u/SharedSyntax

Updated Planetfall Campaign Tracker

Updated Planetfall Campaign Tracker

The Five Parsecs: Planetfall tracker has received a major campaign-flow pass focused on making the colony campaign easier to run from setup through endgame.

  • Campaign setup is now more guided, with clearer crew creation, class coverage checks, landing mission tracking, Expedition Type benefits, starting map anchors, and a first-turn gate before the regular campaign turn begins.
  • The 18-step campaign turn is now much stronger. Recovery, repairs, Scout Reports, Enemy Activity, Colony Events, mission selection, Lock and Load, tabletop handoff, post-mission closeout, development, Character Events, and final colony-sheet updates all have dedicated tracker support.
  • Colony Events now do much more work for you. Common results can apply BP, RP, Ancient Signs, Morale, Integrity, Calamity Points, grunts, roster XP, bot status, map changes, and roster-target effects directly after review.
  • Hostile virus, Scientific dead end, Gold Rush, Animal migrations, and Changing climate conditions now have saved state instead of loose reminders. The tracker can roll targets, save logs, update recovery timers, manage pending Research Point waste, update sectors, and print table blanks for offline play.
  • Mission selection now checks active forced obligations. Rescue, Scout Down, colony defense, calamity response, and enemy-pressure obligations can unlock or warn about required missions so they are harder to overlook.
  • Mission handoff and closeout are more rule-backed. Common mission results can now prefill rewards, map changes, closeout reminders, and special branches for Investigation, Scouting, Exploration, Science, Hunt, Patrol, Skirmish, Rescue, Scout Down, Pitched Battle, Strike, Assault, and Delve.
  • Post-Mission Finds are now table-backed. Finds can queue RP, BP, Raw Materials, Story Points, Ancient Signs, Morale, and eligible Scout or Scientist bonuses. “By the Book” now creates a roster-backed cornerstone XP choice instead of a vague reminder.
  • Lock and Load now uses Planetfall weapon data. The tracker can show weapon profiles, class permissions, tier/building requirements, weapon application readiness, per-character carried weapons, bot/grunt reminders, and printable mission loadouts.
  • Morale and Crisis handling is much safer. The tracker now detects the -10 Morale Incident threshold, queues the Morale reset, adds Political Upheaval, rolls the Crisis check, applies Crisis Outcome state, and handles Crisis income penalties across later RP/BP/Raw Materials gains.
  • Character Events now check saved campaign state. Minor illness, Excellent health, Personal conviction, Losing faith, Dispute, and Accident branches now respect Sick Bay, last mission result, roster targets, next-mission restrictions, and Planetfall’s Dead-as-recovery exception.
  • Research, Buildings, and Augmentations now use named rulebook-backed choices. The tracker fills costs, prerequisites, effects, unlock notes, project progress, Milestone warnings, and approved track changes where possible.
  • Calamities are now much more structured. Active Calamities have progress cards, pressure helpers, response obligations, ending conditions, print notes, and clearer reward handling. Virus recovery banking, Mega Predators resource boosts, and Enemy Super Weapon double Post-Mission Finds are now supported.
  • Tactical Enemies and Lifeforms are now first-class campaign records. They can track linked sectors, Enemy Information, Boss state, Strongpoints, Bio-Analysis, Hunt samples, evolution, active effects, and mission focus notes.
  • Endgame support is stronger. Final colony paths, Summit opinions, BP/RP readiness, defeated Strongpoint security, final-path notes, and endgame print coverage now save with the campaign.
  • Print support has been expanded into a dedicated Planetfall packet with crew/support, colony/development, map/security, mission/turn, Tactical Enemy, Lifeform, Summit, and endgame references.
rollodecks.net
u/SharedSyntax — 3 days ago
▲ 206 r/5Parsecs

https://drive.google.com/file/d/1WSs6hv_3EpwwdYDLn1sLxICV6oT889ih/view?usp=sharing

I was a beta tester for Star Wars Legion back in the day. I loved the lore and the minis, but it didn't have a lot of structure for any sort of real campaign. Ever since I picked up 5PH and played my first game, I wanted to do a Star Wars campaign with it, so I began writing a total conversion. I have recently been... encouraged to share my notes. Hopefully some of you guys can enjoy them, too.

u/SharedSyntax — 9 days ago