Magic weapon ideas for a barbarian who wants to feel feral?
Hello, I am trying to design a magic weapon for my barbarian player who wants to play very feral / wild.
I am looking for any ideas if anyone has any or if you guys like any of the ones I thought of most, I would want the item to be roughly rare in quality?
The ideas I have so far:
+1 1d8 Claws (For all)
1. While raging, once on each of your turns, if you move at least 20 feet straight toward a creature immediately before hitting it with a melee attack using this weapon, the attack deals an additional 1d8 damage.
If the target is below half its hit point maximum, the extra damage increases to 2d8 instead.
2. Once per turn while raging, when a creature within your reach damages you, you may use your reaction to move up to half your speed directly toward that creature without provoking opportunity attacks.
If you end this movement within range, you may immediately make one weapon attack against them.
You cannot use this feature if you are frightened, restrained, or incapacitated.
3. The first time each turn you reduce a creature to 0 hit points while raging, you gain the following benefits:
- Gain temporary hit points equal to your Barbarian Level
- Force one creature within 10 feet to succeed on a Wisdom save (DC = 8 + proficiency + Constitution modifier) or become frightened of you until the start of your next turn
4. If you hit a creature that is medium or smaller after moving at least 20 feet toward it, the target must succeed on a Strength save or be knocked prone.