r/DeltaGreenRPG

▲ 187 r/DeltaGreenRPG+4 crossposts

(Here is video version: https://www.youtube.com/watch?v=mHnrYCqlv9k )

Mathematics is a language that describes reality and the universe. And since the nature of reality is shocking in cosmic horror, the logical conclusion is that studying it can lead to madness. The motif „magic, if it works, is really mathematics and physics, the understanding of which exceeds the human mind” appears in Lovecraft, for example in „Dreams in the Witch House”. This usually works on the principle that the Necromicon and other „books of magic” contain scraps of advanced knowledge obtained from inhuman beings, which superstitious sorcerers then treat as magic. Therefore, it should also work the other way round – a professional scientist should be able to discover dirty and blasphemous secrets through scientific research. Here are some viable candidates for „scholars who looked into the abyss, and the abyss looked into them.”

Kurt Gödel (1906-1978) – Austrian-American mathematician, physicist and philosopher. He dealt with, among others, theory of relativity (which in itself negates the image of the world that „common sense” dictates to us), deriving from it equations intended to prove the possibility of time travel. Towards the end of his life he went crazy, among other things. believing someone was trying to poison him. When his wife was hospitalized for a long time and was unable to taste his meals to prove the lack of poison, Gödel starved himself to death.

Georg Cantor (1845-1918) – German mathematician, creator of set theory. Over time, he delved deeper into mysticism and claimed that mathematics could be used to reach conclusions about metaphysics. Some Christian (Cantor himself considered himself a devout Christian) philosophers of his time claimed that Cantor’s mathematical theories were contrary to religious dogmas (it was something about proving the existence of an infinite being, other than God – I am not a mathematician, I don’t really understand what is going on). Cantor was tormented by bouts of depression, sometimes so severe that they led to hospitalization.

Ludwig Boltzmann (1844-1906) – Austrian physicist, pioneer of the kinetic theory of gases. He theorized the “Boltzmann brain” – a hypothetical self-aware entity that emerges from chaos through random fluctuations. Boltzmann proposed that we and our observed low-entropy world arose from a random fluctuation in a higher-entropy universe. He committed suicide by hanging. „If our current level of organization, having many self-aware entities, is the result of random fluctuation, and it is much less likely to be so than a level of organization that produces only self-aware self-aware entities, then in any universe with the level of organization we see, there should be a huge number of solitary Boltzmann brains floating in unrecognized environments. In an infinite universe, the number of self-aware brains spontaneously, randomly emerging from chaos, along with false memories of life like ours, should far outweigh the number of real brains evolved in the observable universe, arising from unimaginably rare fluctuations”. Did I understand it? Not really, but it sounds quite Lovecraftian – self-aware beings emerging from chaos, our world as a result of random processes taking place in the „higher” universe… it’s easy to spin a cosmic horror out of it. And let's theorize that Boltzmann’s suicide was due to the terrifying conclusions he had reached…

Paul Ehrenfest (1880-1930) – Austrian-Dutch physicist. He researched the theory of relativity (which, as I mentioned, very often leads to „crazy” conclusions about the nature of reality) and laid the foundations for quantum physics (which is even crazier). Towards the end of his life, he fell into severe depression and shot first his son and then himself.

Grigory Perelman (1966) – the only still living member of this group, a Russian mathematician. He had a brilliant career in Russia and the USA. His greatest achievement was presenting evidence for the so-called Poincaré’s hypothesis regarding the shape of the universe. Unexpectedly, in 2005 he left his job and broke off all contacts with the scientific community… And not only that – he stopped leaving his apartment, communicating only by phone or through the door. He consistently rejects all job offers and awards (including the Millennium Award worth one million dollars!).

Each of these gentlemen (except Perelman) lived at the turn of the 20th and 19th centuries. Each of them can be used in the scenario – either as a living and active NPC, as a dead source of knowledge (in the form of unpublished notes containing mythical secrets), or as a background reference („Don’t think about it, Professor X conducted research in this direction… and how did he end up?).

