r/spacegames

▲ 138 r/spacegames+3 crossposts

Overmind is a space adventure with survival elements that places special emphasis on the feeling of isolation, the exploration of a ruined world, and the question: is there any point in continuing to fight when the life you once knew has long since turned into debris drifting through the void?

Everything begins after a catastrophe. The protagonist wakes up in open space among the wreckage of ships and stations, with no memory of what happened. There’s no communication, no survivors, only anomalies that break the laws of physics. The only option is to survive and search for answers.

The only companion is S.E.M., a voice assistant built into the spacesuit. It helps navigate, gather resources, and understand what’s happening, but over time its words begin to feel suspicious. Sometimes it seems too confident, sometimes too strange.

Gameplay focuses on exploring space: abandoned stations, derelict ships, asteroids, and dangerous anomalous zones. Resources are needed to craft tools, and every expedition could be the last.

Space here is not just a beautiful backdrop - it’s a constant threat. Oxygen is always running low, silence feels oppressive, and the unknown surrounds you from every side. Players can use the Zerocycle for traversal and wrist-mounted tools for resource gathering and interacting with the environment.

The game is currently in active development, and player feedback is important to us. Maybe one day your ideas will become part of the universe we’re creating.
https://store.steampowered.com/app/2691090/14__Overmind/

u/FlirtyButFocused — 3 days ago
▲ 17 r/spacegames+1 crossposts

I'm building this game what do you think of the concept, I hope you don't hate it

The game is halfway finished, and I’m documenting the build on my itch.io community page as I prepare for an eventual move to the Epic Games Store. But I would like to know if anyone would be interested in a game like this before moving on to Epic Games.

Itch.io Devlogs: SIDERIS - Devlogs - itch.io

The Core Features:

6 levels, each significantly more difficult than the last.

6 ships with extremely different playstyles, you have to choose the one that fits your strategy.

6 unique normal shots and 6 "Especial" attacks.

A dedicated heat mechanic to prevent button-spamming; players must manage their fire rate to avoid overheating.

Full multiplayer mode and a worldwide leaderboard to see where you rank.

Upgrades for all ships to handle the increasing difficulty.

Gorgeous worlds designed to bring the dying galaxy to life.

https://preview.redd.it/jlcdcm605s0h1.png?width=640&format=png&auto=webp&s=d2a961ee9b64a4a274bb4aa71081e6c317521527

https://preview.redd.it/vclfmhq05s0h1.png?width=640&format=png&auto=webp&s=177571d9ade0e23426d37ed82b7b88cfb3b90818

https://preview.redd.it/hccqv0d15s0h1.png?width=640&format=png&auto=webp&s=eb454147ab83db6a7cfe819b57c01893d7fe7c36

https://preview.redd.it/q3r9o2y15s0h1.png?width=640&format=png&auto=webp&s=97ee63f232364bf14c3c879009a6fb083b0c84c8

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u/FinancialFlamingo550 — 12 hours ago
▲ 21 r/spacegames+3 crossposts

Working on a shmup where you can parry and deflect enemy bullets by dashing into them - and it heals your ship aswell!

u/CatoioSoftware — 3 days ago
▲ 29 r/spacegames+1 crossposts

Unending Universe (DevLog 9.2) - Space game inspired by Battlestar Galactica Online

Latest update (DevLog 9.2):

New features in current update:

  • New diagnostic tools.
  • Changing ship parameters - Radar Range and Guns Range.
  • Improved collision system.

Related links:

Other information:

  • Space MMO.
  • Free-to-play, no pay-to-win.
  • Server hours: 4 PM to 3 PM (Central European Time).  23 hours of game uptime (1 hour of maintenance break).
  • Language versions: English and Polish
  • The game is not available on Steam. It will definitely be available there in the future.
  • The game has been tested on Arch Linux (by using Wine/Proton), and it seems to be running fine => [Link]
u/Timo_UUDev_ — 1 day ago
▲ 17 r/spacegames+2 crossposts

The demo is out, give it a try!

When the Stars Threw Down Their Spears is a retro space shooter with gameplay inspired by DOS-era space games, and a story inspired by the collapse of the Roman Republic in the first century B.C.E. Blast your way through fast-paced arcade combat; build out modular, upgradable ships; explore a galaxy torn by war; and decide the fate of a fragile republic fighting for its life.

u/alraban — 3 days ago
▲ 196 r/spacegames+1 crossposts

Hey, I’ve been working on Space Hauler for about a year and I’m happy to finally announce it to y’all!

Space Hauler is a flight simulator set in a full scale simulation of our solar system, focusing first on the Saturn system and its largest moon, Titan. You’ll play as a pilot-for-hire, a freelancer, taking on various jobs the new frontier has to offer: pick up cargo runs between surface bases, air-drop supplies to remote outposts, deploy satellites into specific orbits, rendezvous with a stranded ship to transfer fuel, or dock with a station that's spinning out of control.

Your first ship is the VT-100, a small VTOL cargo spaceplane, designed to fly efficiently in Titan’s thick atmosphere with its proprotors, and capable of reaching orbit with its rocket engines.

Features include:

  • Fully interactive cockpit with functional analog instruments in a retrofuturism aesthetic
  • Realistic flight model, aerodynamics simulating lift and drag in atmospheres, with control surfaces
  • Realistic orbital mechanics with n-body Newtonian physics
  • Full scale Solar System, focusing first on Saturn and its moons
  • Support for VR and HOTAS
  • Surface and space missions, and seamless travel between

This is a passion project of mine as a solo developer, and with funding secured to develop the game, I’m excited to share more with you soon!

