Replacement for Legends of Runeterra
I used to play the heck out of that game and now that it is no PvP I kinda miss the thrill associated with winning/losing and learning more about different playstyles from the community. Any suggestions?
I used to play the heck out of that game and now that it is no PvP I kinda miss the thrill associated with winning/losing and learning more about different playstyles from the community. Any suggestions?
A video showing the gameplay of Beatrix, our dark tarot-judgment roguelite set in Dante’s hell!
Beatrix Demo is a dark roguelike board-builder. Master the first Circle of Hell: Limbo. Deploy Canones ("Canons") to orchestrate your strategy and use tactical positioning to surround and flip your enemies. Defeat Charon, the the Custos ("Guardian") of Limbo and judge him for his actions.
Steam page link: https://store.steampowered.com/app/4054790?utm_source=tambu_reddit
This demo offers a focus on the first Circle of Hell: Limbo. Experience the core systems of Beatrix before the full descent begins.
Let us know if you have feedback on the game!
I am trying to make my own card game. I am not the most knowledgable on card games, in terms of card game slang or strategy, but I am trying to learn as much as I can. To better help me prepare and develop my game I have been doing research on the most popular and successful card games. I have been looking into the best parts of each card game and the worst aspects of each card games.
So now I am asking you the community for help. From the short list that I will provide, choose a cardgame(s) and tell me what you like most about it/them and what you hate most about it/them.
-Magic, The Gathering
-Pokemon The Card Game
-The One Piece Card Game
-Yu-Gi-Oh!
-Riftbound
-Disney Lorcana
-Hearthstone
-Gundam Card Game
-Digimon Card Game
-Star Wars Unlimited
And, if you would like to help any further, add any tips or questions afterwards.
Thank you
I'm building a DCCG currently, and I am building my cards out of HTML - all the text, the boxes, images, etc. Honestly, it's OK for now. But as I start using real art and not placeholder art, I'm starting to consider using images instead of building the card out of HTML - granted its a web app so it will still be HTML but instead of all the boxes and text being HTML that would just be card art.
There is some degree of flexibility I need to maintain too - right now buffs visibly update the cards' faces to reflect any added or subtracted power. Probably I'd need to 'overlay' the card image art with text that is reactive at runtime.
So to the other DCCG creators out there, how are you rendering your cards? Individual images, UI parts, or a combination??