A solitaire-style card game where you build poker patterns and chain combos
I’ve been working on a card game called Satori that mixes a solitaire-style layout with poker-like patterns and combo chaining.
Instead of playing against an opponent, you build sequences on the board and try to trigger patterns like:
- matching ranks (like pairs, triples, etc.)
- ascending/descending runs
- suit-based combinations
As you play, you unlock “insights” that modify how scoring works, so runs can evolve from simple patterns into more complex synergies over time.
I recently added chain scoring + new animations to make those combos easier to follow and more satisfying when they trigger.
Curious what you think, does this kind of combo-driven, solo card experience feel intuitive, or does it risk becoming too complex?