u/RecursivelyYours

I made a terraforming/incremental game where the Python code you write IS the gameplay

I made a terraforming/incremental game where the Python code you write IS the gameplay

Hi all,

I'm a big fan of automation games like Factorio and Satisfactory, colony sims like Oxygen Not Included, and engineering sims like Stationeers. I have a Computer Science background and always wanted a game where every system was actually controlled by Python code instead of by clicking buttons in a UI. So I built one.

There is just something about terraforming sensors incrementally getting to a better and better phase, Planet Crafter has always been one of my top games and I have always enjoyed incremental games too, favorite one is probably Melvor Idle.

I created a terraforming game with a deep (and sinister) story behind it, where every device/vehicle/drone/machine has to be automated/scripted to work with the planet, allowing the player to do whatever they want with them.

You do not just click to mine and smelt iron ore. You need to get a vehicle(called Pioneer), install modules to it(programmatically possible to, dynamically load/unload), program the drill module to drill the ore, program the feeders to transfer items to inventory, storage bin, warehouse, wherever you want, and program the smelters/fabricators using the storages. Everything can be fully automated with code and your end goal is to awaken the planet.

Your solar generators don't just work, they have to be adjusted to track the sun's position, via code. Everything can be managed with code, even the actual shop where you buy things with credits earned from Earth contracts.

I have released a FREE demo on Steam here: https://store.steampowered.com/app/868160/Code_Terraform

Discord: https://discord.gg/hUrK2MRn8s (I'd love to help if you are stuck)

I'd love to hear your opinions about it, thanks!

u/RecursivelyYours — 21 hours ago

I made a terraforming/incremental game where the Python code you write IS the gameplay

Hi all,

I built a game where the Python code you write is the gameplay, and people who've played it keep telling me it scratches a Bitburner itch. I'd love an honest read from this community: does this concept sound like it would land for you?

I created a terraforming game with a deep (and sinister) story behind it, where every device/vehicle/drone/machine has to be automated/scripted to work with the planet, allowing the player to do whatever they want with them.

You do not just click to mine and smelt iron ore. You need to get a vehicle(called Pioneer), install modules to it(programmatically possible to, dynamically load/unload), program the drill module to drill the ore, program the feeders to transfer items to inventory, storage bin, warehouse, wherever you want, and program the smelters/fabricators using the storages. Everything can be fully automated with code and your end goal is to awaken the planet.

Your solar generators don't just work, they have to be adjusted to track the sun's position, via code. Everything can be managed with code, even the actual shop where you buy things with credits earned from Earth contracts.

I have released a FREE demo on Steam here: https://store.steampowered.com/app/868160/Code_Terraform

Discord: https://discord.gg/hUrK2MRn8s (I'd love to help if you are stuck)

I'd love to hear your opinions about it, thanks!

u/RecursivelyYours — 2 days ago

I made a terraforming/incremental game where the Python code you write IS the gameplay

Hi all,

I'm a big fan of automation games like Factorio and Satisfactory, colony sims like Oxygen Not Included, and engineering sims like Stationeers. I have a Computer Science background and always wanted a game where every system was actually controlled by Python code instead of by clicking buttons in a UI. So I built one.

There is just something about terraforming sensors incrementally getting to a better and better phase, Planet Crafter has always been one of my top games and I have always enjoyed incremental games too, favorite one is probably Melvor Idle.

I created a terraforming game with a deep (and sinister) story behind it, where every device/vehicle/drone/machine has to be automated/scripted to work with the planet, allowing the player to do whatever they want with them.

You do not just click to mine and smelt iron ore. You need to get a vehicle(called Pioneer), install modules to it(programmatically possible to, dynamically load/unload), program the drill module to drill the ore, program the feeders to transfer items to inventory, storage bin, warehouse, wherever you want, and program the smelters/fabricators using the storages. Everything can be fully automated with code and your end goal is to awaken the planet.

