u/NXGZ

Box64 v0.4.2 Update Released for Winlator and Similar Emulators

Box64 v0.4.2 Update Released for Winlator and Similar Emulators

#https://github.com/ptitSeb/box64/releases/tag/v0.4.2

What's Changed

  • This version add lots on unconnected new things, like a PPC64LE backend, Vulkan overlay support or more Dynarec finetuning!
    => Vulkan x64 overlay support. That means using the linux version of Steam, Fossilize & GameOverlayUI will work.
    => Many dynarec refactors, especially on ARM64 & LA64 with fixes to speed regression introduced with the the last 2 releases and improved compatibility.
    => Support for SteamRT3 & new Proton 11
    => New PCC64LE in the work. Not finished, but usable already. Note that the platform seems to use a 64k pagesize by default, so compatibility will suffer on this platform.

More details in New release blog

Contributions

  • [WRAPPER] Wrapped more symbols for gio2 and glib2 by @ksco in #3330
  • [ELF] Fix SIGSEGV when calling dlinfo RTLD_DI_LINKMAP for emulated code by @matthewabbott in #3331
  • Bundle fixes by @LukeShortCloud in #3332
  • [LA64_DYNAREC] Refined more RCL/RCR opcodes by @ksco in #3333
  • [LA64_DYNAREC] Refined more RCL opcodes by @ksco in #3335
  • [WRAPPER][BOX32] Wrapped 1 more symbol for sdl2 by @ksco in #3336
  • [LA64_DYNAREC] More work on safeflags, removed some obeslete code ([ARM_DYNAREC] too) by @ksco in #3339
  • [RCFILE] Apply safeflags=2 for libjvm by @ksco in #3340
  • [LA64_DYNAREC] Enabled 1 more pattern for nativeflags by @ksco in #3341
  • Change signal handling function to use signal_to_x64 by @Aqua-Peak in #3307
  • [WRAPPER] Make libresolv symbols runtime-resolved (res_*/dn_expand) by @yzewei in #3342
  • [LA64_DYNAREC] Refined RCR32 opcode by @ksco in #3343
  • [WRAPPER] Wrapped more gtk classes and functions by @ksco in #3344
  • [LA64_DYNAREC] Enabled more patterns for nativeflags by @ksco in #3345
  • [LA64_DYNAREC] Fix IDIV Ew dividend construction by @yzewei in #3346
  • [WRAPPER] More work on gtk wrapping by @ksco in #3347
  • [LA64_DYNAREC] Fixed F0 20 LOCK AND opcode by @ksco in #3348
  • [LA64_DYNAREC] Fixed 66 0F 73 /6 PSLLQ opcode by @ksco in #3349
  • [LA64_DYNAREC] Removed LASX from hard dependencies by @ksco in #3350
  • [LA64_DYNAREC] Added non-LASX path for some SSE opcodes by @ksco in #3356
  • [LA64_DYNAREC] Fix IDIV Ew with sign-extended DX:AX by @yzewei in #3354
  • [LA64_DYNAREC] Fixed DIV Ew as well by @ksco in #3355
  • [LA64_DYNAREC] Refined more opcodes by @ksco in #3358
  • [LA64_DYNAREC] Handled more invalid opcodes by @ksco in #3359
  • [LA64_DYNAREC] Fixed geted16 ([RV64_DYNAREC] too) by @ksco in #3360
  • [DYNAREC] Fixed RDFSBASE and WRFSBASE opcodes by @ksco in #3361
  • [LA64_DYNAREC] Fixed a special-case of SHLD/SHRD opcodes ([RV64_DYNAREC] too) by @ksco in #3362
  • [LA64_DYNAREC] Small fixes to AVX VPSRAW/VPSRAD opcodes by @ksco in #3363
  • [ELFLOADER] Added support for memfd created library by @ksco in #3364
  • A small change to test runner by @ksco in #3366
  • [WRAPPER] Wrapped more symbols for libresolv by @ksco in #3365
