u/Qhaotiq

Which is your favourite ship manufacturer and why?

I'm making my own ship finally, and to try and reduce the cognitive load of choice, I decided to pick a single manufacturer to pick from, especially with Habs.

I chose Stroud-Eklound to start, partially since the ceo is a part of constellation, and partially because they market themselves as a luxury ship brand. However, from using the Habs it feels more utilitarian than luxury, but maybe I haven't spent enough time with the other makers yet.

Which do you like and why?

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u/Qhaotiq — 12 hours ago

A game where you pilot a carrier: it has autonomous drones or fighters and turrets that automatically target and attack, and really you're just piloting this huge boat in space

Does any game like this exist? I really just want to live out my protoss carrier fantasy.

I don't want to command a fleet, or control multiple ships. I want to set targets for my drones and fighters and turrets while I get to dodge and weave my lumbering ship.

I know about FTL, but that's not really about flying.

I also know about Stellaris but I'm not looking to command a fleet.

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u/Qhaotiq — 6 days ago

How do you describe the difference between a true rpg and just a combat skill tree?

I was looking for game suggestions and realized that the word rpg has been coopted to just mean "you have levels and choose abilities, mostly to do with combat".

Games labeled rpg rarely give you actual options to have a role you choose to play. More often you are a character with a personality that's pretty much predetermined, and you might get a bit of choice of how nice or rude you can be with no real deep consequences. And never open enough to play the personality type you want to. Instead, rpg is almost more like they just took the combat side of dnd and dropped the social side: you have levels and combat abilities to choose from, but socially and even in terms of just how you decide to interface and interact with characters or factions, it's either predetermined, or a shallow choice meant for replays, like "oh you chose to side with faction A? Faction B is closed off, you can talk to them in your next playthrough"

Is there a way to describe these different genres?

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u/Qhaotiq — 11 days ago

Any open world post apocalyptic rpg shooters?

Looking for ps5

Is this a thing? I feel like there are endless open world fantasy action rpgs, but not so many sci fi post apocalyptic ones: I.e. Open world with wilderness and small towns as opposed to dystopian in large cities.

Ones I've played and enjoyed: Fallout 4 Fallout 3 and new Vegas (played the crap out of these) Stalker 1 (have yet to try 2) Dying light Days Gone Mad Max Metro Exodus and the Metro series Outer worlds 1 & 2 (not post apocalyptic though, and honestly the rpg side is pretty bare)

My biggest problem with most of the above is they don't lean too hard into the rpg side, it's more sci fi. So dialogue choices don't make huge decisions, there isn't a ton of character customization to feel meaningfully different. Rpg choices are mostly combat specializations, and weapons aren't always customizable, or not much.

In the case of Days Gone and Mad Max - again, felt like there wasn't much in terms of rpg choices. I greatly enjoyed them both but didn't finish either cause eventually the combat and interactions got samey, and I wasn't loving the story anymore.

Fallout 4 is my favourite but it feels like your choices are just good guy or bad guy and nothing more nuanced than that. Skyrim and oblivion and other crpgs like cyberpunk or deus ex or pillars of eternity I feel like get way more options for role playing.

Never tried and curious about: Rage 2 Atomfall Atomic Heart Stalker 2

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u/Qhaotiq — 11 days ago
▲ 25 r/printSF

Most of what I like about the show is actually the crew's adventures, and while I find the geopolitics interesting, I don't care for earth mars, the belt, or really anything to do with the protomolecule. The only other storyline I've enjoyed was Miller's noir detective tale in the belt.

Will the book just revisit these same storylines again (the ones I like and the ones I didn't) or will it bring more depth to the crew of the Rocinante?

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u/Qhaotiq — 13 days ago

I'm still trying to understand what it means for a book to be literary fiction vs not. I could see an argument for why Rebecca Tarros' "Fourth Wing" might not be literary fiction in that it doesn't feel very well written.

I've also read 11/22/63 and can see how that might go either way.

I've also read 'The Left Hand of Darkness' and 'The Handmaid's Tale' and can definitely see how both could be considered literary fiction.

Is the label 'literary fiction' more just a qualitative and not-well-agreed-on label, or is there a definitive way to know?

I really want to figure out where that line is, and whether it's important or not, and it felt like Stephen King would be a good person to do this with because he's written so prolifically, and from what I understand, runs the range of 'trash fiction' to 'literary fiction'.

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u/Qhaotiq — 14 days ago

A bit of a strange ask I know: I was suffering from gaming burnout, and part of the reason was because I was playing some games to exhaustion.

I've since decided to apply the pomodoro technique, but in reverse. Usually it's used to help spark productivity: force yourself to do something distraction free for 20 min, and ideally you get into a flow state and keep going (and if not, at least you did 20 min before stopping again). Instead, I'm using it to prevent myself from getting sucked in - I'll play for 20 min and then stop, and I'm left craving returning.