Wishlist now on Steam! https://store.steampowered.com/app/4327900/Space_Hauler/

And you can join the Discord server to chat with me, and sign up for upcoming playtests: https://discord.gg/aEcmcBfXnU

u/94kelvin — 13 days ago
▲ 74 r/spacegames+3 crossposts

Industrial mining logistics in my space base builder

I've been working on autonomous mining operations for my space sandbox, Stellar Shipyard.

You can set up a simple schedule of various job types (dock here, mine there). In this case, I've just set "return to base once storage is full", and two steps of "mine until ore is depleted or storage is full", with every step being skippable. Then the ship's scheduling just cycles to the first thing it can do.

As a result, the ship automatically advances to the next mining area once a tile depletes (normally it takes ~2 mins to deplete a tile, but that would make a very boring video, so I tweaked this asteroid)

You build up a fleet of these ships, and suddenly you're eating through all the resources of the asteroid belt.

YouTube video here.

You can playtest Stellar Shipyard yourself, in a fully open public playtest, on Steam here.

Join Discord for up-to-date news

u/adnanclyde — 5 days ago
▲ 167 r/spacegames+3 crossposts

I really wanted to see the limits of what players could achieve in my game. I've been working on a capital ship designed to house and sustain an entire colony, and this video shows it operating under normal conditions.

Mining vessels continuously arrive with resources, support ships connect into the structure, and everything functions as one unified system - power, logistics, crew, and defenses all shared across the connected ships. When needed, any ship can detach and operate independently.

The last part of the video shows the player walking from one cockpit to another, taking control of a support ship, undocking, and leaving the structure. No menus or separate maps - the ships are physically part of the colony until they fly away.

This combined structure is the largest that can be built with the imposed cockpit limitations in the playtest. It's housing a skeleton crew of 62 humans, ~1000 drones pathfinding all the time, a large farming facility, material processing, a lots of weaponry. (>700 turrets, >100 missile launchers, >252 point defense lasers).

All of this constantly churning through resources that miners keep on delivering on an automated schedule.

YouTube video here.

You can playtest Stellar Shipyard yourself, in a fully open public playtest, on Steam here.

Join Discord for up-to-date news

u/adnanclyde — 13 days ago
▲ 262 r/spacegames+2 crossposts

What was your favorite update of April 2026? Mine, definitely the updated engine plumes, so beautiful 🤩

u/Goddchen — 14 days ago

Looking for something offline

Hello everyone!

I have played a game called EVE online a very long time ago but due to irl and other responsabilities, I couldn't dedicate more time to it, it's a game that requires time and effort, more so if one wishes to go to it's depths.

I was wondering if anyone here has some recommendations for other space games where I can be a trader, a fighter, a bounty hunter or even a pirate? Maybe one day I wish to get into mass production of space ships to sell those in the market... even space has it's dark corners so maybe I wish to get into the production of illegal goods to sell in some black market.

Is there a single player game that allows me to do this and/or maybe even more?

Have a great day everyone!

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u/InGen86 — 4 days ago

Any games like Prosperous Universe, preferably web based, but with spaceship combat and more spaceships in general?

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u/Vondrr — 2 days ago
▲ 33 r/spacegames+1 crossposts

I am making a procedural galaxy exploration/sim/economy management game (Star Pioneer)

Let me know if you have any questions.

u/JcubedGames — 3 days ago

Freelancer PC Game but its trading and ship buying component taken further

Something I always liked about Freelancer and Star Citizen is transporation, especially in Freelancer. If you remember those transports from Freelancer they had some nice design but one problem is you could not fly it.

Flying capital ships was not allowed anyway, only in Discovery Freelancer mod. So we've decided to create a game based on those mechanics as well. You can try it out completely for free at itch.io. Feedback would be nice. Thanks in advance!

u/Uniprime117 — 3 days ago
▲ 57 r/spacegames+8 crossposts

Update 24 has been released! We've added new ways to control power on your ship, including a new Power Switch which can disable entire sections at a time. We've introduced a new way to fabricate ship equipment on the fly, made some massive performance gains, and given you more control over your fighter wings.

Check out the Update video on YouTube

Full Change List

Not sure if the game is for you? Check out the free demo on Steam

u/Introversion-John — 7 days ago

An arcade space shooter with a touch of newtonian physics

...I was trying to implement a flight system with arcade controls, but with semi newtonian physics.

*User interface on WIP

u/frangdustrike — 3 days ago
▲ 69 r/spacegames+6 crossposts

There are still some bugs and clipping issues to solve here and there.

What do you think of this effect?

u/Reasonable_Run_6724 — 13 days ago
▲ 43 r/spacegames+4 crossposts

Hello all,

We've finally gotten to the point where we can talk a bit more about Outer Empires 2 ... a new MMO that will be available on Steam (Window + Mac), in Browsers, and on iOS.

The game is a top-down space MMO where every action shapes a persistent, player-driven galaxy. Trade, fight, explore, and colonise as you build your empire. Run supply chains, wage faction wars, and customize ships in a living economy driven by real supply and demand...

... there's lots more information our website and on our Steam Store page (please please wishlist the game if you're interested, because every wishlist helps to get it into the "Steam Promotional" space ... especially when put the game live).

If you're interested in testing the game, we're looking for more testers (there's a form on the website to register your interest) and we'll be adding the next cohort of testers to our existing test base (of around 50 players) next week... we really need to start to test the game at scale. We also have a discord server(?) where we're constantly talking about the game (and all our tester forums, etc., are hosted), if you're interested.

A few of our testers have been streaming the game while playing - you can see the videos on twitch here.

Please let me know if you have any questions.

Thanks,
Paul

u/PaulHutson — 13 days ago