Your solar generators don't just work, they have to be adjusted to track the sun's position, via code. Everything can be managed with code, even the actual shop where you buy things with credits earned from Earth contracts.

I have released a FREE demo on Steam here: https://store.steampowered.com/app/868160/Code_Terraform

Discord: https://discord.gg/hUrK2MRn8s (I'd love to help if you are stuck)

I'd love to hear your opinions about it, thanks!

u/RecursivelyYours — 3 days ago

I made a terraforming game where the Python code you write IS the gameplay

Hi all,

I'm a big fan of automation games like Factorio and Satisfactory, colony sims like Oxygen Not Included, and engineering sims like Stationeers. I have a Computer Science background and always wanted a game where every system was actually controlled by Python code instead of by clicking buttons in a UI. So I built one.

I created a terraforming game with a deep (and sinister) story behind it, where every device/vehicle/drone/machine has to be automated/scripted to work with the planet, allowing the player to do whatever they want with them.

You do not just click to mine and smelt iron ore. You need to get a vehicle(called Pioneer), install modules to it(programmatically possible to, dynamically load/unload), program the drill module to drill the ore, program the feeders to transfer items to inventory, storage bin, warehouse, wherever you want, and program the smelters/fabricators using the storages. Everything can be fully automated with code.

Your solar generators don't just work, they have to be adjusted to track the sun's position, via code. Everything can be managed with code, even the actual shop where you buy things with credits earned from Earth contracts.

I have released a FREE demo on Steam here: https://store.steampowered.com/app/868160/Code_Terraform

Discord: https://discord.gg/hUrK2MRn8s (I'd love to help if you are stuck)

I'd love to hear your opinions about it, thanks!

u/RecursivelyYours — 3 days ago

I made a terraforming game where the Python code you write IS the gameplay

Game Title: Code: Terraform

Playable Link: https://store.steampowered.com/app/868160/Code_Terraform

Platform: Steam (Windows)

Description:

I'm a big fan of automation games like Factorio and Satisfactory, colony sims like Oxygen Not Included, and engineering sims like Stationeers. I have a Computer Science background and always wanted a game where every system was actually controlled by Python code instead of by clicking buttons in a UI. So I built one.

I created a terraforming game with a deep (and sinister) story behind it, where every device/vehicle/drone/machine has to be automated/scripted to work with the planet, allowing the player to do whatever they want with them.

You do not just click to mine and smelt iron ore. You need to get a vehicle(called Pioneer), install modules to it(programmatically possible to, dynamically load/unload), program the drill module to drill the ore, program the feeders to transfer items to inventory, storage bin, warehouse, wherever you want, and program the smelters/fabricators using the storages.

Your solar generators don't just work, they have to be adjusted to track the sun's position, via code. Everything can be managed with code, even the actual shop where you buy things with credits earned from Earth contracts.

Discord: https://discord.gg/hUrK2MRn8s (I'd love to help if you are stuck)

I'd love to hear your opinions about it, thanks!

Free to Play Status:

  • Demo/Key available

Involvement: Solo developer — designed, programmed, and shipped the game myself.

u/RecursivelyYours — 3 days ago
▲ 1 r/itchio

I made a game where you write Python to terraform an alien planet

Hi there, I posted the demo of the game I have been working on called "Code: Terraform". It is a game about terraforming a planet via writing Python code.

The game is actually a deep simulation. You do not click to mine resources, you write the script of the mining rover that handles its battery, the drilling and the storage process.

You do not just turn your solar generators on/off. You have to program their panel tilt behavior so that they are as efficient as possible based on the sun's current position.

The full game features a ton of complex systems, from outposts to drones and factory based logistics with smelters/fabricators, a map that has steam vents/oil geysers etc

https://preview.redd.it/h3zoli1f210h1.png?width=1920&format=png&auto=webp&s=0f597166a35c7e87f64f32a3cecec703d4babbdc

It's on https://hthought.itch.io/code-terraform , I'd love to hear your opinions about it !

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u/RecursivelyYours — 5 days ago