GODOT 4.6 Active Ragdolls
Hi everyone. I am trying to implement an active ragdoll into human player character in my 3rd person project. After plenty of tutorials and trial and error, finally hit a wall. Can anyone give me some tips, or direct me to some guides/tutorials that are updated for the newer version of GODOT? Everything I have found online is outdated.
For context, I am somewhat new at coding in general. I can understand the language, but don't have the full knowledge of how/when to implement new or complex programs on my own - basically, once I learn from a tutorial I feel comfortable playing around and building from there.
General concept of what I am doing: I've got two skeletons - one driving animations, and a physical bone trying to keep up. I've attached a script to the physics skeleton, and have been playing around with the values in an attempt to have it match the animations. At this point, I just can't get it to look right. I don't know if it's the skeleton bones themselves, the collision shapes, or the inspector properties.
Any advice or tips for building this would be greatly appreciated!