r/Timberborn
China places its solar panels on water So it can use valuable land for agriculture
Once home to over 1,000 people, the Romanian village of Geamăna was flooded with toxic mining waste after 1982 to create a tailings pond for Cupru Min Abrud. Today, only the church tower remains visible above the polluted red lake.
Map #7 The Great Dams
Hand-drawn map of one region in my world.
Thousands of years ago the dams were built as a defense from the toxic smoke rising from the waters. The technology long since forgotten, what remains is a shatterd people deep in superstition with no knowledge what lies on the outside.
Happy to answer any lore question to the best of my ability even though the world is in its infancy.
Free use for any Dungeon Master!
Any critique of drawing or lore is much appreciated.
EDIT: Thank you all for the amazing reception to the map below ive added a link to a pastebin with some of the collected information about the great dams i have so far.
everything is subject to change
Beaver Chronicles - Scenarios & Narrative Events
Main mod:
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3725316552
Mod.io: https://mod.io/g/timberborn/m/beaver-chronicles-scenarios-narrative-events#description
Campfire Mystery expansion:
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3725316854
Mod.io: https://mod.io/g/timberborn/m/beaver-chronicles-campfire#description
Beaver Chronicles adds narrative events, colony choices, and remembered consequences to Timberborn. Instead of only reacting to numbers, alerts, and shortages, your settlement can now face story moments as it grows: disputes, discoveries, difficult losses, suspicious illnesses, desperate promises, strange opportunities, and other small events that make the colony feel more alive.
Story Events
Events can appear as your colony reaches certain conditions. Some are simple one-time moments, while others may ask you to make a choice, commit resources, meet an objective, or accept unknown consequences. Your decisions can lead to rewards, penalties, temporary effects, follow-up events, or outcomes recorded in the Chronicle.
For Mod Developers
Beaver Chronicles provides a framework for creating narrative Timberborn events without rebuilding the whole event pipeline yourself. It handles event registration, trigger handling, saved active events, choice dialogs, payment objectives, history pages, mixed resource text, temporary character bonuses, follow-up events, helper services, and localization patterns for writing Chronicle scenarios.
Campfire Mystery
Campfire Mystery adds a standalone Beaver Chronicles story event: The Tail That Knocked Thrice, a multi-chapter scenario built around remembered choices and evolving consequences. Build a Campfire to start the story.
My description of the game versus the gameplay.
I love this game. When asked I just describe it as bevers building a dam. The real game play is much deeper.