
Weekly Puzzle #73 – Opening Theory
Please put proposed solutions behind spoiler markup (> and ! at start, then ! and < at end).
Huge thanks to the folks on the Unofficial Discord's brainteasers channel for their help with playtesting!

Please put proposed solutions behind spoiler markup (> and ! at start, then ! and < at end).
Huge thanks to the folks on the Unofficial Discord's brainteasers channel for their help with playtesting!
Hey gang, got a quick question. As part of the app development, TPI are looking at including 'login with X' options., e.g. Login with Google.
Is there anyone here that uses those login services? And if you could, what you be your most prefer login service to use?
I’ve put a few options in the list below, but if there are any you feel strongly about using, please let me know.
Thanks!
Arif
The Magician wakes with Legion and might register as evil. Legion knows if a Magician is in play, but not which player it is. If evil loses, all evil players deliberate then vote on the magician; if correct, evil instead wins.
I have run a lot of games of Sects & Violets so far, as well as other custom scripts that include this role, but I have yet to fully understand it.
Every game with a Snake Charmer so far fell into one of two options:
The snake charmer never chooses The Demon, but eliminates some candidates and helps the good team.
The snake charmer changes place with the demon. the old demon outs the whole game, including who their minions are, exactly how everything had been happening, such as providing an explanation to wrong information (the clockmaker info is wrong because they're my neighbor and I was the No Dashii) to such a point that it's quite impossible not to believe them. Everyone who is included in their explanations (such as the clockmaker in the example) is removed from suspicion and only one or two people are left as possible starting snake charmers. the game ends very soon, with little discussion or enthusiasm, and the minions feel like they were just removed from the game on the last two days since everyone knows they're minions.
so what I was wondering is, are we doing something wrong? is that just how the snake charmer is supposed to be?
I had no idea what I was doing half the time, I thought I was prepared since I read how 90% of the roles worked on the wiki beforehand.
Well that would've helped if I was a good character. Nope, I got given Poisoner. I've never been an evil character before, and being evil for the first time in a game with like 100 characters and no bluffs given... oh no.
It was also a Lil' Monsta game. Other minion was a Witch, they started with the baby.
I also messed up and accidentally chose them night 1 cuz I forgot who the other minion was but luckily ST private chatted to clear things up
During discussions and stuff I refused to give my role/claim roles which made me REALLY suspicious since I also claimed to have learnt nothing... and yet I didn't get nominated until the last two nights.
The baby got passed to me on 3rd night since the Witch got an evil ping (I can't remember by who, likely the FT)
There was an Amnesiac in play who could not figure out what ability they had but was confirmed good so I was in serious danger. Just in case, I decided to poison them final night.
I panicked so much on final day that I just kept silent and claimed to go to the bathroom so I didn't have to talk to people (I was there whole time, heard everything, others were very sus of me)
Somehow we managed to vote out the FT and I just stared at my screen for the whole Grim reveal cuz how tf did I survive the whole thing???
Also turns out my "just in case" Amnesiac poison was the luckiest choice ever cuz their ability was to make someone unable to hold the baby. They chose me that night, and if I didn't poison them I would've had to pass the baby to a good player which meant auto win for good team.
Still in shock and trying to understand what happened.
TL;DR: First time Poisoner in Lil' Monsta game, was absolutely crap at lying, somehow won...
Hi everyone, I’d love some advice from people who’ve actually run or played Blood on the Clocktower in social/public spaces.
I’m joining a community game night at a café in Cebu, Philippines, and one of the featured games is Blood on the Clocktower. The event is scheduled for 6:00 PM to 9:00 PM on a Saturday evening, and the crowd will likely be a mix of:
The venue is a café, so the atmosphere is meant to be welcoming and social rather than super hardcore or tournament-like. People will have drinks/snacks, there may be some ambient noise, and I’m expecting that not everyone will arrive with the patience for a very long or very rules-heavy session.
Because of that, I wanted to ask:
I want the game to feel exciting, social, and memorable, but still approachable for people who may never have played something like this before.
Would really appreciate any advice on setup, pacing, storytelling, role selection, or “mistakes to avoid” when introducing BOTC in this kind of environment.
Hey y'all! This is my first custom script, based around some of the demons I really like (and some boffin shenanigans).
Hey all, was having a discussion about the game and brought up the demon that was in SnV before being replaced by the Vig, but I couldn't remember its name.
I remember it having to do with silencing players/ removing votes, and also categorizing players based on gender, which was obviously problematic and led to its removal.
Could anyone help me out?
Last night I played in person in a 14 person custom script with Mutant on it. I pulled Mutant, and ended up surviving until the end of the game confirmed good, which was neat.
