


Hey everyone! I just released a demo of my dice-rolling roguelike and would love some feedback!
The core mechanic is based on Zonk (Farkle), but expanded with combat modifiers, artifacts, consumables, and special dice that all interact with each other in different ways. Each run feels a bit different as you discover new combinations and synergies.
Still early days, so any feedback — whether it's about the balance, UI, feel, or anything else — is super welcome!