r/5Parsecs

Image 1 — First 3 crew of a 40k skinned game I'm planning
Image 2 — First 3 crew of a 40k skinned game I'm planning
Image 3 — First 3 crew of a 40k skinned game I'm planning
Image 4 — First 3 crew of a 40k skinned game I'm planning
Image 5 — First 3 crew of a 40k skinned game I'm planning
Image 6 — First 3 crew of a 40k skinned game I'm planning
Image 7 — First 3 crew of a 40k skinned game I'm planning
Image 8 — First 3 crew of a 40k skinned game I'm planning
Image 9 — First 3 crew of a 40k skinned game I'm planning

First 3 crew of a 40k skinned game I'm planning

Inquisitor and her retinue bringing order (oppression) to the world's cut off by the great rift.

u/Tabletoppunx — 1 day ago

Since you liked my Engineer check out the whole crew!

The crew of the Saxony.

Makeda Fukuda, a former mercenary from a human colony world. "Liberated" an old junk transport and now she's trying to find somewhere to feel safe again.

Khet, a K'Erin Marksman from a failed colony. Signed up as a soldier, learned some tricks and now he watches Makeda's back.

Koku, a K'Erin trader, trained in bureaucracy but looking for somewhere to belong.

Kemi Abegunde, a Technician and wannabe mechanic grabbed from a low tech colony world by slavers. She's got a kid brother somewhere out there and one day she's going to find him.

Xero Rìos, a trader, talker, politician and thief. Xero knows how to make contacts and find a buyer in a hurry. His methods aren't always the most legitimate but he is loyal to his crew to a fault. They're his family.

And Honourable V'Kesh, the Engineer. He's out in the dark searching for something, something he can't tell anyone about. He's hit up every database and thinking engine he can find trying to pick up the next clue, and he's got a feeling the Saxony might just be destined to lead him to it. If he can keep the old junker flying long enough.

u/Po_Red5 — 3 days ago

Starwars Tactics campaign map

Tried to come up with an good campaign map for my Starwars theme tactics campaign. Artsy skill are like an toddler and even if i had an good printer there weren't good maps for intergalactic war.

Then i found this for 5€ at a car boot sale

u/Thehugginglegion — 3 days ago
▲ 264 r/5Parsecs+1 crossposts

Just toying with some old technics

u/VAP93 — 11 days ago

Enemies taking shape

Knocked up some quick Khorne cultists to oppose the crew of the Gift Of Ignorance

u/Tabletoppunx — 11 hours ago
▲ 206 r/5Parsecs

https://drive.google.com/file/d/1WSs6hv_3EpwwdYDLn1sLxICV6oT889ih/view?usp=sharing

I was a beta tester for Star Wars Legion back in the day. I loved the lore and the minis, but it didn't have a lot of structure for any sort of real campaign. Ever since I picked up 5PH and played my first game, I wanted to do a Star Wars campaign with it, so I began writing a total conversion. I have recently been... encouraged to share my notes. Hopefully some of you guys can enjoy them, too.

u/SharedSyntax — 9 days ago
▲ 79 r/5Parsecs+1 crossposts

The mystic for my Five Leagues from the Borderlands party

I asked my wife to design the mystic for the party and she gave me Mons the Magical to paint. Her powers only manifest when she is off her ass drunk. I love it

u/Veepy23 — 4 days ago
▲ 102 r/5Parsecs+2 crossposts

Still a few more assembled models to paint! Want to add to it some more though; different ancestries, some generic mooks, an ogre or two, and maybe a couple druid-ish spellcasters. =)

Characters kitbashed from a variety of Oathmark, Frostgrave, Stargrave, and other misc. bits.

u/ZerotranceWing — 6 days ago
▲ 131 r/5Parsecs

You can now create campaigns using different conversion settings:

Once created, it seamlessly replaces original content (backgrounds, weapons, enemies and the other things that are specific for that conversion pack) with the conversion content in all view and recording surfaces.

I’d be happy to hear feedback on the new campaign creation flow.

EDIT: the link https://fiveparsecs.online
EDIT 2: you guys rock! we've run out free email quota today! 100 out of 100 emails sent. If you having problems signing up, please try tomorrow.

u/gregbiv — 14 days ago

Updated Planetfall Campaign Tracker

The Five Parsecs: Planetfall tracker has received a major campaign-flow pass focused on making the colony campaign easier to run from setup through endgame.

