u/Calcthulu

My first attempt at a degenerate build:  Extra combat rounds + infect

My first attempt at a degenerate build: Extra combat rounds + infect

[[karlach, fury of avernus]] with background [[agent of the shadow thieves]]

My second deck build, Rakdos was way tougher for me then simic but I think I found enough ramp to make it work. Plan is to try and sneak in like a Voltron deck and if I land [[whisper silk cloak]] or other protection to keep my commander out great. But since taking out voltron commanders is every one's favorite pass time the real plan is that the voltron equipment ends up on a host of creatures with infect [[venom, king in black]] and spam out extra combats with dumb stuff like [[the reaver cleaver]] and [[aggravated assault]].

decklist: https://moxfield.com/decks/MnsePZ4vDUuQUtI06ls58g

Degenerate enough? If not how can I make it more degenerate so my pod bans me from playing it?

u/Calcthulu — 4 days ago
▲ 21 r/EDH

A swarm of nearly 100 Dryad land creatures just got me my first bracket 3 win

Couple months ago I started playing magic and made a shitty simic deck out of a box of ebay randoms. Since then I have learned a lot about deck building and bought some precons that I play but I never stopped working on that first deck. I brought the latest version to game night and right around turn 6 I started deleting on player a turn on each of my turns by spawning in swarms of [[Dryad Arbor]] tokens.

Still getting used to how brutal it feels to just delete players off the table, but feels good to win at a higher bracket then I usually play.

Detailed breakdown for any one interested:

Commander [[Tatyova, Steward of Tides]] can turn lands into hasted flying 3/3 land creatures after I have 7 lands on the board. Turn five I [[boundless realms]] taking me from 7 lands to 14, half are creatures but all my shit is tapped. This makes me the biggest threat so I take one round of every one swinging into me and dropping me to around 13 health. Turn 6 I tap all and [[awaken the woods]] for 15 dryad lands that my commander turns into flying 3/3s with haste, [[retreat to coralhelm]] untaps my 8 land creatures I already had on the board so I I swing for leathal on the red rush deck that was about to blow every one up leaving mana and blockers to spare. The two players left throw some nonsense at me but nothing significant, except red/white player drops a [[judoon enforcers]]. Turn 7 I am forced to delete the player with out judoon enforcers, but while I am at it I drop a [[doubling season]] and [[dopplegang]] giving myself 8 copies of the judoon enforcers and 24 additional copies of land creatures. Down to just me and red/white, he phases all his creatures out and goes for a board wipe. I skate out of it with a [[heroic intervention]] and his creatures dont phase in until his next turn. He is open and I show zero mercy and swing for 70 damage on turn 8 and get hit with a [[deflecting palm]], red/white though I was the source of damage and it would make me take 70 but it actually just bounces 8 back at me from my biggest creature leaving me at 5 health and he is down. Red/white is my son and he got me into playing the game in the first place, car ride home is a bit chilly.

Decklist: https://moxfield.com/decks/pWSiv5utGk6XHOSMVkdkeg

u/Calcthulu — 5 days ago

Gotten a couple scoops of this new deck once I start flickering landfall loops for infinite hasted 3/3 land tokens and/or taking control of everyone's creatures. Lot's of comments that opponents have not seen this commander before or have not seen her used for these combos so it does catch people off guard I guess.

Fair or degenerate? How can I make it more degenerate?

https://moxfield.com/decks/pWSiv5utGk6XHOSMVkdkeg

u/Calcthulu — 12 days ago