u/muzorui

Magic weapon ideas for a barbarian who wants to feel feral?

Hello, I am trying to design a magic weapon for my barbarian player who wants to play very feral / wild.

I am looking for any ideas if anyone has any or if you guys like any of the ones I thought of most, I would want the item to be roughly rare in quality?

The ideas I have so far:
+1 1d8 Claws (For all)
1. While raging, once on each of your turns, if you move at least 20 feet straight toward a creature immediately before hitting it with a melee attack using this weapon, the attack deals an additional 1d8 damage.

If the target is below half its hit point maximum, the extra damage increases to 2d8 instead.

2. Once per turn while raging, when a creature within your reach damages you, you may use your reaction to move up to half your speed directly toward that creature without provoking opportunity attacks.

If you end this movement within range, you may immediately make one weapon attack against them.

You cannot use this feature if you are frightened, restrained, or incapacitated.

3. The first time each turn you reduce a creature to 0 hit points while raging, you gain the following benefits:

  • Gain temporary hit points equal to your Barbarian Level
  • Force one creature within 10 feet to succeed on a Wisdom save (DC = 8 + proficiency + Constitution modifier) or become frightened of you until the start of your next turn

4. If you hit a creature that is medium or smaller after moving at least 20 feet toward it, the target must succeed on a Strength save or be knocked prone.

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u/muzorui — 5 hours ago

What books would you suggest for someone who loves eloquent, almost poetic language?

Hello, I am seeking some book / author recommendations that have been written by those who have a very large emphasis for eloquent language, that is almost poetic or lyrical to read or even just pristine.

I have recently gotten into Vladimir Nabokov and absolutely adore his writing style.

Anything from History, or Fiction of any kind is preferred, but not required. Whether it be historical fiction, or adventure, you name it - as long as the author matches I am more than willing to give it a go.

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u/muzorui — 1 day ago

I have Deekin as my follower, and he only has a crossbow. No melee weapon in his inventory or equipped. He has plenty of bolts and spells. Yet when we fight people he has a constant need to stand right next to them, draw aggro since my AC is so much higher, and shoot them difficulty since he decided to be point blank range.

It basically gets him killed everytime due to his poor AC, and low HP.

I've tried telling him, don't attack till I do, to stay a LONG distance away from me, etc etc, but he just has this odd heroic suicidal tendacy to face tank everything with his crossbow in hand. Literally everything. It's fine when nit's just 1-2 enemies but when there are a large group of 4+ he just gets demolished instantly and I am sent to 1v4 them now, making it impossible, and waste a lot of healing on him that I shouldn't normally have to do.

He does have the point blank feat which I think is why his AI is telling him to kill himself, for that sweet sweet +1 to hit. He is really showing his -1 wis off.

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u/muzorui — 10 days ago

Hello,
I wanted to update my FoundryVTT to the latest version, as I have been on 13.51 for a while now, and think the new update could be cool. I checked the compatibility, and the only modules that were not were simply things that now became native in Foundry.

I updated properly, with a fresh re-install at the newest version, made a backup, etc etc.
My modules, and world looked and acted perfectly fine, no crashing, nothing weird - until I noticed there were not a single actor. No player actors, no NPC's. Nothing! I double clicked an NPC token on the map and it appeared with a yellow bar message saying:
"Actor does not exist in this world"

And at the bottom of the right hand side of the actors tab it said:
335 Unavailable Token Documents

I wondered if it was any module that affected tokens such as token variant art, token fx, etc and turned them off, but it changed nothing.

I reverted back to my old version on 13.51 and everything is back to normal.

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u/muzorui — 16 days ago