  • Campaign setup is now more guided, with clearer crew creation, class coverage checks, landing mission tracking, Expedition Type benefits, starting map anchors, and a first-turn gate before the regular campaign turn begins.
  • The 18-step campaign turn is now much stronger. Recovery, repairs, Scout Reports, Enemy Activity, Colony Events, mission selection, Lock and Load, tabletop handoff, post-mission closeout, development, Character Events, and final colony-sheet updates all have dedicated tracker support.
  • Colony Events now do much more work for you. Common results can apply BP, RP, Ancient Signs, Morale, Integrity, Calamity Points, grunts, roster XP, bot status, map changes, and roster-target effects directly after review.
  • Hostile virus, Scientific dead end, Gold Rush, Animal migrations, and Changing climate conditions now have saved state instead of loose reminders. The tracker can roll targets, save logs, update recovery timers, manage pending Research Point waste, update sectors, and print table blanks for offline play.
  • Mission selection now checks active forced obligations. Rescue, Scout Down, colony defense, calamity response, and enemy-pressure obligations can unlock or warn about required missions so they are harder to overlook.
  • Mission handoff and closeout are more rule-backed. Common mission results can now prefill rewards, map changes, closeout reminders, and special branches for Investigation, Scouting, Exploration, Science, Hunt, Patrol, Skirmish, Rescue, Scout Down, Pitched Battle, Strike, Assault, and Delve.
  • Post-Mission Finds are now table-backed. Finds can queue RP, BP, Raw Materials, Story Points, Ancient Signs, Morale, and eligible Scout or Scientist bonuses. “By the Book” now creates a roster-backed cornerstone XP choice instead of a vague reminder.
  • Lock and Load now uses Planetfall weapon data. The tracker can show weapon profiles, class permissions, tier/building requirements, weapon application readiness, per-character carried weapons, bot/grunt reminders, and printable mission loadouts.
  • Morale and Crisis handling is much safer. The tracker now detects the -10 Morale Incident threshold, queues the Morale reset, adds Political Upheaval, rolls the Crisis check, applies Crisis Outcome state, and handles Crisis income penalties across later RP/BP/Raw Materials gains.
  • Character Events now check saved campaign state. Minor illness, Excellent health, Personal conviction, Losing faith, Dispute, and Accident branches now respect Sick Bay, last mission result, roster targets, next-mission restrictions, and Planetfall’s Dead-as-recovery exception.
  • Research, Buildings, and Augmentations now use named rulebook-backed choices. The tracker fills costs, prerequisites, effects, unlock notes, project progress, Milestone warnings, and approved track changes where possible.
  • Calamities are now much more structured. Active Calamities have progress cards, pressure helpers, response obligations, ending conditions, print notes, and clearer reward handling. Virus recovery banking, Mega Predators resource boosts, and Enemy Super Weapon double Post-Mission Finds are now supported.
  • Tactical Enemies and Lifeforms are now first-class campaign records. They can track linked sectors, Enemy Information, Boss state, Strongpoints, Bio-Analysis, Hunt samples, evolution, active effects, and mission focus notes.
  • Endgame support is stronger. Final colony paths, Summit opinions, BP/RP readiness, defeated Strongpoint security, final-path notes, and endgame print coverage now save with the campaign.
  • Print support has been expanded into a dedicated Planetfall packet with crew/support, colony/development, map/security, mission/turn, Tactical Enemy, Lifeform, Summit, and endgame references.
rollodecks.net
u/SharedSyntax — 3 days ago

Common beginner rule mistakes? (Five Leagues)

Hi all, I just started this game and realized how easy it is to miss important things - like the ability to get +1 if an ally is within an inch. What are some important but easy to overlook rule things I should double check or know about? Or, what are rules that you played incorrectly for a while, and then figured out later? thank you :)

reddit.com
u/Entire-Possession397 — 2 days ago
▲ 46 r/5Parsecs+1 crossposts

Map of the Kingdom of Velne; an area map for 5L and other games!

I've been watching a lot of the Peachy Tips channel, as well as the Ash and Stone channel. One thing I love about their fantasy battle reports is how they're set in the same world but use different systems for different types of adventures, such as Frostgrave, Oathmark, OPR, and Five Leagues!

As I've been on a kitbashing kick, I was inspired to make a world for the various miniature characters I've created to inhabit. One day, I want to do narrative battle reports set in this world, using many of the systems listed listed above! =D

u/ZerotranceWing — 4 days ago
▲ 8 r/5Parsecs+1 crossposts

Stls for mini building?

Hi all, I've been playing 5 parsecs from home and having a great deal of fun with it, im using some generic minis I have but id like to print and paint some for my characters. Ideally id like to find some build them yourself options so I can pick different heads and bodies and things.

The only one I known of like that is stationforge on my mini factory but id love to know if there are more!

reddit.com
u/Smokintek — 3 days ago

Discord link?

Does anyone have a working discord link?

As I'm trying to get back into 5 leagues and I'm struggling to find char sheets and game helpers to speed up the back and forth me and my wife have to do in the rulebook to move to the next step (I'm always missing SOMETHING)

reddit.com
u/SirBaltimoore — 3 days ago

Some Opfor goons

Painted these guys up for a while in bits and pieces. Don't even remember what I had intended to use them for but finally finished the last bit of paint 3 months after they got on my painting table

u/wittyjokename92 — 5 days ago

5PF STOS #3

Federation team

Orders

Beam down to planet's surface. Fix communication kiosk. Return

Lt. CDR Harold "Horndog" Hester

Security Lt. Jeff Kyle

Security Ensign Harvey Wall

Engineer Lt. Scott [full Monty] Montgomery

K'rin [Vulcan ] Lt. T'Pow

It was a simple mission. Just got down to the town of "Komi", on the planet "DREOVIC".

