





My main focus is 3d printing, but thought I may as well play around a bit while I have blender open..
Next step will be trying to make the materials a bit less flat
Made it in Blender over maybe an hour and a half, pretty happy with it - will probably come back in a few months and do it again
Before I get destroyed on the poly count, it's to be 3d printed 😅
A couple of months ago I posted some of the minis I had generated in Makerlab for a Monster Manual project here, and it went down very badly.
I thought that it's just over caution to a new tool, and I'll be sceptical but carry on.
Fast forward to generating a dragon this morning - and it generates someone's watermark (or a crappy AI version of one) onto the base of the model.
So, yes, these tools are definitely trained on other people's hard work - and that doesn't feel great.
I'm currently sculpting the Spectator myself in Blender, and I'll be replacing all of the uploaded files as I make them - they might not be as good, and they'll take me a lot longer, but I'll feel better about it (and won't be using someone else's work without any form of attribution..).
TLDR: I won't be using AI modelling any more now it's confirmed they take others' work.
I made this windmill with a few variants:
- Motorised with a millstone part
- Motorised without the millstone (the best one imo)
- Hand cranked
All STLs are available for free from my Makerworld
Motorised: https://makerworld.com/models/2769314?appSharePlatform=copy
Hand cranked: https://makerworld.com/models/2769469?appSharePlatform=copy
Now to add the millstone and it's finished! (Until I need to paint it..)
Building up a few models for a farm in my D&D games - follow along with the collection:
https://makerworld.com/@dungeandwyve/collections/20085093?appSharePlatform=copy
As I expected, my mechanics didn't nail it on the first motorised prototype, but the hand powered one is good to go!
All the parts fit, now I just need the motor to arrive..
The inside has 3 playable floors, with an optional millstone at the bottom level