  • [LA64_DYNAREC] Small optim to a few sign-exntension opcodes by @ksco in #3372
  • [LA64_DYNAREC] Enabled CALLRET optim for FAR opcodes by @ksco in #3368
  • [WRAPPER] Try dlopen(libbsd) before dlopen(NULL) by @yzewei in #3373
  • [LA64_DYNAREC] Small fix to iret_to_next by @ksco in #3375
  • [WRAPPER] Provide weak arc4random in libc by @yzewei in #3376
  • [LA64_DYNAREC] Fixed CALL FAR opcode ([ARM64_DYNAREC] too) by @ksco in #3377
  • [LA64_DYNAREC] Fixed some typos for 16-bit LOCK INC/DEC opcodes by @ksco in #3378
  • [LA64_DYNAREC] Minor optimizations for non-lbt path by @ksco in #3379
  • [LA64_DYNAREC] Fixed more issues for non-lbt path by @ksco in #3380
  • [INTERP] Added DE /2 /3 opcodes by @ksco in #3381
  • [INTERP] Fixed subnormal handling of f16 to f32 by @ksco in #3382
  • WRAPPER] Add missing libc/selinux/ssl symbols by @yzewei in #3385
  • Some more minor changes to test runner by @ksco in #3387
  • [RCFILE] Removed an invalid profile by @ksco in #3388
  • [RV64_DYNAREC] Fix delta_ip range checks ([LA64_DYNAREC] too) by @Aqua-Peak in #3386
  • [ARM64_DYNAREC] Fixed a typo in iret_to_next() by @ksco in #3391
  • [ARM64_DYNAREC] Fixed 32-bit VGATHER opcodes ([INTERP] too) by @ksco in #3392
  • [LA64_DYNAREC] Fixed 32-bit VGATHER opcodes by @ksco in #3393
  • [DYNAREC] Fixed a CRC32 decoding issue ([INTERP] too) by @ksco in #3395
  • [RCFILE] Made file priority outweighs BOX64_ARCH by @ksco in #3398
  • [WRAPPER] Wrapped 1 more dbus symbol SDL3 uses by @ksco in #3401
  • [LA64_DYNAREC] Refined more 16-bit rotate opcodes by @ksco in #3403
  • [LA64_DYNAREC] Refined more 16bit shift opcodes by @ksco in #3404
  • [WRAPPER] wrapped ncurses curterm via set_curterm; add selinux symbol to (mkdir, find) by @yzewei in #3400
  • [LA64_DYNAREC] Refactored the handling of deferred flags by @ksco in #3405
  • [LA64_DYNAREC] Fixed AVX VPMASKMOVD/Q opcode by @ksco in #3406
  • [BOX32] Removed redundant logging prefix by @ksco in #3407
  • [WRAPPER] torch running miss symbol by @yzewei in #3411
  • [SYSINFO] Refactored sysinfo module by @ksco in #3410
  • [WRAPPER] fenv exception mask transform by @yzewei in #3412
  • [LA64_DYNAREC] Removed fastnan path on certain opcodes ([RV64_DYNAREC] too) by @ksco in #3414
  • [WRAPPER] Wrapped a few more symbols for libc by @ksco in #3413
  • [LA64_DYNAREC] Removed more fastnan path on certain opcodes ([RV64_DYNAREC] too) by @ksco in #3417
  • Updated README by @ksco in #3418
  • [WRAPPER] Submitted some leftovers by @ksco in #3419
  • [WRAPPER] Wrapped more symbols for libnettle8 and lzma by @ksco in #3420
  • [SYSCALL] Added 2 more syscalls by @ksco in #3421
  • [WRAPPER] Wrapped libc argp_parse by @ksco in #3423
  • [WRAPPER] add libc/libselinux/libgmp missing symbols by @yzewei in #3422
  • [WRAPPER] Wrapped more symbols for pam and libm by @ksco in #3424
  • [DYNAREC] Small optimization for PUSH imm opcodes by @ksco in #3426
  • [LA64_DYNAREC] Fixed regression introduced in b798e0d by @ksco in #3427
  • [WRAPPER] Add lzma/nettle symbols by @yzewei in #3425
  • [BOX32] Fixed wrong offset for many x11 32-bit structures by @ksco in #3428
