



When you feel drained or run out of inspiration,
try taking a few days off and then come back and look at your work all together again
I think you’ll feel a lot better
Looking at my past work like this now gives me a feeling that’s hard to describe
Made in Blender





Hi all!
I'm pleased to announce I've finished my character portfolio piece of a 40k Eldar howling banshee warrior.
Feel free to check out the full character model:
https://www.artstation.com/artwork/oJ3LaO
Many thanks!



I'm kind of happy with how this texture looks in unity, but i don't know about the texture itself.



Polygon count - 2221. I'm not sure if it's low-poly enough for a background asset such as this, but still quite happy how it turned out.


Sculpting, Texturing, Rendering & Compositing all done within 5 hours.
Kinda just wanted to see how fast I could do it.
As always any critique (even on a rush job) is appreciated.





I’ve officially reached a year of unemployment from the 3D industry after being laid off of my last place.
I understand the industry is going through it right now but I’ve lost hope of finding any meaningful work any time soon, so I wanted to reach out and see if anyone has successfully pivoted to another career choice from 3D, what was it, and how did you get into it?
I would go back to school or trade school or anything like that but unfortunately with no work = no money for school. Any help is appreciated, thanks!



I've added another character to my Warforged series—this time a druid. This class offers a very versatile build, allowing it to replace almost anything, just as priests offer a very versatile toolkit. They have a natural affinity, and I decided to reflect this by covering the metal body with wooden armor and fungi. The miniature is 33mm tall, but if scaled up, the detail would be good even at a larger size. Assembling from 6 parts. A 3D graphics competition starts in about a week, and I want to participate, so I won't be making miniatures for about a month. It's from the renowned artistic school, so it's interesting in itself, even without prizes



I haven't added any color, I still don't know how to fully do that, since this is my first time without a Tutorial, and Lowkey I forget everything! But I'm really proud of how well it looks :D
Don’t mind me I’m just a little cyborg.





Ive been interested in bootleg toys for a while now and i wanted to create a few of my own. i tried blender and its going well, however, when i look at the work of other artists, i question how they do it. how do they create the base for the characters, how is it so accurate, how do they do the tiny details. may i ask for tips on how to start this hobby or what should i learn to do first, thank you!
photos are inspirations from very talented artists that i look up to—kingdom of spiders, marqueemaraudersclub, readful things.



Made this model recently. A large truck with rigging, 9 textures, and 3 materials.

I designed this modular Joy-Con tennis racket as a base that can be customized.
Trying to keep it simple but flexible for different variations.
Would love feedback on the model and proportions 👀












Hope you like it guys <3