This is just small part of the full, free brochure full of Lovecraftian inspirations from the real life, science, history and culture: https://adeptus7.itch.io/lovecraftian-inspirations-from-real-life-and-beliefs

u/Megalordow — 4 days ago

Time is the killer in Delta Green: Artifact Zero, available now

Disappearances in rural Montana are nothing new. Thousands go missing every year. Most are teenagers. An outsize proportion are indigenous. Only a few hundred vanish altogether, never located. Those are rarely scientists.

Spring, 1998. A mining company explores a Montana site with seismographs, hoping to find precious metals. Instead it finds what look to be anomalous artifacts at depths that make the readings suspicious.

Summer, 1999. University researchers scanning the site find “erratics,” objects that should not be there. They dig up bolts and pieces of machinery; aviator sunglasses and a Rolex wristwatch; a skeleton with a steel surgical pin in its leg and fillings in its teeth—all buried for five million years.

Fall, 1999. Researchers start vanishing. Delta Green sends the Agents to investigate. They may find deadly terrors beyond time itself.

One of the most infamous scenarios in the history of Delta Green, Artifact Zero can be played with Delta Green: The Role-Playing Game or the free quickstart rules in Delta Green: Need to Know. It makes a perfect companion to the 1990s sourcebook Delta Green: The Conspiracy. Further incursions are available from Arc Dream Publishing. If your Agents are still there to face them.

▲ Delta Green: Artifact Zero is now available from Arc Dream Publising in PDF and paperback

▲ Retailers and distributors can order it from our partners at Studio 2 Publishing.

▲ If you buy it anywhere in print, you get the PDF free.

u/RKIvey — 5 days ago

Adventures for New handler and Players

Hey everybody! I know stuff like this is asked constantly, and I’ve looked at those threads but they’re kind of missing something that’s a bit crucial in this particular case. How long a particular scenario takes.

I’ve never run DG before, but have run a homebrew fantasy setting for about 7 or so years, so running a game isn’t new to me, and all of the players are experienced RPG players, but pretty much exclusively in fantasy settings. My group normally plays D&D, and our DM for this campaign is asking for a little personal downtime of about 6 or so weeks so they can get some framework laid out for that campaign. We’ve talked about trying new games and genres basically forever! He’s asked me to run something in that downtime. We’ve agreed upon Delta Green, which I’ve been dying to run now for a long time. However, DG is a fairly different beast than our usual fantasy fare with a lot of layers and complex threads to follow through investigations.

Basically, I’m looking for suggestions for scenarios that are friendly for players who are new to DG (barring one, who has listened to the Glass Cannon stuff so ideally would avoid any overlap there), but not necessarily new to TTRPGs. With the additional factor that I’d prefer to run something that lasts for about 5 or 6 sessions. I might be open to running a one shot, like Operation FULMINATE, and then into something 5 sessions long, but the same question still sort of remains. What could you guys recommend that fits the bill?

TL;DR: could you recommend a pre-written, DG beginner scenario that would last roughly 5-6 sessions?

Thanks so much in advance!

reddit.com
u/gavinfarrell — 1 day ago

Player missing info that characters most probably wouldn't - how to proceed?

I'm running one scenario now where players missed quite important step in investigation -. It revolves around dead body and since there are a lot of different leads to follow players missed the fact that they most definitely should do background research (aisde very basic info that was given on the very start) on the victim. They pushed forward trying to understand what is happening but not knowing around whom the whole thing is revolving they miss quite substantial part of information. On one hand it feels like if I would mention this I would be spoon feeding them with what they missed but it does feel that characters they are playing would know to check this (one of them is FBI special agent). I kinda hoped that they would review what they know so far and at some point they would pick this up but after two sessions in I'm not that sure anymore. How do you deal with player and character knowledge is such situations?

reddit.com
u/Final-Isopod — 1 day ago

Handler advice needed - how would you approach these situations?

Hi! An inexperienced handler here. Recently in our sessions we came across 2 situations that left me stumped, and I wonder if there are rules I missed, or should I just go with a gut feeling there. How would you handle them?

  1. One of the agents became adapted to violence. The player rolled for the Charisma loss, got a 6... Which brought the total down to 0.

On one hand, this might have been the moment where the agent lost his grip on reality, can't communicate coherently anymore, etc. But it does feel like an odd edge case rather than something cool and cinematic like being reduced to 0 SAN.