  • [LA64_DYNAREC] Fixed a typo in emit_rcr8c and some cosmetic changes too by @ksco in #3429
  • [ELFLOADER] Small log prefix fix by @ksco in #3430
  • [SYSINFO] Fixed a missing initialization by @ksco in #3431
  • [RCFILE] Updated ZenlessZoneZero profile by @ksco in #3432
  • [RCFILE] Revealed a secret by @ksco in #3433
  • [SYSINFO] Fixed initialization errors in sysinfo by @ksco in #3434
  • [SYSINFO] Fixed initialization errors in sysinfo cont'd by @ksco in #3435
  • [DOCS] A Small polish to README by @ksco in #3436
  • [CORE] Fixed zydis initialization regression introduced in #3434 by @ksco in #3437
  • [LA64_DYNAREC] Fixed 66 0F 15 UNPCKHPD opcode by @ksco in #3438
  • [LA64_DYNAREC] Fixed AVX VCMPSS/D opcodes by @ksco in #3439
  • [LA64_DYNAREC] Fixed AVX VMOVSS/D opcodes by @ksco in #3440
  • [LA64_DYNAREC] Fixed and refined 66F30F opcodes by @ksco in #3441
  • [LA64_DYNAREC] Workaround for emit_sbb8 lbt path by @ksco in #3442
  • [LA64_DYNAREC] Fixed 6B IMUL load immediate ([RV64_DYNAREC] too) by @ksco in #3443
  • [ENV] Added a new option for debugging, and made it default by @ksco in #3444
  • [LA64_DYNAREC] Added 66 D9 /6 FNSTENV opcode by @ksco in #3445
  • [DYNAREC] Aligned fpu_reset_cache implementation by @ksco in #3446
  • [LA64_DYNAREC] Added and fixed fastround=0 path for some opcodes by @ksco in #3448
  • [WRAPPER] Add missing libc/crypto/ssl/glib/gomp/sqlite symbols by @yzewei in #3450
  • [ELF] Fixed mangohud integration regression for OpenGL introduced by the Vulkan Overlays support by @ksco in #3451
  • [SYSINFO] Support model name by @zqb-all in #3454
  • [WRAPPER] Fixed the xmlCreatePushParserCtxt function by @yzewei in #3456
  • [WRAPPER] Wrapped more symbols for libgl by @ksco in #3449
  • [CORE][LA64] Fixed non-lasx resolving order by @ksco in #3458
  • [WRAPPER] Fixed atfork handler by @devarajabc in #3460
  • [ELF] Fix ABS_ADDR for LA64 ABI 1.0 by @xiangzhai in #3461
  • [SYSINFO] Fixed reentrancy handling by @ksco in #3463
  • [LA64_DYNAREC] Improved 0F AE opcodes by @ksco in #3466
  • [WRAPPER] fix libc argp_parse bridging; add selinux symbols by @yzewei in #3462
  • [STEAM] Registered VERSION_CODENAME env. var. for better compatibility by @ksco in #3465
  • [WRAPPER] Fixed __cxa_atexit where dso_handle can be NULL (for #3467) by @ksco in #3468
  • [ELF] Clean up native symbol resolving stuff by @ksco in #3469
  • Fix missing braces in x64run0f.c opcode 0x00 handler by @devarajabc in #3471
  • x87: Manually raise FE_OVERFLOW/FE_UNDERFLOW flags in LD2D conversion by @yzewei in #3472
  • Fix undefined behavior in EXTRQ/INSERTQ by @devarajabc in #3473
  • Fix missing return in openat syscall wrapper by @devarajabc in #3477
  • [LA64_DYNAREC] Fix call_c arg setup clobbering A0-mapped regs by @yzewei in #3476
  • Fix memory leak of mmaplist_t->chunks and allocator mismatch by @devarajabc in #3479
  • Add missing ClearCache after ARCH_UDF by @devarajabc in #3480
  • Fix incorrect page-alignment test preventing mprotect() by @devarajabc in #3481
  • Fix 32-bit shift overflow in 64-bit BTR/BTC by @devarajabc in #3483
u/NXGZ — 8 hours ago
🔥 Hot ▲ 127 r/EmulationOnAndroid