This has also helped my burnout with games that are achievements oriented vs actually fun for its own sake - after 20 min if I walk away and don't find myself wanting to come back, then I drop the game. This helped me a lot with a toxic cycle I was facing with Resident Evil 4 remake: I liked lots of parts of it, but also deeply disliked other parts. Once I instituted the 20 min rule, I found that I was finding it less and less fun to return, because some 20 minute sessions weren't fun at all.

Arc Raiders is another example of a game I thought was fun, but ultimately put down: when played in longer sessions and multiple runs, you get addicted to the "just one more run to get X". Without that time sink to get sucked in, it lost a lot of appeal to me.

A good example of a game that worked: Starfield. But honestly probably any Bethesda RPG would fit the bill (I've long since beaten Skyrim and Fallout 4) - the story and characters and quest are all so fun and interesting, and after I put it down after 20 min, I find myself thinking about the game all day.

The same with wild arms for ps1 that I'm playing on an emulator.

That said, I now want a game that is actually friendly to 20 minute sessions - with Starfield and Wild arms I find I can only do a part of a quest or activity before my timer goes off.

I'm open to any type of game, but has to be either older pc, ps5, switch1, or emulated: ps1 or earlier.

Perhaps also worth mentioning I prefer sci fi, westerns, and post apocalyptic / dystopian. Not fantasy at all really (at least not the typical elves and orcs brand).

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u/Qhaotiq — 20 days ago

A bit of a strange ask I know: I was suffering from gaming burnout, and part of the reason was because I was playing some games to exhaustion.

I've since decided to apply the pomodoro technique, but in reverse. Usually it's used to help spark productivity: force yourself to do something distraction free for 20 min, and ideally you get into a flow state and keep going (and if not, at least you did 20 min before stopping again). Instead, I'm using it to prevent myself from getting sucked in - I'll play for 20 min and then stop, and I'm left craving returning.

This has also helped my burnout with games that are achievements oriented vs actually fun for its own sake - after 20 min if I walk away and don't find myself wanting to come back, then I drop the game. This helped me a lot with a toxic cycle I was facing with Resident Evil 4 remake: I liked lots of parts of it, but also deeply disliked other parts. Once I instituted the 20 min rule, I found that I was finding it less and less fun to return, because some 20 minute sessions weren't fun at all.

Arc Raiders is another example of a game I thought was fun, but ultimately put down: when played in longer sessions and multiple runs, you get addicted to the "just one more run to get X". Without that time sink to get sucked in, it lost a lot of appeal to me.

A good example of a game that worked: Starfield. But honestly probably any Bethesda RPG would fit the bill (I've long since beaten Skyrim and Fallout 4) - the story and characters and quest are all so fun and interesting, and after I put it down after 20 min, I find myself thinking about the game all day.

The same with wild arms for ps1 that I'm playing on an emulator.

That said, I now want a game that is actually friendly to 20 minute sessions - with Starfield and Wild arms I find I can only do a part of a quest or activity before my timer goes off.

I'm open to any type of game, but has to be either older pc, ps5, switch1, or emulated: ps1 or earlier.

Perhaps also worth mentioning I prefer sci fi, westerns, and post apocalyptic / dystopian. Not fantasy at all really (at least not the typical elves and orcs brand).

reddit.com
u/Qhaotiq — 20 days ago
▲ 3 r/askTO

Hey all,

TL;DR: I live in South Etobicoke, Toronto, looking for advice on how to get a cheap reliable car that can handle rough driving situations.

I have what feels like a complicated situation: I need a car, ideally something cheap and reliable, but also something that can handle rough terrain (rocks and mud and salt, like unfinished roads not offroading) - long story about why, but basically related to work and unavoidable.

It feels hard to find something that ticks all three of those boxes, but also in our price limit. What's worse: it feels like we're currently on a tipping point in terms of gas v electric, both with the current runaway gas prices, and with EV just now starting to take off in Canada.

This brings me to my other two potential criteria: needs to be 'cheap on fuel' whatever that means in the next two years, and needs to be able to do long distance driving, between here and Sudbury.

My full budget is something like 15k cash. I can go higher if its something financed at a low APR (ideally 0-1%), but I don't like going into debt, so would rather stick to my budget.

In addition, I am debating if I should just go REALLY cheap, like 2-3k, and hold out for the rest of the year or next year to actually invest into a car properly.

I've been looking at the spread of new, used (dealership) and autotrader/facebook, but it feels hard to find something trustworthy and not a scam or exorbitantly expensive.

Advice and opinions welcome.

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u/Qhaotiq — 22 days ago