.

u/Proper-Flamingo-1783 — 2 days ago
▲ 38 r/LetsPlayMyGame+9 crossposts

I grew up playing Cartoon Wars on my iPod got hooked on the side scrolling army battle style. Later, I got into The Battle Cats both had that fun, chaotic feel that stuck with me. So I decided to make something inspired by both.

What started as a small idea turned into a full project. I would love to hear your opinion, what do you guys think about the gameplay. Anything you’d like to see me add.

Right now, it’s only available on the App Store. Would love any feedback

Ps a rating would go a long way 🥹

🔗 https://apps.apple.com/us/app/summoners-clash-tower-defense/id6745975977

▲ 13 r/LetsPlayMyGame+3 crossposts

UPDATE #0.5.95 - Custom city titles !

Play NOW!

Thank you u/Katana, u/Dyrianne, u/Nemesi, u/Marth & u/GuglielmoTell for your donations, the game is being developed faster thanks to you!

  • New role for the internal affairs councillor! The internal affairs councillor can now create new titles to assign to citizens: these can even grant access to the chat reserved for city council members and have a salary!
  • Although the internal affairs councillor can create titles, only the mayor can assign them!
  • A city that has built a bank now earns 70 coins per day just from it; however, when salaries are withdrawn they are deducted from the mayor's treasury.
  • New section in the bank: Statistics! Here you can view some interesting personal and server-wide economic data!
  • Hovering over menu icons now shows a tooltip. thanks u/Massimo
  • Eating food without enough hunger points now shows the correct message. thanks u/Massimo
  • When upgrading a skill, Roman numerals no longer appear. The confirmation modal has also been revised — it now shows the skill you want to upgrade, the required experience, and the remaining experience should you decide to confirm. thanks u/Dyrianne, u/SIKA3BOURA
  • Fixed the display bug for new items and tailor productions. thanks u/LorenzoMedici, u/Katana
  • When posting a buy offer, the page no longer reloads, allowing the user to post multiple offers of the same type without re-entering all the data.
  • When working in the workshop, experience now updates in real time. thanks u/LorenzoMedici
  • When viewing read messages, the surname no longer appears duplicated in the signature. thanks u/KWM

BALANCING:

  • The iron cost of all tools, except those used for working fields, has been lowered from 4 to 3
  • The number of handles produced increases from 4 to 8
  • Producing handles now costs 4 units of wood instead of 5, 25 fatigue points instead of 20, and takes 20 minutes instead of 15.

>

  • The kitchen can no longer produce apples
  • Bourgeois now produce onion soups, no longer nobles
  • Onion soup now feeds nobles 6 hunger points instead of 8
  • Grapes now feed nobles, granting 2 hunger points

>

  • Harvesting fruit from an apple tree now produces 12 apples instead of 6
  • NPCs now harvest 1 apple every 400 minutes instead of 300 minutes

>

  • Bourgeois in kitchens now produce wine and no longer bread
  • Commoners in kitchens now produce bread and no longer wine

>

  • Field NPCs can now produce cotton
  • Commoners now take 2800 minutes instead of 1440 to produce 1 unit of grapes
  • Resources extractable at collection points now increase every day by 5% of maximum capacity instead of 10%

>

What should we expect from the next update? The next update will probably be #0.6, with which it will become possible to conquer a castle and fight the first wars. However, in the early stages it will be for testing purposes only and will have no in-game significance. I am working on a mini-game that will allow you to simulate battles: once the entire system is tested, I will launch in-game wars.

I am building the military port — will I actually have an advantage if I build it before others, or are naval battles far away? Naval battles and port occupation are the second thing to do after completing the baron's castle. Predicting whether you will actually have an advantage at the current state is very difficult for me to forecast. For example, if we look at Rome and Palermo, in all likelihood they will finish the port together or one shortly after the other, so they will have roughly no advantage given that I estimate naval battle implementation in about a month. Other cities like Naples, London and Stockholm, on the other hand, could find themselves at a disadvantage without a military naval port in a month. But the same argument applies to those without infantry and archer barracks. One thing is certain: as soon as the first commercial or military port is built, it will no longer be possible to travel on foot beyond the land.

