Ani Droisoning Townsfolk?
This might have been done already, but would love feedback on the idea.
MEDIC
Each night, choose a player. They either can't be drunk or can't be poisoned tonight and tomorrow day. You choose which.
The idea is you can ensure someone receives sober and healthy information, but only if you can accurately guess which effect is afflicting them. If you choose to sober up a poisoned character, it does nothing- and vice versa for trying to make a drunk character healthy. Still, it might be too strong- thoughts?
u/islanddelver — 1 day ago