Hopefully Quick Question From a New Handler
Minor spoilers for Operation Fulminate.
First off, thank you to everyone in the sub for all the advice that's been given out in general, I've been scouring it a lot lately and it's really helpful!
Now as for specifics, my question is in general, how much do you pull back the curtain after a op/mission/adventure is over? Especially for the short ones. Specifically in my case, I'm prepping Operation Fulminate for my group of players who are also new to DG and the thing that struck me is that their unlikely to recognize the >!K'n Y'ani .!< There also isn't much in the material as written that gives the Agents answers at the conclusion of the op.
I get that absolutely, some things in DG are meant to be left a mystery. But I also feel as though if the players don't get answers along the way, at least from time to time, it might feel a bit frustrating. Admittedly, while I've been running TTRPGs for nearly 30 years, it was generally in D&D and Pathfinder and there, usually the players would at least have a decent idea what they were fighting even if the characters didn't. They might not know exactly what type of dragon it is for instance, but they still recognize a dragon.
In the instant case, I'm wondering if maybe just having an NPC spout some "crazy conspiracy" theory about Moon Faced People or something ahead of time (which won't be enough to help prepare the Agents) might be something that afterward, allows for the players, through their characters, to research more info on? Or do you prefer to just keep the curtain down? Obviously I realize that the short answer is usually "whatever works for your table", but I was curious about what others do.