Horses for faster travel — when? By August, but after #0.6. As I believe I have already mentioned, when we deal with counties two types of fields will be implemented: the breeding field and the encampment field. From version #0.6 you will begin to change your perspective and your way of seeing the boundaries on the map, but we will talk about this in the next #DevBlog

Play NOW!

u/f_creator — 2 days ago
▲ 32 r/LetsPlayMyGame+4 crossposts

[Alpha Update] KlodOnline : Building our new Quest System & Massive UI Overhaul

It’s been a while since our last update! The team and I have been grinding hard to move KlodOnline from "ambitious prototype" to a more cohesive strategy experience.

As always, we’re building this in our spare time, so progress isn't always as fast as we’d like—but the foundation is getting solid. We know the "new player experience" is a hurdle right now, and while most MVP features are now in, we felt it was time to bridge that gap.

That's why I've chosen to focus on our last Major Feature: The Quest System.

It is the biggest architectural shift since our launch. We're building a full-blown "Quest Engine" that hooks directly into our game turns. This will replace our manual onboarding with a dynamic, divinity-driven quest system (favors, missions, and RPG-like objectives) to keep you busy from turn one.

Don't hesitate to give it a try! The game is still available in 5 languages: Klod-Online

You can follow us on Twitter And join our community on Discord

Long intro aside, here is what’s new since last time:

New Features

  • Automated player ranking system (April 7)
  • Message filtering for game mails (April 9)
  • New trading system mechanics (April 21)
  • Drafted new player profile panel (May 10)
  • Detailed fight reports (May 9)

Improvements & UI

  • Big UI/UX overhaul: Completely rebuilt CSS/Front-end for a cleaner, smoother experience.
  • Improved initial placement for new players (March 31)
  • Refined map view and general interface performance (March 30)
  • Multiple quality-of-life improvements across the game (April 27)

Fixes

  • Barbarian targeting logic: Fixed for water tiles and new players (March 31)
  • Rumours system: Resolved various issues (April 5)
  • Chat reconnection: Improved stability (April 12)
  • General polish: Fixed unselectable units and various display bugs (May 4)

> Tunkasina > Proud Captain of "Le Studio Flibustier"

u/Tunkasina — 2 days ago
▲ 4 r/LetsPlayMyGame+1 crossposts

I started learning chess and wanted to do daily puzzles with friends. But Chess.com's social stuff is locked inside their app, and none of my friends were going to install a full chess app just for that.

So I made ChessBout. Wordle for chess. Open the link, do the daily challenge, share your result to compete with your friends.

The twist: you pick the best move from 4 options written in notation, instead of dragging pieces. Two reasons. Misclicks were ruining half my puzzle attempts on mobile. And I didn't know notation, so "the answer was Nf3" was so confusing to me. After a week of multiple choice with color notations, "Bxe5" just clicks.

Before anyone says "that's not real chess", the 3 wrong options are engine moves that look reasonable. You can't eliminate obvious blunders, you have to calculate.

What's there: 10 daily puzzles, streaks, leaderboard, Wordle-style share, friend challenges, unlimited practice. No signup.

Daily share looks like:

>♟ ChessBout Daily #6
7/10 in 2m 24s
🟩🟩🟥🟩🟩🟥🟥🟩🟩🟩

Hardest part was generating wrong options that feel like chess. Random engine moves were obviously bad, top moves were too close to the answer. Took a few rewrites to land somewhere that makes you actually think.

Would love feedback on whether it feels approachable if you're not a chess person, and anything janky on mobile.

https://reddit.com/link/1t66tbc/video/ajv7ncgc3pzg1/player

reddit.com
u/sanepineapple — 4 days ago
▲ 25 r/LetsPlayMyGame+6 crossposts

[PC] We rebuilt Greedy’s raccoon look for this Steam playtest

Game Title: Greedy

Playable Link:

https://store.steampowered.com/app/4301580/Greedy/

Platform:

PC / Steam

Free to Play Status:

Free Steam Playtest, open until Sunday, May 10, 2026, 23:59 CEST / 21:59 UTC.

Description:

Hi, I’m Carlos, the programmer on Greedy at Blame the Game, a tiny indie studio from Spain.

Greedy is a co-op extraction game where treasure-hunting raccoons sneak into the ruins of Mammon, the demon of greed, grab what they can, survive the chaos, and escape before greed bites back.

For this playtest, we pushed the raccoons closer to what the game actually feels like: readable, silly, and very likely to cause a team wipe over one extra treasure.

The awkward part is that the Steam trailer still shows the older version of the character. Replacing it is real work for a small team, but it is also the first thing many players see.

