u/mmdestiny

[No Spoilers] I have 10 days to figure out poison spray volumetrics for an animation celebrating convergence lol

[No Spoilers] I have 10 days to figure out poison spray volumetrics for an animation celebrating convergence lol

u/mmdestiny — 1 day ago

Winter of Atom Super Mutant drinking snow

Hey folks, we're on session 2 of Winter of Atom and starting survival rules for the first time - trying the full RAW so you can eat and drink as many times as you want per scene, full bracketed time between stages etc.

We're having fun with the fact that Old Tallman can eat snow without rad risk, so there's a running gag about him always licking snowcones in the back of social encounters, etc. I have no problem with him not really having to worry about thirst while outside, but my player and I both agree though that having a virtually unlimited supply of water while outside is a little OP if it heals every time.

What are some suggestions so that he doesn't have essentially a full heal at the ready whenever he wants? I was thinking that maybe when you drink, only the first "dose" heals HP?

EDIT: I will clarify that by "full heal" i don't mean 1HP to full HP...more like...he's a super tank so what minimal damage he takes is probably covered by 2-3 doses of free water lol.

Edit2: we have our answer. WoA states "snow may be converted to water OR be just eaten for hydration." It makes the delineation between water the item and "just hydration." No HP for snow, you have to convert it (presumably using the dirty water to purified water recipe) for that.

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u/mmdestiny — 4 days ago

Scale of map elements vs minis

I know this is one of those subjective things but I'm wrestling with scaling the map elements that I am sculpting

My character minis are the common nowadays heroic scale 30ish mm scale on 25mm scale bases (25mm=5ft scale, 1:60, is what map grids use)

It's easy enough to understand that heroic scale is used so the most important thing, the characters, are easier to see in detail. What I'm flip flopping on is if you make props (desks, trees, ruins) 1:60 scale, they seem a little comically small next to the minis (20% smaller than matching scale). If you make the props heroic scale, then they are comically large on a grid you know is 5ft squares.

Do you usually make everything the same scale except the minis being larger for visibility and just subconsciously remember that's the case? I think that's what keeping the base 25mm is suppose to aid in.

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u/mmdestiny — 6 days ago

First 3D battlemap using pieces I sculpted, printed, and painted myself

A little while ago I mentioned how after a year my players are finally able to move from vtt to in person, and I wanted to use my skills as a professional 3D modeler to impress them with a physical battle map.

Here's what I came up with for The Train Job from Winter of Atom. Most props are FO4 game assets resculpted for printability.

The terrain uses a system I engineered called "planters" of interlocking trays that get "seeded" with reversible 2x2 terrain pieces.

u/mmdestiny — 6 days ago