In the end I ruled that his CHA becomes 3, but he gains a new disorder and loses all his bonds. Good call, or not?

  1. Two agents, the guy above included, have at this point of campaign lost all their bonds. We finished a chapter, played the home scenes... Where it became apparent that all (?) of them include some kind of bond loss.

Can they pick these downtime activities then?

My ruling was that yes, they can, but there's a progressing SAN penalty if they fall a POW check - essentially the loneliness creeps in and takes hold. Not sure if it was a good call or not.

What do you think?

reddit.com
u/Ankhe — 4 hours ago

Unexplained details in *Impossible Landscapes*

Hi all,

I'm finally denting in the Impossible Landscapes book. And sometimes during reading I'm thrown by an unexplained detail or another.

It might be because I'm not at the right section yet. But for instance in Abigail's Appartment we find >!a photo of her parents with the eyes scratched out and a clown hand stretched around their shoulders!< and in Dorchester House, >!Orderly Richard Brice has a mummy of an infant child in a bag!<.

It's never really explained, as are other details. I''m curious. Shall I try to find an explanation or just leave it as one of the many bizarre clues we fibd throughout the story? Or leave it out if it doesn't serve the story?

Because I know players will never get to see all the fine details of this campaign. But in the other hand it's written in a campaign with so many en elements that just respond to one another, so I'm always wondering what's a real clue, what's for color, and what'z a red herring.

reddit.com
u/Melodic_Ad_596 — 3 days ago

DG Shotgun Scenario call to write!

Inspired by the Shotgun Scenario contest hosted by the DGML, my friends and I at the Nastygram RPG Podcast are hosting our own call to write. We have been playing the second arc of our alternate history WWII DG game and are in a mood to play more Delta Green. Our parameters are pretty loose. Submissions should be no longer than two pages -not including NPC entries, items and equipment, contents of arcane tomes, etc. We have a patron-only discord with a channel for discussion, but submissions are open to the public. Entries should be sent to nastygrampod@gmail.com by 6/7. The winning author will get some swag as well as a gifted subscription to our patreon when the scenario lands on the feed.

Contest launch video

We have a couple of DG arcs already available on the feed:
Ithaca Project- *11 episodes* alternate history 1940s - murder on the Cornell University campus, rumors of nazi spies, mind-bending science
Pale Blue Dot- *6 episodes* near future- An unidentified object passes through the asteroid belt on its way to Earth. A team of investigators (and a mining company representative) are sent to assess the object.
PX Poker Night- *2 episodes* We play a classic DG scenario - a mysterious van shows up at Platte Airforce Base - A graveyard of Air Force hardware and careers turns chaotic
A Silent Night- *3 episode holiday special* 1944 - A B-17 bomber crew face the horrors of Austrian folklore.
London Calling- *currently releasing* - sequel to the Ithaca Project - a special team is assembled in London to embark on operations to investigate and inhibit German advances throughout Europe.

reddit.com
u/K3nobiWan — 10 hours ago

Yesterday I watched “Uranus Attacks,” and in the third act, it struck me that this movie is just like a DG scenario. If you like B movies and bathroom humor AND Delta Green, then it’s well worth watching. I saw it on Amazon Prime, but it may be streaming elsewhere.

reddit.com
u/jordy1971 — 8 days ago

Rules question : is there a way to spend willpower for bonus on a roll?

Hi all,

I remember in Cthulhu that there's an optional rile to spend luck to pass some tests. 1 luck point for 1 percent of success.

I was listening to some Delta Green Actual Play and they used a rule where you could spend 1 willpower for a bonus 10% on a roll. I was thinking that in it could be interesting in a campaign setting, but maybe overpowered in a oneshot.

Your thoughts on this?

reddit.com
u/Melodic_Ad_596 — 2 days ago

Delta Green AP - Operation Blackstar

Hey Reddit! I just wanted to drop in and let everyone know about our actual play, Operation Blackstar where we have made a campaign based off published scenarios and some of our own stuff. We just released episode 19, and it has been a wild ride so far starting with Convergence and then into our version of Poker Night.

