r/Fallout2d20

Question: Luck Points

So, ive got a character with 8 luck, are the party im playing with seems to disagree with me on how I'm able to spend them. My character is built to be anti-social., being with 4 charisma and an ex-legionnaire. When it comes to social rp interactions, the mf aint got much going for him, so i end up trying to utilize my luck points in non-combat situations. Ill try to find the password to a computer or something, but my party constantly argues that i shouldn't be able to do stuff like this, or tries to say that i should be spending more luck points to do them. So my question is: how many luck points should i be spending to do these actions.

As an example, say I'm scavenging a place. I want to use a luck point to find a magazine. Should i be able to use luck points to do this, and how many of them should i be spending?

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u/UpstairsAnything3882 — 2 days ago

Need handicap/buff ideas for a roll table I'm working on

So my players are going to be using an old Institute teleportation device that has been shoddily repaired. I want to make them roll when using it to see if they come out with any abnormalities (then roll on the table). I have categories for 3+ successes, 2 successes, 1 success, no successes, and crit fail. The best rolls being abnormalities that actually give a buff, but with a weird visual feature (a fly was trapped in there while they were using it and now they have the ability to perceive faster, and climb up walls to a certain height, but they have fuzz on their hands and antennae on their head.), the crit fails being a major disadvantage that they will need to seek options to fix (missing a limb- I'll offer a way for them to get a robotic limb later, etc.), then in the middle mild inconveniences (is convinced they can speak dog, randomly sees or hears something that isn't there, bald patches, missing finger or fingernail, hair is now curly instead of straight). Then of course there will be rolls where nothing at all happens and everything is fine.

So, any and all ideas are appreciated!

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u/Punxy_Brooster81 — 3 hours ago

New player - new character

Hi all,

I am completely new to the game (but not to the setting or rpgs) and I am still reading the rules to try to understand something about the rules and progression.

Do you have any tips, tricks or ideas about making a Robot character?
My idea is to make something that resemble the "iron giant" or ZOG from Astroboy (of course with the appropriate dimensions for the game).
Something a little naive - childish, with a half-erased past, but with enormous destructive potential that join the party.
We start fresh with others friends.

Thanks all ^^

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u/New-Baseball6206 — 12 hours ago

Winter of Atom Super Mutant drinking snow

Hey folks, we're on session 2 of Winter of Atom and starting survival rules for the first time - trying the full RAW so you can eat and drink as many times as you want per scene, full bracketed time between stages etc.

We're having fun with the fact that Old Tallman can eat snow without rad risk, so there's a running gag about him always licking snowcones in the back of social encounters, etc. I have no problem with him not really having to worry about thirst while outside, but my player and I both agree though that having a virtually unlimited supply of water while outside is a little OP if it heals every time.

What are some suggestions so that he doesn't have essentially a full heal at the ready whenever he wants? I was thinking that maybe when you drink, only the first "dose" heals HP?

EDIT: I will clarify that by "full heal" i don't mean 1HP to full HP...more like...he's a super tank so what minimal damage he takes is probably covered by 2-3 doses of free water lol.

Edit2: we have our answer. WoA states "snow may be converted to water OR be just eaten for hydration." It makes the delineation between water the item and "just hydration." No HP for snow, you have to convert it (presumably using the dirty water to purified water recipe) for that.

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u/mmdestiny — 3 days ago

Truman Show

Howdy fellow Vault Dwellers and Wastelanders! First time Fallout GM here (though I have DM’d in other games) and I come with a query. I’ve an idea to build a vault for my player(s) that resembles the movie The Truman Show.

The concept will be that the entire vault focuses on one player character who isn’t in on the “show” and the rest of the npc’s (I currently only have one pc playing, but others could fit here too) are in on it. Basically, it’ll be a vault whose test it is to study how an environment changes a person (so every person who is the “Truman” of the generation grows up differently). Kind of like a nature vs. nurture experiment.

Why I’ve come to the experts is I was hoping to find fun and interesting suggestions on how to introduce combat, variety, and fun into a life in a vault. The first campaign will likely be Engels l entirely in the vault with leaving it open for the PC to be able to find their way out.

Thoughts!?

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u/Saptilladerky — 3 days ago

New GM looking for players for a royal flush game

I hope its okay to post this here.

Sessions will be on wednesdays from 6pm gmt or later depending on when players can be in session.