MelonDS Android v1.0.0 released - Multiple improvements and additions

Download: https://github.com/rafaelvcaetano/melonDS-android/releases/tag/1.0.0

WARNING: Savestates from this version are incompatible with savestates from the previous version.

Changelog:
1.0.0

  • Update core to melonDS 1.1
  • Add support dual-screen devices (thanks to @SapphireRhodonite for the initial implementation, special thanks to AYANEO and AYN for providing test devices)
  • Multiple improvements and additions to the RetroAchievements integration
  • Add Rumble Pak support
  • Allow DSiWare titles to be launched directly from the ROM list
  • Allow soft input to be hidden when a controller is connected
  • Reduce audio latency
  • Improve mic sensibility
  • Add Simplified Chinese translation (thanks @Dicot0721, @mouyase and @GX-AR-3)
  • Update Indonesian translation (thanks @andr33ww)
  • Update Russian translation (thanks @6lackmag3)
  • Fix occasional crashes on Adreno GPUs
  • Minor fixes and improvements
u/NXGZ — 3 days ago
▲ 42 r/psphacks+1 crossposts

True Overclock is now possible on PSP!

Developer m-cid has released an Open Source solution for Overclocking the PSP’s CPU. Which is now integrated into ARK-5.

Notes:

  • While the plugin allows up to 555MHz, it is more than probable that these frequencies are unachievable by any PSP, the highest I’ve seen is my Go at 483. For safety, ARK-5 will not allow you to reach beyond that frequency.
  • There was a previous developer claiming to have achieved overclock on the PSP up to 366MHz and videos showcasing it. While this plugin may have been real, it was never made open source and the code for this new overclock plugin is completely different and written from scratch, as well as battle tested by various users and many different PSPs.
  • You can find the original source code of the plugin and stress tester here: https://github.com/mcidclan/psp-555mhz-plugin.
  • You can find a beta pre-release of ARK-5 if you dig around, it’s not that hard.
wololo.net
u/NXGZ — 4 days ago
🔥 Hot ▲ 103 r/emulation

Status update for shadps4 v0.15.1 - New features, support and fixes

New features that v0.16.0 will bring;

  • Multi-users support. We now support up to 4 players at the time. Also we have a user manager and you can create up to 16 accounts (as in ps4 as well)
  • Multi-language trophies. Now trophies appear in the selected console language.
  • A new feature recently added is Big Picture Mode, i guess you have seen it on other emulators now it is available in shadps4.
  • Crash Team Racing is also fully playable on the latest WIP build.
shadps4.net
u/NXGZ — 6 days ago
🔥 Hot ▲ 74 r/emulation+1 crossposts

retroachievement+mister PoC github added SNES/MD/PSX

https://github.com/odelot/Main_MiSTer

https://preview.redd.it/i7u84tuzczug1.png?width=570&format=png&auto=webp&s=71e4c74538b1dec0bbb52b5b2c05c8b71790e174

It seems that save states are not a requirement for this. I assumed that copying the entirety of the memory would roughly translate to only the cores that had save states, but seems not! (MD and PSX don't have save states).

reddit.com
u/StaneNC — 7 days ago
🔥 Hot ▲ 134 r/emulation

DolphinXR: a brand-new VR version of Dolphin focused on advanced VR customization.

From r/Dolphin_VR

>Here is the first preview of Dolphin OpenXR a VR version of Dolphin made from the ground up from the latest Dolphin Emulator version

>I was frustrated by the state of the original Dolphin VR. Many of my favorite games (including many Sonic ones) were pretty unplayable due to many rendering issues. 

>Using “Hide Codes” can only solve part of the problem and they were a real pain to make. 

>Also recently decided to do a play-through of Metroid Prime 3 and the experience in VR was quite horrible, broken visor scanner, bad performance, unusable ship map…

>So that what motivated me to make this updated version of Dolphin VR.

>I made this version way more flexible than the old Dolphin VR. You can tweak visuals down to the shaders level and in real time. 

>It may be less an “out of the box experience” than playing in 2D, but in less than 5 minutes you can make your own VR Game custom profile. 

>I think that thanks to this new version the community will be able to make even more games playable in VR.

github.com
u/NXGZ — 13 days ago