
Enemy Difficulty Tierlist (with justifications)
Edit: This is for most ranged builds. Not perfect, but I might make another tier list for melee.
Ofc this is all an opinion so if any of you want to chip in, it would be much apprecaited.
Tier list is obvious, but the left-most ones are "higher" within the tier. Explanations order is from left to right
- First Thing You Have to Eliminate
Stridelord: Very large attack with high knockback and low reload, steps do big damage. High health with easiest way of killing to destroy one of the legs (but you will likely have to whittle both over time due to the way it moves). Can be a real pain if you're forced to move in a different direction.
Orbital: Difficult area control, very dangerous when paired with other troops or when more than one is present. Surprisingly hard to weave when 2 of them are working together. High health.
- Very Dangerous
Scraplash: Very high damage, very fast travelling bullet with significant health. Easiest countered by strafing constantly and moving around, but if you do it carelessly you risk moving into their shots.
Dreadnought: Very high health, significant damage. Can be countered by moving within its blind spots, strafing or using terrain to your advantage (sometimes if there's a little overhang you can shoot the dreadnought but it'll keep shooting into the overhand)
Voltstriker: Very high damage, very high area control. Can be dangerous when paired with other units coming from behind.
Roller: High health, significant damage with unpredictable projectile trajectory. Fast and will maneuver toward and away from you very quickly.
Barrelspire: Significant damage output, high health, very annoying area control that makes them difficult to deal with in numbers or with other units.
Droneweaver: High area control, significant damage, significant health. Particularly difficult to deal with in number.
- Threat
Obstron: High damage, high area control. Very dangerous if it catches you off guard.
Cyclovane: Decent damage, quite high health, very maneuvrable. Most annoying in groups where you have to weave in between shots.
Shatterclaw: Will absolutely mess you up if you're not careful, very high damage but can be avoided somewhat easily.
Sentry: Same as Scraplash. It just has comparatively less health and does less damage (on same boost levels).
Purveyor: Annoying area control, unpredictable teleportation, very dangerous when paired with Orbitals.
Thornhead: Can do very high damage if you're not careful/have a fast hull. Forces careful play.
Lurkstrider: High health, decent damage but shots can be avoided quite easily. Very bad if you're forced to retreat as it'll cover everything behind you.
Flareling: Annoying but weak Sentry/Scraplash that fires in four directions.
- Annoying
Dreadling: Just tanky, low damage and easy to counter.
Forgeheart: Plenty of telegraphing on its fire attacks, just stand in a blind spot and wait a few seconds to chip it down. Area control is annoying but largely not a problem.
Reaver: Some health and some damage but very easily avoided and can even be used to your advantage by using their wind column.
Wiremaw: Easily dodged, some health, can be annoying and they do high daage when they hook you but largely very easy to counter.
Drill: Low health, low damage, just annoying when it burrows into the ground and stops you from unlocking the next gate.
Springling: Cannon shots are annoying, low health, some damage.
Box: Some health, low damage, just jump over them.
Rasp: Slidy Box, just jump over them.
Voltheart: Just keep a little bit of distance and they're not a huge problem.
- Very easy to counter/No threat at all
Bubblemound: Just stand there and wait. If their area control is annoying just move back.
Spectrum: Literally harmless. Make sure you kill them for their core filters.
Thank you for reading through my very lengthy post. Of course we can discuss everything below. Wishing everyone reading this all the best!