u/Most-Flatworm4026

▲ 2 r/Unity3D+2 crossposts

50+ Hyper Casual / Hybrid Casual Unity Games Needed ($400 per game) – No Download Criteria

Hey everyone,

I’m currently looking to acquire 50+ Hyper Casual and Hybrid Casual mobile games.

Requirements:

  • Games must be live on the Google Play Store
  • Each game should be at least 3 months old
  • No minimum download requirement

Budget:

  • $400 USD per game
  • Bulk deals are highly preferred

If you have games sitting idle or not being actively monetized, this could be a great opportunity to sell them.

Feel free to DM me or comment below with your portfolio or links.

Looking forward to connecting!

reddit.com
u/Most-Flatworm4026 — 1 day ago
▲ 2 r/IndieGaming+1 crossposts

50+ Hyper Casual / Hybrid Casual Games – No Download Criteria

Hey everyone,

I’m currently looking to 50+ Hyper Casual and Hybrid Casual mobile games.

  • Games must be live on the Google Play Store
  • Each game should be at least 3 months old
  • No minimum download requirement

If you have games sitting idle or not being actively monetized, this could be a great opportunity to connect.

Feel free to comment below with your portfolio or links.

Looking forward to connecting!

reddit.com
u/Most-Flatworm4026 — 1 day ago

50+ Hyper Casual / Hybrid Casual Games – No Download Criteria

Hey everyone,

I’m currently looking to 50+ Hyper Casual and Hybrid Casual mobile games.

Requirements:

  • Games must be live on the Google Play Store
  • Each game should be at least 3 months old
  • No minimum download requirement

If you have games sitting idle or not being actively monetized, this could be a great opportunity to connect.

Feel free to DM me or comment below with your portfolio or links.

Looking forward to connecting!

reddit.com
u/Most-Flatworm4026 — 1 day ago

I've built MVPs for founders who were quoted 5–10x more elsewhere. Here's what I've learned about what actually matters in an early build.

I run a small product development studio. Over the past couple of years, I've worked with founders who came to me frustrated — they'd been quoted anywhere from $15,000 to $50,000 for an MVP by larger agencies, and they couldn't figure out why something "simple" cost that much.

Here's the honest answer: agencies price for their overhead, not your needs.

At the MVP stage, you don't need:

- A 40-page technical specification

- A dedicated project manager, scrum master, and QA team

- 6 months of "discovery"

You need the core loop of your product to work. That's it. Everything else is noise until you have users.

What actually matters in an MVP (from what I've seen):

  1. One problem solved really well

  2. Enough stability to not embarrass you in front of early users

  3. A codebase that can actually scale when you need it to — not one that needs a full rewrite after 500 users

We've built games (Unity, HTML5, multiplayer), mobile apps (iOS/Android), SaaS platforms, and AI/Web3 products — all with this philosophy. Fast, lean, and priced in a way that doesn't burn a founder's entire runway on v1.

Happy to answer questions if anyone's in the early stages of scoping something out. Not here to pitch — just sharing what's worked.

(And yes, if anyone wants to talk specifics about their build, my DMs are open.)

reddit.com
u/Most-Flatworm4026 — 6 days ago