We have gotten great feedback from listeners, and what everyone seems to love is our chemistry and the fact that we are professionally produced so we sound good!

So find us, Actual Play Entertainment, wherever you get your podcasts or at our website, www.actualplayentertainment.com, and see what we are about! We also have a bunch of other content recorded: more DG, Call of Cthulhu, Faster Purple Worm, Mörk Borg, etc., etc. We also had the pleasure of having Caleb Stokes come on and run us through his game, Red Markets.

Thanks to everyone who has already given us a shot and a preemptive thanks to those who will in the future. As an independent podcast, every ear we get means a ton to us.

Here are some real comments from listeners.

"Gruesome and funny, a great combo. Thank you!"

"Wrapped up beautifully! Nonstop laughs from beginning to end. This group’s energy is undeniable and sucks you right in!"

"Fast paced, no holds barred gore, side splitting dark humor! 5 stars!"

"Your network is a hidden gem. These have been some of the best Delta Green actual play episodes I've ever listened to"

"Insane ending, loved the scenario. Y’all got great chemistry and it shows"

u/heavymetalDM — 4 hours ago

I’m not asking about the rules of character creation or how to run a session, though this will be my first time ever running a TTRPG. My main question is where a session 0 should start from.

I’m a little hazy on whether or not the Agents should know each other and already be together/actively investigating a threat, or if session 0 could start before this point, I.e since Agents are disguised as normal people, there could be a scene for each Agent doing whatever they do in day to day life before someone sent from Delta Green informs them of a threat in their local area which they need to address. Each agent could be given a location to be at, and so then each Agent could introduce themselves in real time before starting their hunt.

Could I alternatively start with a single Agent who notices something supernatural and then alerts Delta Green, who then alerts other local Agents?

I’m just trying to get a feel for how much leeway I have in the beginning and what scenario I can start with. I feel confident about moving the game forward after that.

reddit.com
u/ExistenceLord14 — 7 days ago

So Dennis Detwiller mentioned on his Patreon that he is working on an expanded edition of Impossible Landscapes. Not much detail yet other than that:

- it is mostly about restoring material he wrote for the original - they “left about half the book on the cutting room floor”
- it will include a new adventure involving >!the Chateau des Portes!<
- it will include a method for playing entirely with the tarot deck in place of the regular DG ruleset

I think that is everything he has revealed so far.

reddit.com
u/robinsonson- — 11 days ago

Hopefully Quick Question From a New Handler

Minor spoilers for Operation Fulminate.

First off, thank you to everyone in the sub for all the advice that's been given out in general, I've been scouring it a lot lately and it's really helpful!

Now as for specifics, my question is in general, how much do you pull back the curtain after a op/mission/adventure is over? Especially for the short ones. Specifically in my case, I'm prepping Operation Fulminate for my group of players who are also new to DG and the thing that struck me is that their unlikely to recognize the >!K'n Y'ani .!< There also isn't much in the material as written that gives the Agents answers at the conclusion of the op.

I get that absolutely, some things in DG are meant to be left a mystery. But I also feel as though if the players don't get answers along the way, at least from time to time, it might feel a bit frustrating. Admittedly, while I've been running TTRPGs for nearly 30 years, it was generally in D&D and Pathfinder and there, usually the players would at least have a decent idea what they were fighting even if the characters didn't. They might not know exactly what type of dragon it is for instance, but they still recognize a dragon.

In the instant case, I'm wondering if maybe just having an NPC spout some "crazy conspiracy" theory about Moon Faced People or something ahead of time (which won't be enough to help prepare the Agents) might be something that afterward, allows for the players, through their characters, to research more info on? Or do you prefer to just keep the curtain down? Obviously I realize that the short answer is usually "whatever works for your table", but I was curious about what others do.

reddit.com
u/Gargs454 — 1 day ago

First Delta Green Run a Success

Finally got the chance to run Delta Green. I ran PX Poker (slightly modified) and the players seemed to enjoy it. In the end, they accepted the invitation to join Delta Green. My wife even said she really liked the agents who recruited them, a Clyde Baughman and his partner Marlene. She can't wait to meet them again! 😬

reddit.com
u/Gargs454 — 4 days ago