





Storytelling for different audiences (books vs film vs video games), Capyhero Update
Enjoyers of Redwall! With the recent cancellation of Netflix's Redwall series, I was thinking about what makes it hard to bring a book to film, or in general, a story from one medium to another. I've been having some related challenges as I continue writing Capyhero.
I have a critical and invested reader, a pre-alpha reader I suppose you could call it, who is reading chapters as soon as I write them for Capyhero. She comes from a literature background and is highly educated in that field. But she has no video game experience and I think a lot of my challenges come from the fact that Capy (my main protagonist) was initially concepted as a silent protagonist for an action RPG. She has reminded me more than once to "stop making Capy your soulless avatar." lol
I recently finished drafting a chapter that was especially problematic for her (the one with the rough sketches in the images above). Capy walks with a knowledgeable elder character and is given a lot of information that he (and the reader) would not have known otherwise. My reader felt that this was too convenient and too passive for the main protagonist, but this type of moment is quite common in fantasies, especially games (escort mission, anyone?)
I suppose my issue is that Capy is set up as a fish-out-of-water character, learning a strange new world through the intriguing characters he meets, who have been in this world a long time. I realize, Capy's journey throughout the beginning of Book 1 is quite similar to Chihiro's in Spirited Away.
Which brings me to storytelling for different target audiences: folks that were excited about Netflix's Redwall, were you expecting the film medium to feel like the books? What major changes do you think needed to happen between the way the books tell the story vs the (now cancelled) animation?
I personally enjoy the cinematography and composition decision-making that goes into good visual storytelling and I find that I write as if I am "playing" as Capy, similar to how I might play Link in the Legend of Zelda series. This probably explains why I think Capyhero needs so many illustrations. But maybe this isn't "good writing?"
To be fair, a lot of my test readers really enjoyed the chapter, but I have to take my friend's criticism seriously, especially with her more bookish background.
Anyways, folks here were really supportive last time I shared something about Capyhero. Redwall mostly features noble creatures from the rodentia order, so please enjoy some character art from Capyhero that belong to that order. Thanks for you time!