u/ChikuKaddu

I made a small app called FunKey that makes your MacBook keyboard sound like a real mechanical keyboard or even a classic typewriter.

I made a small app called FunKey that makes your MacBook keyboard sound like a real mechanical keyboard or even a classic typewriter.

I built a small app called FunKey that makes your MacBook keyboard sound like a real mechanical keyboard or a classic typewriter.

Typing on a Mac can feel quiet and a bit dull. FunKey adds satisfying sounds to every key you press, making typing more enjoyable. It is simple to use and works instantly.

If you like typing or want a more fun experience, give it a try.

Download here:

https://apps.apple.com/us/app/funkey-mechanical-keyboard-app/id6469420677

apps.apple.com
u/ChikuKaddu — 3 days ago

I made Letter Flow – a relaxing unique word puzzle with satisfying liquid motion

I recently made a word puzzle game called Letter Flow and wanted to share it here.

It’s a simple and relaxing game where letters behave like liquid. You move letter droplets and watch them flow into place to form words. The goal was to make something calm, satisfying, and easy to play.

https://apps.apple.com/us/app/letter-flow-word-puzzle-game/id6753643265

u/ChikuKaddu — 3 days ago
▲ 7 r/AppStoreOptimization+1 crossposts

I’ve been working on a kids’ learning app called Lil Artist. I’d love some feedback from this community on my title, subtitle, and screenshots. I’ll share the results after making changes based on your suggestions. Any tips to improve are greatly appreciated!

I’d love to get feedback on my app store title, subtitle, and especially the screenshots. My goal is to make the app more appealing and discoverable to parents looking for educational apps for their kids.

u/ChikuKaddu — 3 days ago
▲ 23 r/VibeCodeDevs+5 crossposts

Built a small kids fun learning & educational app and it made $23 in the last 24 hours. After I finally started focusing on ASO and marketing.

One thing I learned from indie app development:

Sometimes the product is fine… people just can’t discover it.

I have a kids educational app called Lil Artist that was sitting quietly on the App Store for a long time. Recently I improved the ASO, screenshots, and started marketing it more seriously.

Yesterday it made $23 in 24 hours.

Not life-changing money yet, but proof that distribution and visibility matter a lot.

u/ChikuKaddu — 1 day ago
▲ 76 r/noida+2 crossposts

It took me 36 hours to complete this rangoli, and every moment was worth it

u/ChikuKaddu — 6 days ago

I launched a simple game called Letter Flow. It is a relaxing word puzzle where letters move like liquid and flow into place as you solve words. The idea was to make something calm and satisfying, not just another fast-paced game. I kept the gameplay simple with drag and drop mechanics, clean design, and added an AI level generator to create new levels instantly on device.

I did not expect much when I launched it, but it started generating sales. It was a small moment, but it felt meaningful seeing someone actually pay for something I built.

It made me realize that even simple games can work if they focus on experience. Now I am building more apps with the same approach, keeping things simple, shipping fast, and learning from real users instead of overthinking.

https://apps.apple.com/us/app/letter-flow-word-puzzle-game/id6753643265

u/ChikuKaddu — 8 days ago
▲ 6 r/GenAiApps+5 crossposts

I built a small app called FunKey that makes your MacBook keyboard sound like a real mechanical keyboard or a classic typewriter.

Typing on a Mac can feel quiet and a bit dull. FunKey adds satisfying sounds to every key you press, making typing more enjoyable. It is simple to use and works instantly.

If you like typing or want a more fun experience, give it a try.

Download here:

https://apps.apple.com/us/app/funkey-mechanical-keyboard-app/id6469420677?mt=12

u/ChikuKaddu — 3 days ago