u/AL2009man

despite initial assumptions, the Steam Controller 2 actually has native* support...?
▲ 62 r/SteamController+1 crossposts

despite initial assumptions, the Steam Controller 2 actually has native* support...?

*if a game ships with SDL 3.4.0 or above

Despite initial assumptions regarding native Steam Controller (2026) support without Steam Input and it's API suite: it turns out that Steam Controller is capable of native controller support! As long as the game or app/program leverages SDL's Gamepad API and uses the most up-to-date version of SDL3: Steam Controller is retroactively supported...partially as of this writing.

However, you'll face double input issues as you're meant to launch a game through Steam client directly. Thus: you'll need press and hold the Menu button to inorder to switch between Desktop and Gamepad action sets to prevent conflicts. Alternatively: shutting down Steam client completely.

by default: this function was originally intended for Steam Deck/Linux under Desktop mode, but it was carried into Steam Controller 2....but does not work on Windows due to software limitations regarding hooking common Input APIs...but in the case of games that uses SDL Gamepad API: this works to our favor!

Alternatively, I have two different custom Desktop configs that will fully disable Steam Input-driven inputs:

Native Mode: https://www.steaminputdb.com/config/3722917737
Desktop Config with Native Gamepad Mode: https://www.steaminputdb.com/config/3723907704

youtu.be
u/AL2009man — 2 days ago

"Image shows pages of a journal with text written on top: INDIANA JONES and the GREAT CIRCLE.

Q&A Series

PatrickTheSilverfish:
are we gonna have some type of motion controls for the [Nintendo] Switch ???

John Jennings (Executive Producer):
Yes! We've added two forms of motion controls. First, on Joy-Con or with the Pro Controller, you can choose to use the gyros to assist in aiming / looking. We've found this to be a really helpful addition for a first-person game played using a controller. It lets you make subtle and fine adjustments really nicely.

We've also added full Mouse controls using the Joy-Cons, as an optional feature (included in the Day One update). For both of those modes, we've exposed customization options to allow you to fine tune them as you like. When combined with the full controller remapping options, you're certain to find a way to play that you enjoy."

u/AL2009man — 9 days ago
▲ 85 r/digitalfoundry+1 crossposts

>Ahead of the release of the Steam Controller first revealed in late 2025, we spoke to Valve developer Pierre-Loup Griffais and hardware engineer Jeff Mucha. Our conversation covers the long hardware and software design process, what Valve has learned in the four years since the Steam Deck, how the Steam Controller compares to the rest of the gamepad market and much more.

u/AL2009man — 14 days ago