I’m a very young beginner gamedev — how should I promote my first game?
Hi!
I’m a very young beginner developer and recently released my first small arcade-style game made in C++ using raylib.
Right now I’m trying to learn not only programming/game design, but also how indie developers actually get people to notice their games.
I’ve been posting on a few subreddits and Discord servers and already got some feedback and a few downloads, which honestly feels really motivating
But I still have a lot of questions:
• Should I tell all my friends about the game, or is that a bad idea early on?
• What platforms are best for promoting very small indie games?
• What makes people actually click/download a game?
• Is GIF/video marketing really that important?
• At what point should a beginner start thinking about Steam?
• How do you improve a game when feedback is very mixed?
• What are common mistakes beginner indie devs make when trying to promote games?
I’d really appreciate advice from more experienced developers.
If anyone wants to see the game itself, I’ll put it in a comment