r/cardgames
I just wanted to clarify...
Hi everyone,
I have posted on here a few times now regarding my card design and just wanted to clarify the artwork, as I have had some comments regarding this.
The backgrounds on my PREVIOUS cards were AI generated as I was using it to see how the cards may look (concept).
I just wanted to point out that it was never my intention to pass this off as my own design work but merely to see how the cards will look.
I am literally a noob when it come to this sort of design work.
Following some of the comments in other groups, I was probably naive in the fact that I didnt make it clear enough.
So firstly, I wanted to apologise if anyone felt aggrieved.
But I worked on a few of the designs from scratch and I think they have come out ok.
I dont think I will ever be able to get the same level of detail but I have tried to keep the same moods.
I have also made some more adjustments that some of you suggested regarding the border and text .
Let me know what you think.
👋Welcome to r/pinochlecashgame - Introduce Yourself and Read First!
trying to create a group of solid people that like to play cutthroat and want to play for money
Making My Own Card Game (Advice Needed)
I am trying to make my own card game. I am not the most knowledgable on card games, in terms of card game slang or strategy, but I am trying to learn as much as I can. To better help me prepare and develop my game I have been doing research on the most popular and successful card games. I have been looking into the best parts of each card game and the worst aspects of each card games.
So now I am asking you the community for help. From the short list that I will provide, choose a cardgame(s) and tell me what you like most about it/them and what you hate most about it/them.
-Magic, The Gathering
-Pokemon The Card Game
-The One Piece Card Game
-Yu-Gi-Oh!
-Riftbound
-Disney Lorcana
-Hearthstone
-Gundam Card Game
-Digimon Card Game
-Star Wars Unlimited
And, if you would like to help any further, add any tips or questions afterwards.
Thank you
Hey everyone! Sorry for the video... I don't know how best to explain that I'm testing PvP in my game, Joker Madness, and it will be available (in beta, of course) when it releases on April 14th. Link in bio. Demo is playable now on Steam
Working on a game and drew this absolute nightmare of a critter, what do y’all think?
Template isn’t done, but I think the people watching my drawing stream are…
Fantasy UI Asset Pack on Sale this weekend!
Get inspired this rainy weekend. Start that project you’ve been thinking about for a while. These modular, hand-painted assets are perfect for beginners or seasoned developers as you create your next RPG or Card game. Check it out!
I just created a Card Game which connects Multiplayer, Deck Building and color-match mechanics!
I just created a Card Game which connects Multiplayer, Deck Building and color-match mechanics!
The Game is called un-locked. Playing the Game is really simple, play Cards of same color or number, draw if you can´t. You have HP und earn gold by playing Cards.
After each round you can shop some Card Packs like
STANDARD PACK: Buy Standard Playing Cards to add to your deck.
SPECIAL CARDS PACK: Buy Special Cards to add to your deck. For example EARTHQUAKE, a card that does 2 HP damage to every other player in the game.
EFFECT CARDS PACK: Buy Effects Cards which will be active during the Round. For example COLOR BLIND, an effect that lets you play Red and Yellow Cards on each other. DESTROY CARDS PACK: Buy this Pack to destroy Cards in your deck to make it smaller.
DESTROY CARDS PACK: Choose between Cards to delete from your deck.
With these mechanic you can develope a completly broken Deck.
There are about 33 Special and Effect Cards to discover, some better, some worse.
I am at the complete beginning so feel free to play the Game for free in your Browser and suggest new Effect or Special Cards if you have any ideas.
“A unique poker variant with deeper strategy”
A community for players who want to learn, discuss and improve at Novo/Russian Poker. Strategy, decisions, hand analysis and smart play.
https://apps.apple.com/gb/app/poker-mastermind-trainer/id6756888725
The Cuttle World Championship is tomorrow at 1pm ET!
Cuttle is a combat card game of mysterious origin dating back to the 1970's. It plays a lot like MtG or Yugioh, but with a standard 52-card deck. I created a website to play it, cuttle.cards, and we now have a competitive format with a ranked leaderboard and 5 tournaments every year: four invitational season championships (named for each suit) and one world championship.
Tomorrow, the top 8 players from the past year of competitive Cuttle will compete for the title of Cuttle World Champion! You can check out the bracket on challonge, and watch it live on twitch or youtube starting tomorrow (Saturday April 11th, 2026) at 1pm ET.
So how do you play?
If you like videos or visual demonstrations, you might enjoy viewing the rules on the site, but for those who'd like to read them here,
Rules
Goal
The goal is to be the first player to have 21 or more points worth of point cards on your field. The first player to reach the goal wins immediately. One player (traditionally the dealer) is dealt 6 cards, and their opponent is dealt 5. The player with 5 cards goes first.
Play
On your turn you must perform exactly one of the following actions:
- Draw: Take one card from the Deck. You may not draw past the 8-card hand limit
- Points: Play a number card from your hand. Worth its rank in points, lasts until scrapped
- Scuttle: Scrap an opponent’s point card with a bigger one from your hand
- If two number cards have the same rank, the suit breaks the tie
- Suit order is (high) Spades ♠ > Hearts ♥ > Diamonds ♦> Clubs ♣ (low)
- Royal: Play a face card for a persistent benefit based on rank (lasts until scrapped)
- Glasses: Play an Eight to reveal your opponent’s hand (lasts until scrapped)
- One-Off: Scrap a number card for an effect based on the rank of the card.
Royals
Royals (Kings, Queens, and Jacks) may be played to the field for a persistent benefit that remains in effect until the card is scrapped. Each Royal gives a different effect.
King: Reduce the number of points you need to win (21, 14, 10, 5, 0 points with 0, 1, 2, 3, 4 kings)
Queen: Protects your other cards from being targeted by the effects of other cards. This protects your cards against 2’s (both effects), 9’s, and Jacks, but not scuttling.
Jack: Play on an opponent’s point card to steal it. Point card returns to opponent if the jack is scrapped or if another jack is used to steal it back.
One-Offs
Number cards (except 8’s and 10’s) can be played for a One-Off effect, which scraps the card for an effect based on the rank of the card played. Whenever a one-off is played, the other player may counter it using a two to cancel the effect.
- Ace: Scrap all point cards on the field
- Two: Twos have two alternative one-off effects:
- Counter target One-Off Effect (Played immediately in response to a one-off)
- Scrap target Royal
- Three: Choose a card in the scrap pile and put it in your hand
- Four: Your opponent discards two cards of their choice
- Five: Discard one card, then draw three cards
- Six: Scrap all Royals and Glasses Eights on the field
- Seven: Choose one of the top two cards from the deck and play it however you choose.
- Nine: Return a card from your opponent’s field to their hand. They cannot play it next turn.
A solitaire-style card game where you build poker patterns and chain combos
I’ve been working on a card game called Satori that mixes a solitaire-style layout with poker-like patterns and combo chaining.
Instead of playing against an opponent, you build sequences on the board and try to trigger patterns like:
- matching ranks (like pairs, triples, etc.)
- ascending/descending runs
- suit-based combinations
As you play, you unlock “insights” that modify how scoring works, so runs can evolve from simple patterns into more complex synergies over time.
I recently added chain scoring + new animations to make those combos easier to follow and more satisfying when they trigger.
Curious what you think, does this kind of combo-driven, solo card experience feel intuitive, or does it risk becoming too complex?