The small town consists of a communication tower and a few residential buildings located around a town market square. There are many citizens and visitors. There are public communication kiosks. One is in need of maintenance.

But...

The town square was mostly filled with tourists, watching two Orion women dancing to prerecorded music.

Ensign Wall, moving ahead of the main party, saw two people doing something suspicious.

A human and Tellurite were at the back edge of the crowd. Heads together, the were talking, while sending furtive glances at anyone who looked their way.

The human saw Ensign Wall and spun toward him, drawing a weapon. The well-trained security officer fired first, stunning the human.

The Tellurite headed into the crowd, firing a kinetic weapon in the vicinity of Ensign Wall's position.

As Lt. Kyle and Ensign Wall checked and secured their prisoner, the crowd didn't seem to notice, thanks to Ensign Wall's quick reflexes. A quick search found several doses of Splinter, a pouch of Snake leaf and an older model disruptor. They also found a top secret portable data card reader but no card.

A quick discussion left the prisoner secured, and the main party continued toward the malfunctioning comms kiosk, while LT Kyle secured the scene and prisoner.

Engineer Montgomery strolled up to the malfunctioning equipment, knowing that his skills would make this an easy repair. Just as he got close, the Tellurite fired a old fashioned slug thrower from the crowd! Montgomery was down!

The crowd of sightseeing started to become agitated, not understanding what was happening.

Both Lt T'Pow and Ensign Wall were unable to return fire, due to the crowd. Lt Kyle started to maneuver along the right flank, to get a shot, but another shot was fired by an Andorian, who then fled into a nearby building, followed shortly by the Tellurite.

The crowd was starting to panic, many heading toward Lt Cdr Hestor. He saw one of the Orion street dancers about to be trampled, and heroically rescued her.

A second Tellurite, watching from a nearby second story, decided he should get involved, and started firing a stunner at anyone of interest, including Ensign Wall and Lt. T'Pow.

On the right, Lt Kyle was exchanging fire with the two gunmen . Using a retaining wall as cover, he moved toward the criminals.

The crowd was thinning out, as most of the people exited the plaza. One Klingon took up a good vantage point and watched, savoring an excellent raktajino and cheering anyone who was active.

Lt Cdr Hester disentangled himself from the Orion woman, and moved to help Lt Kyle, firing at the windows of the building to his front.

Lt T'Pow bandaged Montgomery and then started to work on repairing the communication kiosk, while Ensign Wall decided to use his grav belt to surprise the Tellurite in the second building.

Ensign Wall managed a good landing onto the walkway right by the 2nd Tellurite, and used his snap shot ability. He missed.

Several shots were heard, and suddenly Ensign Wall fell over the railing to collapse on the ground one floor below.

Lt Cdr Hester managed to stun the Andorian. Lt Kyle raced to the building entrance, and up to the second floor, to see the first Tellurite had disappeared.

Meanwhile, Lt. T'Pow had repaired the communication kiosk, and started to triage Ensign Wall.

The two prisoners were handed over to the Planetary Police Force.

The Federation took the top secret data card descriptor.

Lt. Montgomery had damage to his hand.

Ensign Wall had a concussion, sprains, bruises and abrasions.

The 2 missing Tellurites are now posted for detention if found.

u/Christian-Gamer — 5 days ago

Coop campaign suggestions?

Hi all, I'm running a campaign this weekend with a few players. I'm hoping to make the pre combat action phase a bit more like your typical RPG and wondered if people had any experience or suggestions with homebrew rules or ideas to make this work?

reddit.com
u/AspectImpossible3271 — 6 days ago
▲ 56 r/5Parsecs+2 crossposts

So after a pretty great experience with 5 Parsecs I decided to dip my toes into 5 Leagues. I decided to turn the Starter scenario into the how they met part of the story. The fight was really quick and brutal and could have seen it going the other way easily. Was surprised that starting toughness is 3 versus the 4 toughness of 5 Parsecs yet the enemies started with 4? Anyway creating the world and the warband was fun. Am going for something crossed with Wartales, Mordheim and Tainted Grail. Adventure awaits and thanks for looking!

u/Moon_Cowboy — 11 days ago

Hello everyone.
I've just started to get into 5 parsecs after a big frostgrave phase, and I've been cataloguing the miniatures I already own that could find a use in 5parsecs, but I've come to a bit of a conundrum with the Manipulators.

Are they actual octopi floating about? or do they have bodies? Because I have a converted Mindflayer-ish model I made and it technically has tentacles that it could use to John Woo pistols with. What do you guys use for Manipulator miniatures? Did you actually find a floating octopus dual wielding 9mms?

reddit.com
u/Sun__Jester — 7 days ago