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Scene done with Blender and Speedtree
Textures in Substance Painter rendered in Marmoset.
I just started learning low poly modeling. I'm completely new to it, and all I know is that quads are good, ngons are bad, and triangles are not preferable. I can get my head around why ngons are bad - I auto-triangulated one mesh with ngons and it turned out bad. Quads are good for loop cuts and easy to split into triangles, but what's wrong with triangles, especially since if you want to put a model into a game engine, it will be triangulated anyway? As I said, I'm just a beginner, so I'm open to any advice on topology or other stuff I might miss.
I've mostly been a drawing person up until now, and 3D modeling is still pretty new to me. Recently I just started working from home and I'm still figuring out modeling in blender while getting used to my new artist pro27. I spent a weekend earlier this month to make this cartoon version of Girl with a Pearl Earring. It's actually from a free tutorial online, but when I finally finished it, I felt such a sense of accomplishment:)
Just want to share my happiness here and a big thanks to all the free tutorials and resources online, really make beginners like me easier to step into 3D modeling.
I'm fairly new to blender and I wanted to make these next.
this is a repost, original got deleted because i forgot to give clay render my bad, sorry mods
this is some asset i made for unity, i was in charge as the sole 3d artist, also this is my first time working with someone.
the only model i rendered is the robot character one im too lazy for the plant
modelled in blender and textured in substance painter.
for the robot i hard surfaced it with no subdiv, while for the plant i sculpt then bake to low
theres more plant but since people clicked for the robot i'll just put 1 plant here.
as for how i textured the plant, i just put a mask editor + stylization filter, the substance painter is borrowed from my teacher computer btw
The Second Medieval house was created long time ago, which had more medieval era added.
This i did with dawn lighting. As i love the sunrise a lot.
Created in blender 2.91.2 by me.
Cycles Rendering Engine.
Modeled in Blender, textured in substance.
Im still very new to 3d modeling and have been practicing quite a bit these past couple months. I feel very proud of this model as it was done without reference for the most part.
Ive also been practicing game ready work flows, still havent quite gotten there. This model is ~2.5k tris with 4k trxtures. Its probably still too heavy to be game ready though, right?
What are your thoughts?
Working on a Luke Skywalker Episode VI likeness sculpt in Blender and would really appreciate some feedback on the sculpt overall.
I feel like the eye area is still a bit off, but I’d also love feedback on the anatomy, proportions and likeness before I move on to hair grooming.
Second slide contains some reference images for comparison.
💪True strength lies in perseverance, like a cat meowing nonstop for three hours before eating 😿
The softwares I used to create it where Character Creator 4, Zbrush, Maya and Substance Painter
Print ready, split in 9 pieces
Hey guys,
i have made this car in the last week and are currently working on a BMW e30 in the same style. Its fairly easy and quick to make these so I thought I might want to sell them in an Asset Pack. The pack should include like 3-5 cars from the same era. Do you think quality is good enough? And at what price would anyone even buy this? Currently its for free on multiple platforms.
Model is fully UV Unwrapped and pretty much ready to use in Games or similar.
15.9k Tri 9k Verts.