I had been the Steward ping, who was also socially confirmed much of the game by a 'gambling' Assasin. So no one spent much time considering me evil which ended up a huge boon to town. I was only person not nomed final 4, and nominated the demon that day, getting them executed. (Yag script so final 4 could have been final day)
But the real question because several players, good and bad alike complained at the end/just after game I broke madness and should have been killed. But I don't think I did. I never claimed outsider, which is my ACTUAL madness. Nor did I let town think I was outsider, if they guessed ANY outsider I quickly said no. Often my answer to who are you was no. When gambler asked who they could gamble me as I said Don't. But I did not claim townsfolk or make up information. When town did red robin I passed. However after game I did read the wiki and it sounds like a storyteller maybe could maybe have executed me? Town did generally think I was probably the mutant, but I never agreed with them or allowed them to say it in my earshot, nor did I give meaningful pauses, wink, or otherwise not words say Im the mutant. I just refused to claim completely. I did at one point agree I was the minstrel to a character I don't think believed I was minstrel near final day.
Hello!
Running an in person TB game soon. Mix of first time players and some more experienced players. Wondering what some storytellers have done to help first time players understand the grim. I know you can let them take a photo of it, but this also kind of ruins the fun of them having to remember everyone's characters, etc. What have other ST's done if the spy sent that photo to their evil teammates instead of just showing it to them? Any input is appreciated!
Current jinx on the wiki reads "If Riot nominates and executes the Soldier, good wins." Does this mean:
a) If Riot nominates the Soldier on day 3, good wins; or
b) If Riot nominates & executes the Soldier on day 1 or 2, good wins.
I think it's more likely B, since the Riot's ability specifies nominees die immediately and doesn't mention execution. But B seems very easy on the evil team, just don't nominate before day 3. Conversely, A seems very easy on the good team if they just auto-win on a Demon that's already very harsh for evil.
I also believe the Soldier would still die to Riot - even though they're safe from the Demon, Riot's text "this must happen" supercedes this? I am not a script builder and have no plans to be, but I stumbled across this jinx and was very confused.
This might have been done already, but would love feedback on the idea.
MEDIC
Each night, choose a player. They either can't be drunk or can't be poisoned tonight and tomorrow day. You choose which.
The idea is you can ensure someone receives sober and healthy information, but only if you can accurately guess which effect is afflicting them. If you choose to sober up a poisoned character, it does nothing- and vice versa for trying to make a drunk character healthy. Still, it might be too strong- thoughts?
On the App if you Vigormortis kill a Wraith, they do not keep their ability.
Even if you put the Vigormortis "Dead" reminder token or the Vigormortis "Has Ability" reminder token.
I told my Wraith player to just join every private call (cuz I call AND send cards) since they are already outed evil and well... Dead.
I'm sharing this in case I missed something and there's a way to make it work but... Idk.
I guess, if there isn't a way to make it work - tips on how to run this?
If anyone is reading this who was there: Thank you for partaking in my social experiment and not running away!
For reference: Virgin self-nominated, which was a literal miracle, and all Drunks got proportional reparations by all being given true info this game (Except for the Cannibal, but learning nothing on the Imp claiming chef execution isn't something to cry over!)
Hey Berlin ppl, Me and couple of friends would like to host an in person game in Berlin with max 15 ppl next week.
We would like to run Trouble Brewing this time and if people are interested, we can run simple TB variant this time.
**If you are in Berlin and would like to join, shoot me a message
We, ideally would like to host one day per week.
We would like to test run once next week, see the vibe and also to see if we can manage it.
Final 4: Demon, Pithag, and a twin pair. Town executes the demon, and that night the Pithag turns themselves into a demon. What do you do as the ST with arbitrary kills?
What about the same situation in final 5 with a townsfolk added? Hard not to kingmake here, would love to hear thoughts
If a mutant is the good twin and they are made mad as another outsider by the Cerenovus, what happens?
They have two conflicting madness conditions (pretend to be an outsider, and pretend not to be) and if they break madness and are executed, then the good team loses.
I’m curious how storytellers would handle this. Is it enough for that player to simply not discuss their role at all or to not talk?
Hey everyone,
I’ve been working on a custom script called “Healthy, Sober, and Stable” and wanted to get some feedback from more experienced players/storytellers.
Design goal:
I intentionally removed all sources of poisoning, drunkenness, and madness. I wanted a script where:
What I’m curious about:
Some thoughts/concerns I already have:
What kind of feedback I’m looking for:
Appreciate any thoughts, critiques, or brutal honesty. I’m trying to figure out if this is a neat twist or just removing an essential part of the game. I also only have the base script characters.
Thanks!
Pukka poisons Innkeeper Night 1. Night 2 poisoned Innkeeper chooses two players. Pukka picks Goon and becomes drunk. Innkeeper is still marked as chosen by the Pukka but is not poisoned until the Pukka becomes healthy at dusk. Now that the Innkeeper is not poisoned, are his Night 2 choices safe from death tonight and one drunk? Or are his choices irrelevant because he made them while poisoned?