



Saw someone else made one of these so I decided to do one myself, enemies are ordered left to right roughly hardest to easiest
Assuming 6 stars and you're using a ranged build with some geared and some frozen parts (with full geared almost everything is easy), and difficulty BASED ON HOW THEY ARE USUALLY SEEN (aka usually alongside other enemies, WHICH ALSO means that solo enemies or enemies easy to isolate, like Voltstriker jellyfish and Orbital cityboss, are dinged and considered easier)
I actually died to box once, I ran into 10 enemies and the box got the last hit
The sniper enemies Scraplash and Cyclovane do absurd damage that can nearly oneshot you if you're frozen-tier (28k and 17k damage) plus they also come with a bunch of other enemies + terrain hazards in Workshop
same with Stridelord (with huge HP, and bullet does 19k and stomp 25k), but once you know what it does, it can be isolated and kited on most map layouts which makes it pretty manageable
The Dreadnought scrapyard boss instead has insane HP + difficult to dodge projectiles combo, plus it often spawns with a ton of other enemies that will be shooting you at the same time, it's definitely contender for hardest enemy in the game
Annihilator frozen tank spawns behind many other enemies and will shoot you as you fight them. Sometimes its shot can be very difficult to dodge, doing 32k dmg and killing you. But the shot is very exploitable especially if you jump around a lot, and alone it is a free kill
Wiremaw is usually a joke to dodge, but since there is no laser telegraph for the attack, sometimes you can get a Five Nights at Wiremaw's jumpscare where you get snared from offscreen, pulled into a sea mine or 20 enemies, and then if you're not already oneshot the jaw does 21k damage
ALSO the 2 million dmg sea mines from Quarry and the gear pits from Workshop would be here, if you mess up around them you can die insta
Orbital city boss is usually easy especially alone, but sometimes it gets stuck on a platform and flies into the air and you get hit a few times undodgeably
All the other enemies have ways of consistently doing some damage (surprise factor, high hp, difficult patterns, ganging up, etc)
Forgeheart drains boss is at the top because it does insane damage, everything else is either super easy to dodge (drill, claw, and jellyfish enemies) or does low damage
Thornhead is at the top because it hit me twice, once when I didn't know what it did and once when I got jumpscared. But since this enemy often comes completely alone, you can just shoot it from safety
Everything else has hit me 1 time, and the little flareling and the bubble guy have never hit me a single time
New relic farming build profit.
I was playing and i saw this ( idk what this is)
The Frozen 5 drones, if you notice carefully...
They...
They look like...
Tetherhawks.
You have little baby tetherhawks without tethers doing your bidding and killing adult tetherhawks.
little baby tetherhawks
I cant with this they are so cute
Edit: This is for most ranged builds. Not perfect, but I might make another tier list for melee.
Ofc this is all an opinion so if any of you want to chip in, it would be much apprecaited.
Tier list is obvious, but the left-most ones are "higher" within the tier. Explanations order is from left to right
Stridelord: Very large attack with high knockback and low reload, steps do big damage. High health with easiest way of killing to destroy one of the legs (but you will likely have to whittle both over time due to the way it moves). Can be a real pain if you're forced to move in a different direction.
Orbital: Difficult area control, very dangerous when paired with other troops or when more than one is present. Surprisingly hard to weave when 2 of them are working together. High health.
Scraplash: Very high damage, very fast travelling bullet with significant health. Easiest countered by strafing constantly and moving around, but if you do it carelessly you risk moving into their shots.
Dreadnought: Very high health, significant damage. Can be countered by moving within its blind spots, strafing or using terrain to your advantage (sometimes if there's a little overhang you can shoot the dreadnought but it'll keep shooting into the overhand)
Voltstriker: Very high damage, very high area control. Can be dangerous when paired with other units coming from behind.
Roller: High health, significant damage with unpredictable projectile trajectory. Fast and will maneuver toward and away from you very quickly.
Barrelspire: Significant damage output, high health, very annoying area control that makes them difficult to deal with in numbers or with other units.
Droneweaver: High area control, significant damage, significant health. Particularly difficult to deal with in number.
Obstron: High damage, high area control. Very dangerous if it catches you off guard.
Cyclovane: Decent damage, quite high health, very maneuvrable. Most annoying in groups where you have to weave in between shots.
Shatterclaw: Will absolutely mess you up if you're not careful, very high damage but can be avoided somewhat easily.
Sentry: Same as Scraplash. It just has comparatively less health and does less damage (on same boost levels).
Purveyor: Annoying area control, unpredictable teleportation, very dangerous when paired with Orbitals.
Thornhead: Can do very high damage if you're not careful/have a fast hull. Forces careful play.
Lurkstrider: High health, decent damage but shots can be avoided quite easily. Very bad if you're forced to retreat as it'll cover everything behind you.
Flareling: Annoying but weak Sentry/Scraplash that fires in four directions.
Dreadling: Just tanky, low damage and easy to counter.
Forgeheart: Plenty of telegraphing on its fire attacks, just stand in a blind spot and wait a few seconds to chip it down. Area control is annoying but largely not a problem.
Reaver: Some health and some damage but very easily avoided and can even be used to your advantage by using their wind column.
Wiremaw: Easily dodged, some health, can be annoying and they do high daage when they hook you but largely very easy to counter.
Drill: Low health, low damage, just annoying when it burrows into the ground and stops you from unlocking the next gate.
Springling: Cannon shots are annoying, low health, some damage.
Box: Some health, low damage, just jump over them.
Rasp: Slidy Box, just jump over them.
Voltheart: Just keep a little bit of distance and they're not a huge problem.
Bubblemound: Just stand there and wait. If their area control is annoying just move back.
Spectrum: Literally harmless. Make sure you kill them for their core filters.
Thank you for reading through my very lengthy post. Of course we can discuss everything below. Wishing everyone reading this all the best!
Why did we start to get raiders? ╥﹏╥
Me got 2 geared crystals, me use dasher, me use 5 orange spikes and 2 overdrive cell, me unstoppable, me can make feet robot die, me happy🥰
for me it has to be Beacon city or Desolate drains, both have fodder enemies that barely do anything, medium enemies that also don't do much, and bosses that barely do anything
Desolate drains entire difficulty is carried by the one grenade launcher enemy, the first few times I went there it was scary (I walked into the furnace fire and got oneshot) but once you know what the enemies do it's a cakewalk
Beacon city also is super easy, all the enemies barely do anything, only time I die on it is when 5 enemies jump me at once which can happen bc the area is so open
anyway thoughts?
what 3d model do i do next, most upvoted comment gets done
When I jump while "in" them, the propeller activated later than it should (I hold my finger on the screen the whole time) and when it does work goes way higher than it should. It doesn't happen with the moving ones.
Me play quarry, me saw voltstriker, me got close, me pain🤕, me kill voltstriker, me got 2 toxic surge crystals and 1 frozen, me curious, me tried, me tried move back and forth, me die, me like "meh", me never use it
Would probably be faster if I had more magmatic spikes.
Edit: I didn't remember there was an actual timer or I would have turned it on :/