r/BoardgameDesign

Image 1 — I’ve been working on this modern war strategy board game — looking for visual feedback
Image 2 — I’ve been working on this modern war strategy board game — looking for visual feedback
Image 3 — I’ve been working on this modern war strategy board game — looking for visual feedback
Image 4 — I’ve been working on this modern war strategy board game — looking for visual feedback
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I’ve been working on this modern war strategy board game — looking for visual feedback

I’ve been working on this modern war strategy board game for the past few years, and I’d really appreciate some feedback on the visual presentation.

From a design perspective — what stands out to you at first glance?

Here’s a preview of how it looks:

u/GreenBoxGamesStudio — 20 hours ago

Learning DaVinciResolve for our How-to-Play

I know a lot of people have been using Maya, but Resolve is powerful and pretty intuitive to learn (more intuitive than Maya). It's free as well.
I haven't played around with the camera movement yet, but will have to for other parts of the tutorial. Will share the full results when it's all said and done!
If anyone has been on the fence, Resolve is 100% worth the time & effort to learn!

u/SammyTeas — 3 hours ago
▲ 10 r/BoardgameDesign+1 crossposts

FFPR - Friday Free Project Review (ALWAYS ON FROM TODAY)

Hi all,

My name is Renato and I’ve spent a lot of time working on crowdfunding campaigns across Kickstarter, Gamefound, and BackerKit.

Now I work as a consultant in the space and instead of doing some tedious self-promotion.
I’ve doing every friday a free 24-hour check-ups for creators here.

If you send me your page or your project, I’ll reply with a short personalized report covering:

  • what’s working
  • what feels unclear
  • what might be hurting conversion
  • 3 practical fixes to prioritize

I’ve worked on 30+ campaigns tied to $40M+ in combined funding, mostly around campaign clarity, positioning, conversion support and ads management.

No charge, no catch.

Also, here's my link, so up unil the system holds, I'll review your project for free in 24 (or 48 someimes I've got to sleep) hours.

I already handed more than 100+ reports in the past month, with some heart-warming messages :)

Feel free to send what you have and... talk soon!

senshiconsulting.com
u/Even_Cell_1367 — 4 days ago

I created a game this weekend for my family to play!

its a tile board making up a 5 x 5 grid. the goal is to go from the start, get a key, and exit the dungeon. players get the chance to rotate or swap tiles (depending on what they land on) during their turn, allow you to create new paths for yourself or blocks the paths of other players. its pretty fun and my family loved it!

u/CrisFarlyOnCoke — 18 hours ago

Games Played by Phone Calls?

I was thinking of a new game. Does anyone know of any games that are played by actually placing a call to another player on their cell phone?

The very basic idea is that you would go into another room and call another player on your phone for a wacky conversation driven by cards. The other players would listen in, or can even interject at times.

Yes, it's kind of like the classic telephone game.

reddit.com
u/Puzzled-Guitar5736 — 12 hours ago

Abstract game with cork board and pushpins — any publisher leads?

I have a board game with a solid ruleset and a clean prototype and I've been looking for an interested publisher for a while now, but I'm running into two main obstacles.

The first is that it's an abstract two-player game — which already puts it in a niche within a niche. But the bigger challenge, in my opinion, is how unconventional the components are: the board is made of cork (my first prototype was literally a cork bulletin board meant to hang on the wall — I used to joke that I had invented the second wall-mounted game after darts), the pieces are pushpins, and the core mechanic revolves around white and black polyester threads that hook onto the pins via small clasps attached to them.

The thing is, when a designer pitches a game built around cards, wooden or plastic meeples, and cardboard tokens, a publisher already has the production infrastructure and supplier relationships in place. With components this unusual, though, a publisher would need to be genuinely motivated to take on a production pipeline they have no existing framework for — and all of this for an abstract game by a first-time author. I honestly struggle to see what would drive that motivation.

Has anyone been in a similar situation and found a way through it? Or does anyone know of publishers that have a particular appreciation for abstract games and are open to working with non-standard materials?

(As a side note: I recently developed a digital version of the game, but for me the physical edition is the real thing — that's what I'd love to see published.)

reddit.com
u/Doctor_Fake — 15 hours ago

Rules for my game

What do you think of the rules for my game?

  1. Score the round: After everyone throws, add up only the patches/stickers that are still visible and stuck to the board.
  2. Keep a running total. Clear the board after scoring.

Hit a negative zone? Subtract it from your round total. (Example: 15 + 15 + (-10) = 20 for that round)

  1. Cover Out

If your patch completely covers an opponent’s patch so none of their color shows, their patch = 0 for that round. Yours scores normally.

• Partial overlap = both score.

• Only affects the current round, not their total score from previous rounds.

  1. Table Rule

Patch must stick to the board surface only. If it’s hanging half-off the table edge or stuck to the table outside the board, it’s dead = 0 points.

u/kylespaintedrocks — 7 hours ago
Week