If you try it, I’d love feedback on whether the first run makes sense and whether the new raccoon style fits the game.

u/anchoaenlatada — 4 days ago
▲ 2 r/LetsPlayMyGame+2 crossposts

I made a weirdly satisfying emoji version of 2048

I got tired of hyper-complicated mobile games, so I made a super simple 2048-style game with emoji merges + satisfying color block themes.

It started as a small experiment because I liked the original 2048 gameplay loop, but I wanted it to feel more visually fun and less “spreadsheet with numbers” 😭

Some themes are:
🟨 color block merges
🍔 food emojis
😀 emoji merges
🔢 classic numbers

Honestly the most addictive part is just watching the tiles merge smoothly.

Would genuinely love feedback on:
- which theme feels the most satisfying
- whether the swiping feels smooth enough
- what would make you keep playing longer

Posting a gameplay clip below.

https://apps.apple.com/in/app/2048-merge-and-win/id6766232340

▲ 38 r/LetsPlayMyGame+6 crossposts

Game Title: Avoid Bubbles Game

Playable Link: https://pingponger231.itch.io/avoid-b

Hi! I’m a young developer and I’ve been learning C++ recently.
I made a small arcade game where you dodge enemies and try to survive as long as possible.

The game starts simple but gets chaotic pretty quickly — I’m trying to find the right balance between fun and difficulty.

I’d really appreciate any honest feedback

What do you think I should improve first?

• Does the difficulty feel fair or too frustrating?
• Is the gameplay clear when things get intense?
• Does it look engaging or a bit too simple?

I know it’s not perfect — I’m still learning — so any advice would really help!

u/Pale-Candidate-4122 — 7 days ago
▲ 9 r/LetsPlayMyGame+4 crossposts

I made an Experimental Platformer in ONE WEEK, where you have ONE chance to climb to the top of an infinite dream-like vase.

I wanted to see if I could create a specific vibe in just one week. You can get a feel for the unique mechanics and warping level themes throughout my new game by watching the trailer.

Notice the infinite Vase morph around you as you climb from the depths of "Branch Bottom" to the treacherous heights of "The Imprisoned", but remember, you only have ONE CHANCE.

Your choices matter in this never-ending adventure.

PLAY THE GAME FOR FREE ON ITCH.IO: https://evian-holt.itch.io/the-vase-unending

I'm eager to see what you think. Drop a comment on how this game and its vibe feel to you!

u/Round_Information_95 — 3 days ago
▲ 20 r/LetsPlayMyGame+7 crossposts

In this hacker idle-clicker, you build a malware empire on a simulated 90s PC by coding viruses, automating processes, and completing illegal darknet contracts to fund a mysterious organization.

u/ChickenAI_Prod — 10 days ago
▲ 29 r/LetsPlayMyGame+3 crossposts

I just released VoxTanks, a free multiplayer voxel tank game. Looking for honest feedback on the gameplay loop and balance.

What's in the game:

- Online multiplayer with dedicated servers

- 4 biomes: Desert Storm, Frostbite Peak, Neon Ruins, Toxic Swamp

- PvP arena with tier-based matchmaking

- PvE campaign with wave missions and boss fights

- Forge crafting, enchantments, crew upgrades

- 10 tank tiers, 6 rarity ranks (D → SS)

- Radar minimap, multiple ammo types, nitro boost

https://tuncagames.itch.io/voxtanks

Things I'd love feedback on:

  1. Does the combat feel satisfying?

  2. Is the difficulty curve fair for new players?

  3. Any bugs or crashes?

Thanks in advance!

u/berat2131 — 4 days ago
▲ 24 r/LetsPlayMyGame+1 crossposts

Lifelong gamer here. I kept looking for something that felt right on mobile and never found it. Soulstone Survivors and The Spell Brigade were always amazing but I wanted it on my phon. So I spent about 5 months building out the same core experience that's easy to jump into anywhere at any time.

No coding background, I used Al to handle the code while every gameplay decision (upgrade and augment systems, progression, ships, weapon mechanics, etc) was mine.

It runs completely in your browser, nothing to download. Designed around a phone screen so it plays great on mobile and also works on desktop.

Unlock 6 ships each with unique weapons and playstyle. Each run you collect weapons and upgrades with tiered rarity. Beat the final boss and you unlock Nexus Ascension with 5 levels of permanent passive buffs you equip before each run. Clear all 5 and Endless mode opens up.

It's 100% free to play and I would love feedback, good or bad!

Play here: Void Descent

u/TrashcanThrowaway999 — 11 days ago