u/I_was_there_kiddo

A brainless FPS

I'm looking for what I could only describe as a brainless FPS. A solo game with little to no stakes, that easily turns into some kind of power fantasy, that I can just pick up and drop and pick up later without having to remember anything about the story, lore, quests, etc. I'm not against high skill ceilings but I definitely don't want a game I have to 'learn'. Just me pew pew bad guys big boom things explode me happy. Big plus if it feels like an overwhelming horde that I must somehow defeat, and am given the right tools to do so (EG : Warhammer Vermintide 2 for the rare weirdos that play that game from time to time)

Edit : Just wanted to add I've played Borderlands 2 and 3 and it's kinda close to what I'm looking for but in a game where you feel more powerful, have more enemies, and no "important" storyline

reddit.com
u/I_was_there_kiddo — 1 day ago

Help me to degeneratify my B3 gates deck

So here is the list : https://moxfield.com/decks/jiTiUqviR0eWp-oUD9dt_A

The idea is to win with [[Maze's End]], preferably speeding it up by playing [[Reshape the Earth]] or [[Scapeshift]] and, overall, ramping. The commander ([[Child of Alara]]) serves as a board wipe and a deterent so that I don't have to commit as much to the board.

But to my demise I am not the best brewer and the deck is on the slow side for the bracket I built it for, winning around turn 9-10 on average when left alone. I could obviously play some tutors for my wincon, and I'd be willing to, but I figured I'd ask some experts first. So tell me, degenerate readers, can you think of cards to force in that mess of a list that would improve the speed of the deck in any way, shape, or form ?

u/I_was_there_kiddo — 3 days ago

I understand layers and I know the order in which they apply. I have no problem with layers as long as nothing involves a dependency.

I technically know the rules. I have read them many times, but it feels so convoluted and kind of "too organic'' to me.

Let's take the basic exemple of Urborg and Blood Moon. I understand, as per rule 613.7a, and because a) both effects apply on the same layer, b) applying one of them would change what the other applys to and c) neither effects are from CDAs, that one is dependent on the other.

So what I understand is that : "If we apply Blood Moon first, we change what Urborg applies to since Urborg becomes a mountain and loses its ability. Therefore, Urborg is dependent on Blood Moon, so we apply Blood Moon first, and Urborg will do absolutely nothing else than tapping for red mana." and "If we apply Urborg first, we don't change what Blood Moon applies to. Therefore, Blood Moon is not dependent on Urborg".

I'm pretty sure that this is right, but I'd like any clarifications you might think of because I feel like there is something I'm not understanding correctly. I don't have any real example to give right now but I feel like there must be cases in which both effects might be dependent on each other, like imagine a land that would say "all enchantments are lands" and an enchantment that would say "all lands are enchantments". Then they are both interdependent as applyng A before B would mean there are more lands that B can apply to and applying B before A would mean there are more enchantments that A can apply to. And this exemple is (stupid and) kind of basic but there must be edge cases in which it's not really clear if one is dependent on the other, or in which both are interdependent, or in which another card entering the board changes the dependencies, etc.

So if you can clearly establish that both are interdependent I'm guessing you apply them in timestamp order, but are there any cases in which it's not as clear or is this whole idea just a construction of my mind to make me dive deep into madness ?

TLDR: Give me all the information you can think of about dependencies and give it to me as if I was a child pleeeeaaase.

reddit.com
u/I_was_there_kiddo — 7 days ago

So I made this deck :

https://moxfield.com/decks/sA3_9X5DCkyW1ludGGz4MA

I know it's a little bit all over the place but that's how I like my lists : interaction heavy with unintended BS happening every game. I'm seeking help because I feel like it may be a bit too explosive for bracket 2. For reference, I could quite reliably end up dealing 60+ dmg to each opponent around turn 8 to 10 in a single turn while goldfishing, which I know isn't early, but I'm not sure it fits the Bracket 2 mould.

u/I_was_there_kiddo — 14 days ago