u/TheTwinflower

The Crossbow

The do it all primary, the crossbow.

I want to ask a simple but seemingly dangerous question.

How would you nerf it?

Its current weakmesses is you can't use it in close range due to it exploding and its sort of limited ammo with its capacity of 5 and 8 spare mags giving a total of 45 total bolts.

My suggestion would be to reduce the damage the arrow does from 270 damage to maybe like 100. And make the arrow itself have light pen. Keeping the explosive the same. Which is a 350 damage with medium pen.

But how would you nerf it?

Edit: People keep missing my point so I will state it clearer. Im not saying Nerf the crossbow. Im saying, as a thoughtexperiment and as a pretend Game Dev, how would you change it? I kinda think it would be good for the community to try and just calm down about nerfs. I know, telling people to "calm down" just lights another fire under them but try as reasonable people look at your loadout abd see if there is something you think you could nerf? Just as a thought experiment.

Maybe RR altered ammo only takes effect next reload?
Quaser can be reloaded to skip the cooldown?
AMR gets a third person retical?
Cremator backpack can be hit, making it explode after 2 seconds meaning you need to drop it and book it?

I am not saying AH should impliment ANY of this. But excericse your brain and see what you can come up with.

And I am aware HD2 have other severe painpoints.

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u/TheTwinflower — 6 days ago

I have a racing deckbuilder Im tinkering with.

A new devolpment was Damage cards. Cards you get when someone shoots you, you can reduce the damage you take with Armor. The thing I need help with is where the cards go.

Do they go in either

Discard: You know you have Damage coming and it will clog up your hand.

Bottom of the deck: It will show up sooner rather than later and if you take alot of damage it really clogs your hand.

Top of the deck: The problem is showing up next turn. Same problem as bottom of the deck, only sooner.

Shuffled into the deck: You have no idea when it shows up, but at least its not hopefully a block of cards.

I have ideas that Damage cards can be played for a great effect but each played is removed from game, into a special zone, which once its full you explode.

And another idea for Armor to not fully negate damage bit put it in one of the less bad places.

As in unarmored damage gets put on top of the deck, armored damage in your discard.

Thoughts, feelings, prayers, feedback?

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u/TheTwinflower — 10 days ago