I've mostly been a player in TTRPGs so far but have run a few sessions of beginner box so I know some parts but I learn fast and I'm fairly chill

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u/jackal5lay3r — 14 hours ago

NPC art

Howdy all, first time poster and first time gm for this rule set. I’ve had a great time learning about the game and writing up my own setting and story and I was wondering if you all had any recommendations for good sources of art for NPC’s. Honestly, I’m considering up loading up one of the older fallout games or wasteland and using the character creator for the art but would love an option where of course I could customize a bit further.

My group plays in person but I’ve built a tv into my table so showing off maps and digital art is usually pretty easy.

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u/WaaaaghsRUs — 5 days ago
▲ 52 r/Fallout2d20+2 crossposts

Got bored and recreated 213 Park Homes from Ready or Not's Twisted Nerve mission. Or most of it, anyway. It's not an exact recreation, but I got pretty close. I also got a bit lazy and didn't recreate the tunnels or the attic.

To create this, I used Dungeondraft and The League of Raconteur Explorers' Fallout assets. Map size is 40x40.

u/Agrumpydolphin — 6 days ago

I've already mastered 2 adventures in this game and my players are loving it (same for me, of course). Apart from our first adventure, which was the one included in the Winter of Atom manual, I created an adventure based on the quest for Primm in NV. I plan on doing the same, but back in Boston. Which sidequest could be a good foundation to base an adventure on? I was considering Suffolk County Charter School, since its lore setting was pretty interesting to me, but I'm obviously open to suggestions.

Thanks!

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u/Nikydf98 — 7 days ago

Set in 2280 Texas post apocalypse war torn USA. Oil war, water crisis or just survival. War, war never changes.

Dm if interested, our slots are filling up fast so get in before its full.

It's gonna be so much fun! Godspeed!

6pm cst Sunday

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u/ReasonableCard1 — 7 days ago

Studying the system and playing several text-based and voice-based games, and increasingly analyzing the entire system as a whole, I'm beginning to feel that the materials are getting much stronger the further the system goes, which begs the question: has anyone yet made updated versions of the Origins from the core book and early materials?

Because even in the narrative, the difference between a Brotherhood Outcast and a regular Brotherhood member is enormous; the NCR and Nightkin gear is head and shoulders above the average West Coast survivalists and super mutants.

We'll get more West Coast soon, and I think it will be even bigger.

I fully understand that this is a very flexible narrative system, and I can tweak everything myself, but I know and play with some very stubborn people who insist on "playing by the rulebook." Plus, if I'm going to make my own versions, I want to see what others have already done.

Just once, while making a new character, I finally decided to compare the Trader and the Red Caravanner, and it's terrifying. I understand that he need to cover other NCR characters lack of supply, but man, he even has better gear, that is cool, but still, its powercreep

And also the remake of Vault Kid because he's useless, oh my god.

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u/Wooden-Magician-5899 — 12 days ago
▲ 32 r/Fallout2d20+1 crossposts

This is second street from New Reno. There is another variant with the text of the streets and buildings that is being worked on but I need a little feed back on how I'm making my zones variants first.

So if you got a moment to spare, please feel free to drop a comment and let me know if this style of zone map is useful to you and is easy to follow.

Or you can take the poll on my Patreon here for free. :)

u/SpaceCoffeeDragon — 7 days ago

So can people critique this for me, does my looking for players sound good or bad. I need some advice as a new fallout game master. I'm not trying to get players with this directly just critique only. Ty

"Fallout Campaign Using Core Rules Online [Other]

18+ faith friendly. I record audio to upload to YouTube channel.

My session 0 is tonight, with a short 1 shot intro session planned in a Vault. Set in 2080 Texas.

I'm new to the system but want to run a campaign. I'll use some homebrew stuff also. I need 3 more players who are interested.

6pm cst every Sunday. 2 hours of play. Have fun friends!"

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u/ReasonableCard1 — 10 days ago

Hi guys, can someone help me with figuring out what kind of gear my players should have available to them? I made the institute and the brotherhood the main factions in my setting and through a few fights with synths two of the 4 players now have full synth armour at level 5. This gets weird then as I find that my only options are to throw enemies at them that can't do anything to them or I need to throw enemies that are far too powerful for them at them.

This has an additional issue wherein I'm worried if I throw all the strongest enemies at them too early then there'll be no progression in terms of enemy type and challenge as they level up.

Any advice would be massively appreciated. I'm new to this and don't won't to make mistakes now that will ruin the game in the long run for my players.

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u/DRKShiyami — 7 days ago